-
Content Count
306 -
Joined
-
Last visited
-
Medals
Posts posted by cyclone83
-
-
so these for example should be supported? this addGoggles "G_Combat" ?
EDIT: That did the trick. Thanks! ;)
-
How can I add this to custom units via initline? Need specific classname. If I put a group of BWmod infantry some guys wear these glasses, others don't....
-
Same error for German units...
-
When giving the player unit the G36A1 with flashlight the weapon isn't equipped when starting the mission preview. I always have to mount it manually. I already tried: this addItem "FHQ_acc_LLM01F"; this addPrimaryWeaponItem "FHQ_acc_LLM01F".
Didn't work sadly. Any hints on that?
-
Hope the MG3 and G3 will follow as well? ;)
Btw, what about moving bolts?
-
Thanks, worked superb :)
What's the uniform class name for rifleman tropentarn? I tried to remove the NVGoggles but they still remain in the uniform...
this addUniform "BWA3_Rifleman_Tropen" didn't work.
-
How to remove NVGoggles from a Bundeswehr rifleman?
-
Never mind! I deactivated all mods and integrated just yours directly via ingame extensions interface and now it works as it should. Best ArmA G36 ever!
Maybe the magazine is a tiny bit too transparent but that's only my humble opinion :p
Keep up the good work, Cheers
-
After testing I must tell you that it's not possible to change between the sights. Only 3,5x scope is viewable but no red dot reflex sight :(
Also for the G36c there's no bolt animation :p
Hope you can sort out these bugs till the next release ;)
Cheers and all the best!
-
You Sir are a genius!
Thank you so much!!!
-
Still no airshow skin included :icon_frown:
Thx for your hard and great work anyway. Cheers
-
Hi Rock,
this issue appears with every version of the Luftwaffe Eurofighter (didn't test non german versions) but not with standard vanilla or other mod planes.
I'm using MandoMissiles.
EDIT:
Ok just tested without Mandos and everything worked as it should ;)
-
Somehow I cannot switch between the different weapons of the Eurofighter (German Luftwaffe). Every time I press the switch button i can see the rockets f.e. for not even half a second and it switches back to mg :( Can someone confirm this issue or got a solution?
-
I installed your latest package V 2601. After game start up there still appears following error message:
Script rksl\rksl-typhoon\s\RKSLtyphoon_Ver.sqf not found
Any suggestions on this?
-
Thought wrong. German Army at least used the round olive green one. The black squarish one was released as a later advancement for civil usage.
Thanks for the update btw, Marseille77 ;)
-
Strange thing: The Undead Module itself doesn't show up in the modules dropdown list at all?!
I downloaded your latest beta (0.84), put it in a folder named @ZOM, put that folder into my starting line of the ArmA shortcut. In the main menu the mod is listed as @ZOM, but when it comes to ingame editor, no module nor units or groups are available :(
I'm running latest official ArmA Combined Operations Version 1.62 IIRC without any other mods.
Any thoughts on this?
EDIT: Never mind! I forgot the "AddOns"-folder, me idiot FPDR
But instead I got another question:
How can I let spawn only infected zombies via spawn module?
-
Hey I'm working on an "I AM LEGEND" themed mission at the moment - the infected zombies seem to fit perfectly for this mission :D My question: How could I spawn a group of infected at the city's centre at a certain time and also delete the whole group at another time, so the effect comes to mind the zombies are coming out for flesh seeking at let's say 7 pm and get back into the shadows at 6 am?
-
By "replacing a1 veg with a2 veg" I hope u don't mean to ruin that great vacation island feeling we got on Sahrani? I think autumn trees wouldn't nearly do it as our beloved palms we're used to :D
-
What a huge map Looks stunningly realistic - keep it going!
-
Are you also planning on doing the "original" models from the first movie, like the Flying Hunter Killer and the HK Tank?
-
I think those mods have to be ported over from A2:OA but for visual effects there's optical snare's WarFX. For sounds I would recommend Chammy's Sound Mod in addition with RUGDS AI ^^
Don't know if those mods harmonize with A3's sound engine though it's way worth to give it a try.
-
I'm so glad to see this coming up again! Looks superb already by now! Once I also was in contact with Marccom years ago to help him getting the T-800 head right in shape - unfortunately he ran into model problems. After a little while he wasn't ever seen again :(
All the best luck with your project ;)
-
Looks gorgeous! Can't wait ;)
-
Sahrani as it always was meant to look like! Really I'm drooling all over :D
@A3MP - ArmA 3 Map Pack
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
I keep getting CTDs when loading preview for Isla Duala, Lingor and Dingor :( All other maps work fine.