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Chris1986

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Everything posted by Chris1986

  1. Chris1986

    British 3 Rifle Infantry MTP

    Woot Woot Itz Da Sound Of Da Police
  2. Error - Include File x\cba\addons\main\script_macros_common.hpp not found ....
  3. i think only a re-install will help you with this problem . or restore it back from your recycle bin
  4. Chris1986

    Project Reality Development

    lol , and pigs that fly? Will be good to see some public servers that run like PR does over there tho i agree.
  5. Chris1986

    Character Selections

    haha :cheers: nice one fella Aye the model is based on a A2 example model but its being a right arse getting the arms and legs not right but ill crack it eventualy lol, Thanks for help tho
  6. Hey, I have a few character model i need to get in game and im having trouble with the selections . At the moment how im doing it is just using the "Select Vertices" and selecting the points and then selecting the part & then redefine . I have them in game and working ( ish ) but the arm's and parts selected are not coming out right. When i inspected the BI Sample model i noticed they had point that where blue etc and each time i try select a point it comes up red. So im wondering if im doing something wrong when im selecting the points? or is this a trial and error thing? Any help would be mega!
  7. Chris1986

    Project Reality Development

    Looking mega! Can we expect PR usual attention to detail?
  8. Chris1986

    Character Selections

    Yeah i thought so , thanks for the help tho
  9. these look real nice , good effort!
  10. this is looking mega , cant wait to see how this will turn out . keep it up!
  11. Chris1986

    IED & Trigger Help

    put the shovel away! , Works a charm with that update . Thanks alot!
  12. Hey just wondering if anyone has any clue on how to get this working ? Basicly i want to make a IED countermeasure so that if a player is carrying a certain weapon and walks into the IED trigger the trigger will not activate and prevent the IED from going off . So far i have this , the IED works fine when BLUFOR enter the trigger but when im carrying the Countermeasure weapon it still goes off. Pretty sure it wont be that hard to do and im just being a berk and missing off something simple. IED Object named ( obj1 ) Triggers :- ( FOR THE IED ) BLUFOR - Present Name - IED1 Cond - This OnAct - ied1 = "R_57mm_HE" createvehicle getpos obj1 ( FOR THE COUNTERMEASURE ) Cond - player hasWeapon " CHOICE WEAPON " OnAct - IED1 = false ; -------------------------------------------------------- Any help would be mega!
  13. Chris1986

    IED & Trigger Help

    yeah , it is kind of working . When i have the " CHOICE WEAPON " the IED does not go off , but if i dont or drop it the IED goes off weather i am inside the trigger or not.
  14. Chris1986

    IED & Trigger Help

    i get a error when i add ( !player hasWeapon " CHOICE WEAPON " && IED_Armed ) into the Cond : !: Type Object, expected bool ???? Cheer's for the help
  15. Looking very nice fella , We need a good ganners map in A2 . Top work ... Keep it up!
  16. just out of interest Stalker , have you tryed to bin your addons with the new tools , im 90% sure its a selection problem but i had a very odd problem with a british weapons pack i am working on but now with the new texture compresson they work fine . like i said pretty sure that is not the error but its worth a shot .
  17. You can use BD with A2 altho it does require a little bit of bodging , PM me if you need a hand getting it to work .
  18. looking good stalker , not too sure about the patrol pack myself doesnt really look like anything the british army would carry , also your LMG barrel is to long we use the shorter barrel i think . not 100% about the stock either altho it is possable we use that variant . LMG Link : http://www.army.mod.uk/equipment/support-weapons/1462.aspx Looking good tho keep it up fella!!
  19. Chris1986

    Steyr AUG A1/A2 WIP

    Hey Rocket , looking good so far fella . About the Mk48 Anim , I have already done this on a set of BFA rifles all i done was added in this to the weapons config.cpp and lined the weapon up abit and it works a treat!! handAnim[] = { "OFP2_ManSkeleton", "\Ca\weapons\data\Anim\Mk48.rtm" }; Edit : Altho looking at how close the Vert grip is to the trigger you might need to move it forward a tad not to sure tho .
  20. @ TheSun , yeah that is what i guessed too . never know tho im sure there is ways to find out what the new selections are classed and shouldnt be to hard to figure out where they go as they are usualy in english e.g spine1 , rightarm etc .
  21. Good stuff StalkerGB keep it up fella , One question you said you done a work around by using the A1 gun Anims so i guess the SA80 w/ picatinny furniture on wont be held like the Mk.48 ? or are you going to leave that version of SA80 out untill sample models are out?
  22. Little WIP from myself , A few British Vehicles . All WIP and do not represent the final thing blah blah blah . Enjoy
  23. @Rocket : yeah i see your point on the commerical side of things but as BIS have released MLOD's from A1 i am guessing that they will be releasing them for A2 with the same disclaimer's etc . If you had read previous post's it was all long the lines of people doin copy/paste addons and not people using the models for other games , wich is why i said there would be no harm in releasing a large amount of MLOD so then people who enjoy re-texturing normal BIS content can do so . A lump of the A1 addons where BIS MLODs from the big MLOD release with stuff added onto them , e.g hummers , weapons , helis etc wich im sure alot of the guys who created these would of taken alot longer and maybe not of resulted in such a good addon without the MLOD's . I think the more community content out there the better weather it is re-tex of a BIS m4 or a model made from the ground up either way credit goes where crdit is due imo .
  24. @ Scubaman : i do see your point dont get me wrong , but i really cant see the harm in releasing all the MLODs like they did in A1 . I suppose in a ideal world a tool that allows you to un-pack ODOL would be mega ,would also save alot of HDD space too ( A1 MLOD roughly 1.8gig? ) , but its not going to happen unless there is another tool to protect community content . But like alot of people have said the A1 MLOD's where more to cross ref selection's , geo's and mem lods so aslong as we get what is needed to create addons without a giant arse i suppose it isnt a real biggy . Lets just hope its soon aye!
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