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Everything posted by cyclone83
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Never change a running system ;)
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I think they're just right the way they are now. In ArmA 2 we're stucked due to the engines limitations to live with compromises. ArmA 2 doesn´t know if a bullet hits dry sand or for example wet grass. Imagine what it would look like plopping sand out of wet grass staying for seconds? Wouldn't look just right at all.
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Radio chatter - Not a mod exactly but a start
cyclone83 replied to ApacheStark's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Dito, at least I could convert 'em to .ogg file format and then use the chatter per trigger or as attachment on vehicles in missions ;) -
Monsters, zombies and so on
cyclone83 replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Think so, we still need the option as mission creator to place zombies (I´d prefer the slow ones with to the front stretched arms :) ) and the possibility of givin' em waypoints :581: -
Gigan's Mobile Missle Launcher "SCUD"
cyclone83 replied to Drew's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You gotta point the right coordinates in the scripts, means, for every AI launched scud, you need to exe one separate script.sqf which include the destination coordinates ;) -
Did anyone already find some cute settings on this one which could be posted?
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PROPER projects - game tweaks of all sorts
cyclone83 replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there already a tweak for a larger grass view distance at all? -
Invasion 1944 - Wacht am Rhein
cyclone83 replied to JdB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
UhYeah!!! I actually reinstalled ArmA 1 so I could play D-Day. Went through one week ago and it was a great pleasure ;) While u´re already on it, what about implementing the story of saving privat ryan, say for bonus? Would be great ^^ -
Invasion 1944 - Wacht am Rhein
cyclone83 replied to JdB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Will it be possible to play Omaha beach in ArmA 2 too? -
“liberation 1941-1945�
cyclone83 replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Ingeneer Please can you tell me what explosion effect mode is used at the last pic u posted? It looks soooo real! Thx -
Noted wrong impact effects, visual aswell as sound (dirt lumps) when shooting at walls, cars, asphalt roads etc. Hope to see that fixed in next release ;) Beside that, fantastic immersion!
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Monsters, zombies and so on
cyclone83 replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
LOL :D I think Charon´s Zombies found a way outa his PC to real life: -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
cyclone83 replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
There is also still a very strange looking bug, when you turn on fog at least at night (ground turns into sky, LOL). Try flying few rounds around with a plane, you´ll see what I mean. -
Now if only the railroad could be used by a moving train...
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Australia island in Arma2
cyclone83 replied to Auss's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Adelaide? I allready see me driving the race circuit with a blast of a car ^^ :D -
New island projects - what do you want?
cyclone83 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@dialektiikka I´m exactly with you, mate. Something like New York, London or Munich would be just awesome :) -
Beta 1.04.60000 - BEST EVER!
cyclone83 replied to pchaxor's topic in ARMA 2 & OA - BETA PATCH TESTING
@Beagle Go with BWMod, they fixed it allready ;) -
Beta 1.04.60000 - BEST EVER!
cyclone83 replied to pchaxor's topic in ARMA 2 & OA - BETA PATCH TESTING
Well, since the gameplay runs fine and the AI doesn´t mess up at every 2nd corner, they could bring some gun animation patches. For example I do not see bolt animations on the G36. Even Counter-Strike 1.6 got better ones... -
Pistolfied's Tracers
cyclone83 replied to Pistolfied's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Tracers (at least german ones) in fact are only visible from the back. Enemies beeing shot with tracers don´t see tracers flying towards 'em. -
I´d love to see a possibility to switch quick ingame between tracer ammunition for night fights and non tracer ammo for day fights, as it is used to in real life too :)
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Well, in my humble opinion referring to the posted vid the sparks´colour tone is a bit too neon, should look more white/golden. Also I think they´re too big. Should look more like small dots. Otherwise great stuff ;)
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Monsters, zombies and so on
cyclone83 replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Damn I cannot await the release. ArmAII is simply made for a Zombie Mod :) I allready can see me spending houres in creating a creepy horror like mission, WooHooooo :D -
Bring back the main menu backgrounds back from the demo!
cyclone83 replied to Chunk3ym4n's topic in ARMA 2 & OA - SUGGESTIONS
I also liked the OFP desert intro with those tank wracks and crosses, some with a helmet on top very much :) Maybe someone could recreat this one with including the OFP music ^^ -
Now we also need a matching Island ^^ I´m thinking about something like "Tortuga" or "Treasure Island" with kind of Pirates of Caribbean flair ;) Arrrrrr
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Invasion 1944 - Wacht am Rhein
cyclone83 replied to JdB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@I44_John Pls contact Vilas for german voices. My self and a few others sent the P85 Team back when it wasn´t broke yet some really nice stuff ;)