dayglow
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CatBook-Yi23332 started following dayglow
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dayglow started following Refined Vehicles, CBA - Community Base Addons - ARMA 3, [OPEN BETA] [SP] bCombat infantry AI Mod and and 3 others
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CBA - Community Base Addons - ARMA 3
dayglow replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've tracked down to CBA that I can't switch optics when it is running. I've tried both the vanilla keypress and the CBA_Weapons keypress to cycle optics. Neither work -
Turns out it was ACE causing the issue. Maybe broken with the preview
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Strange Issue I'm having. Every time I try to load a save it ends the mission.
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That would be if it. Forgot I even had it on.
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Playing on. The Chernarus map. I had a vehicle and was driving it when I got a message about smoke. Stopped my vehicle as it was through the woods. Found the camp and some sweet supplies, but now I'm burdened to the max. Went back to where I left my cart and is disappeared. Didn't lose any loot, but know I'm in the middle of nowhere burdened with no car. Did I do something wrong to cause it to disappear?
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Like the mission, lots of fun. Would be nice if you can choose the time scale at the start. Also, how do you tell the difference between bandits and survivors?
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We should have realistic expectations. DX12 won't magically make Arma multithreaded to the max. Hopefully it will help a bit with performance and get past the cpu draw call limitations involving a lot of objects on screen (high view distance, objects, effects, etc on screen) A 10% or so gain would be nice though.
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Are the missions crappy because they are French, or did you actually try them? From what I remember those missions are some of the first on the Workshop and campaigns may not have worked back then. I don't see anything abnormal with their ratings. Again they have been up forever so they have been treated over a long time and have a 1 in 3 ratio of rating vs download. Also how did you come to the conclusion that the maker doesn't care about the game or his missions? Agreed that the market could combine them into a campaign now.
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Arma 3 & Multi threading, anyone noticed improvements?
dayglow replied to t-bone's topic in ARMA 3 - GENERAL
Nope. I run an i7 4820@4.6ghz and r9 290x in crossfire and increasing view distance loads the cpu, not gpu. I run x3 1080P screens so really a 3K setup and with the graphic options I can run at 133% render with no drop in performance because my GPUs are waiting for the CPU. The 3 graphic options that limit fps for me is terrain detail, object detail and view distance. Everything else can be cranked up with no effect onfps. Those 3 options increase draw calls and are bound by the CPU. -
DL'd the Dev Branch to see what changes in AI are coming and now all my Workshop senario missions I've downloaded are listed twice. Uninstalled the Dev Branch and it goes back to a single listing. How do you stop this? I searched and haven't found anything.
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Stream must keep a cache somewhere, because even when I told Steam to delete the mod and I resubscribed it would instantly install with the same errors. I had to delete the folder, then unsubscribe, then subscribe to get it to do a fresh dl. Hopefully this time without the errors.
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I have The Unit, Vehicle, and Weapons pack all DL'd through the workshop. Still get that error.
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DL'd the Steam Workshop verson and I'm getting this error on launch of Arma 3: I've tried redownloading the addon, but I keep getting this error Also if I save and reload a mission, I get errors saying a bunch of CUP content has been deleted and needed for the mission and I can't reload it. ​
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Hopefully BI will find more performance in the future. ED gave me hope as they were able to really boost fps in DCS and it was also a very single threaded cpu heavy sim as well.
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For the Love of GOD please remove weapon selection from action menu (scroll wheel)
dayglow replied to MoreAgm's topic in ARMA 3 - GENERAL
One thing I would like to be separated out is ROF selection. A single key to switch between single, burst, and auto, and another key for the launcher would be great