dayglow
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Everything posted by dayglow
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I'd like to see the results from the mission 'just another Arma benchmark' to show the actual fps.
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How much AA are you running?
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For Arma? It's very CPU limited. For general purpose? I'd stick with the 980 myself. The 770 SLI may out perform it sometimes if a game scales well across SLI, but the general rule is that the single fasted gpu, which you have, is always better than a multi card solution.
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For AMD I believe any Graphics Core Next GPU.
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AI feels a lot more accurate with this update. Getting sniped a lot more.
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noticed this with the Green Draw campaign. AI around 400-500m from opposing group. Just stopped and taking pot-shots. Wouldn't push to the target and the AI squad burned through all their ammo and just sat there.
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Constructive Criticism, Rants And Locking Threads
dayglow replied to infiltrator_2k's topic in ARMA 3 - GENERAL
but this isn't Dyslexi's website or forum. You can express your opinion on his YouTube channel and his website. I can see BI's want of not having it turn into the inevitable pissing match on their forum. -
A good example of what is to come with DX12 is the Star Swarm stress test. It shows how AMD's Mantle helps to bypass CPU bottlenecks. DX12 is similar to Mantle in this way. The Arma engine as it is now is banging against the assest ceiling in DX11, which is the cause of a lot of the slowdowns. DX12 will help bypass this freeing up CPU usage and increase FPS.
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How Long And How Much Work To Build Future New Engine?
dayglow replied to infiltrator_2k's topic in ARMA 3 - GENERAL
People seem to forget other engines aren't built from the ground up each iteration. ID Tech, Unreal, Cryengine, frostbite, etc are just as old as the Arma. To to see how long a rewrite takes look at Eagle Dynamics and the Edge engine that they are getting close to releasing for DCS. It has been around 4 years in the making to make better use of CPU cores. I have no doubt BI is working in the back ground improving things. -
Need help on moving my game and mods from SSD to Hard Drive
dayglow replied to extracrispi's topic in ARMA 3 - QUESTIONS & ANSWERS
Steam Mover is a good program to creat junction points easily http://www.traynier.com/software/steammover -
[SP Campaign]Green Draw
dayglow replied to kibot's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
Seem to be stuck on the very first mision. Told to run south out of the city. The current task marker is in the ocean. I have ran to the beach and nothing is happenning. -
Vcom AI V2.0 - AI Overhaul
dayglow replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well that was a rough introduction to the mod. Ran the combined assault showcase and everyone got leveled as they got out of the helicopter by a MK19 :) -
[OPEN BETA] [SP] bCombat infantry AI Mod
dayglow replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance of adding resupply to the AI? Right now I find that they burn through ammo very quickly. Partly it's mission design, but still to be playable the AI needs to scavenge from the battlefield. -
Thanks for the explanation, it works great. From my post I found the location, with nice off-road vehicle, but guarded by a group of men including an APC. Will have to come back once I find something to take out the armor. Great mission, loving it!
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quick question about messages in the game. I get messages of a footpath a certain direction from me and men on it. Not sure what the meaning is, as looking at the map, there is no footpaths around me.
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So, AI can still see through completely obscuring grass and shoot at the player.
dayglow replied to pd3's topic in ARMA 3 - GENERAL
Part of the problem is that the AI is reporting guesses as actual locations. I remember this was explored a lot in Arma2 where AI would call out vehicles and infantry far away and often it was based on sound alone. Also the reported location on the map wasn't really the location of the enemy, adding to the confusion. It would make a lot more sense and reduce frustration if the AI reported sound and movement. ie instead of "Infantry 1 click", instead say 'thought I saw movement ahead', or I hear something east. This would separate it's guessing from actual reports, which doesn't happen right now. -
Authentic Gameplay Modification
dayglow replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does jamming and overheating effect the AI, or is it purely a player effect? -
[OPEN BETA] [SP] bCombat infantry AI Mod
dayglow replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
quick question, tried searching the thread, but couldn't find anything. In the config.sqf what does the skill multiplier do exactly? -
New scouting missions during "Survive"
dayglow replied to stormhawkv's topic in ARMA 3 - OFFICIAL MISSIONS
It's after the Air Station Mike mission. You can go back and look for supplies. I never completed it because as I approached on my quad I saw a Hunter with a Mark 19 guarding the entrance. I had nothing to take it out. No idea if it's there very time or I was unlucky with a random placement. -
[OPEN BETA] [SP] bCombat infantry AI Mod
dayglow replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A little confused by the remove nvg option. Does bcombat normally add nvg's to all units? If I want to play as the mission designer intended, ie pre-placed nvg's do I run with that flag true or false? -
Tilt your head, the world us still flat to your eyes.
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not sure. They changed the interface from Arma where you could select a team color from the team menu, which royally fucked up my voice command file for the game. I've never got around to figuring it out since then. not it sure how missions designers do it, but there are times when squads are split and your told to 'follow 2'. If some how you could make units subordinates of another so giving the head unit a move command and all of the other subordinate units are in a follow state then it would work. Not sure how stance would work though.
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When I patrol and find stuff like uniforms and vests, do I need to physically cart them back to the base or are they added automatically to the inventory? Because I can't seem to figure out how to carry more than 1 vest, etc.
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Question about the Get Tactical View: I usually split my men into teams. In the Get Tactical View can I give movement and stance commands to teams instead of just single soldiers? Would really help speeding up things if you can give commands to red and blue instead of all the soldiers individually.
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I'm playing through the survive part right now. I completed wetwork and now to the radio silence mission. Only issue it says I need a vest to complete radio silence, but I'm wearing the re-breather and there are no vests in the amoury, so I will have to play the mission wearing a useless re-breather.