dayglow
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Everything posted by dayglow
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New to Arma 3 and FPS on PC, need your advices and opinion.
dayglow replied to Falconeye's topic in ARMA 3 - GENERAL
I use the second scroll wheel for range adjust for sights. -
[OPEN BETA] [SP] bCombat infantry AI Mod
dayglow replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love the mod, it really opens up the battlefield and makes it much more dynamic, but the game still has that meat-grinder feel to it since the OFP days. I can't play a mission without losing most of my squad, especially if the AI is leading. It's possible to minimize casualties with micro-management as a squad leader, but it feels t forced. For Arma3 my baseline is the Combined Arms showcase. Right now even wit the AI set to novice by the end of securing the base there was a total of 4 AI left. That just doesn't feel right. I'll accept some casualties, but there has to be a way to make the friendly AI better at surviving the battle. -
What sound card did you get. Reading up on your headphones you need Dobly Digital encoding on the optical out for the headphones to properly work.
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With your headphones selected hit configure. Try setting it up for 2.0 or headphones and see if that solves your issues. From reading the specs for the headphones they're supposed to be 7.1 - have you installed any drivers for them? I'd check out their website for drivers for your version of windows then in the properties you should be able to select 7.1 and get virtual surround.
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'Fire' the AI will wait for you to shoot before firing, useful for ambushes where you assign targets. 'Open fire' is basically weapons free.
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What do you use for sound? Onboard? Sound card? External card/DAC? if your source for sound doesn't have a setting for virtual surround (Dolby Headphone, SBX, ETC) make sure your windows sound setup is set to 2 speakers/headphones. If it's set for 5.1 you would be missing channels.
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What other option do we have? Even official missions and campaign missions don't work right without being able to balance friendly vs opfor AI. I'm playing through the campaign right now from the start and it makes no sense that in every engagement over half of your friendly AI is wiped out. I'm in the second mission of the campaign and have just linked up with my squad to move to camp Maxwell. Every engagement in the forest wipes out most of the friendly AI. Is that the design?
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[OPEN BETA] [SP] bCombat infantry AI Mod
dayglow replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to modify friendly vs opfor skill levels? I'm trying to find a balance where SP is 'fun' where half your squad isn't wiped out in every engagement. I'm trying to balance out the SP campaign where at the start you aren't the squad leader so you can't blame tactics on me. -
CPU and GPU overclocking does sweet f a.
dayglow replied to Polymath820's topic in ARMA 3 - TROUBLESHOOTING
I've been oc'ing since my dx2-66, but after reading that LifeHacker article I'm a changed man. oc'ing is dangerous! -
where do I access this config file?
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How is it? I've looked at it, but unsure how precise it is compared to a mouse. I like the idea of an analog stick for movement.
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Yes the counter attack doesn't trigger until all opfor is dead. I've had that happen, but sometimes a single opfor seems to hide up the SE valley outside the camp.
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These keeps getting better and better. Really appreciate all the work.
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Also remember that the AI has very good hearing. They are very good at guessing your location based on any noise you make. Once they guess your location they are very good in remembering exactly where they guess. It is very hard to make an AI 'see' and 'hear' like we do.
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See, I told you the modding community will be active
dayglow replied to rehtus777's topic in ARMA 3 - GENERAL
Or you could counter my statement with your own opinion. My statement is true. With every game there will always be people that can't enjoy the game and will spend their time filling the forums with negative threads comments. Often these people are the most vocal on forums causing the mood/tone of the forum to be negative. As as for being an adult about things, Most adults try to resolve their issues without letting a mild comment get under their skin. Or we just report every person we disagree with. -
See, I told you the modding community will be active
dayglow replied to rehtus777's topic in ARMA 3 - GENERAL
The whiners will always be on the forums doing their thing while the majority of people enjoying the game are playing it. -
I have found this mod causes my Arma install to hang on the initialization stage. It get's stuck when the Arma 3 logo is on screen and it says loading addons. I've troubleshooted down to this mod causing the hang. I'm running the dev branch if that makes a difference.
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Fire-Fight Improvement System
dayglow replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
tried it with waypoints. After the first firefight my team lead was stuck in combat and was prone crawling towards X-ray. After 10 minutes I lost patience and quit the mission. ---------- Post added at 11:56 ---------- Previous post was at 11:21 ---------- Also, is there a needed load order to have this work with AI Cover and TPW mods? -
is is an engine limitation. AI is very good at guessing based on sound alone.
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All these new patches and we STILL can't use GPS inside the tank driver seat.
dayglow replied to Baleur's topic in ARMA 3 - GENERAL
Interestingly enough digging around the net trying to find out if the driver of a modern tank has access to GPS map or if the commander controls navigation information is hard to find. The most I can find is that the M1A2 SEP program includes upgrades to the driver information display to better share information and warnings in the tank. Nothing about GPS maps at the driver location. -
I honestly have no idea how well they work in RL compared to the game.
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No it's a comment that makes as much sense as his accusation of the BI devs being lazy for not implementing gpu PhysX.
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I'm finding the AI is messing me up with it pretty good :) not sure if it's part of vanilla or one of the AI mods though.
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BI choose physx as their API for physics. Would Havok or some other solution been better? I have no idea. The GPU side adds particle ant smoke effects. You say it's lazy I'd say its proper time management to not spend time on pure visual effects that maybe half players will see. 10 to 1 you'd be complaining that they wasted all the time on pretty particle effects instead of fixing the core game if they did take advantage of the GPU anyways. The fact that you haven't created a better game than Arma is a sign of your laziness
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Laziness? Do you really think it's as simple as use_GPU=1? amazing. :j: