CrazyAce
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Everything posted by CrazyAce
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Mission options missing in 1.03
CrazyAce replied to CrazyAce's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
:edit: Ahh I see what your saying, its the beta patch that is cuasing this problem. Hope they fix that, like soon. -
Cool can't wait for a test trial... :popup:
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Well from what I can gather in the keyboard.sqf file under functions folder, (most of the quote codes are in Dutch, I can't read dutch so I won't be much help here) Look for case ##, then switch or delete the case ## key, you have done it before as evident as it is. Or are we talking about something diffrent here?
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Reminds me of crooks, but with AI support.
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You'll have fun with it trust me. @Schwab, that looks great I think we can can deal with that UnitList menu. Ah I see now, after looking into the templates.sqf files I was wondering how things were attached to objects. I guess I should figure out how to use this 3D editor and maybe I can help conjure something up.
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Ah well conserning the unit list on the left hand side of the screen, it actually is in the way when using the mouse to navigate the screen and it also has no back drop to indicate that it is the unitlist. If I could take a screen shot of the UI I would provide an example back drop for the UL menu. In fact what you have for the right hand side of the screen would work for a back drop in the userlist menu. Don't forget to also update the notes in the map screen give new users an understanding of the updated version of the mission. Also would you happen to have any plans or templates for base structures?
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Well I haven't gotten as far as Zothen, I'm still trying to figure out how to get my farmers into defensive guns with v0.4b. Usually I just push "D" but the map interface movement took that option away. I'm not liking the uhh GUI of the solders when selected being on the left hand side of the overhead interface. I still prefer it to be on the bottom with a boarder, although I do like the new border color, much better than the default red.
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Na, the files I have are listed as such. I used karens file directory to print to text document of all the mods in my mods folder. FILE asr_config_camofaces.pbo FILE asr_config_camofaces.pbo.ASR.bisign FILE bb_mercs_desert.pbo FILE bb_mercs_desert.pbo.SchnapsdroSel.bisign FILE bigmikeairfix.pbo FILE Cher_low.pbo FILE cher_low.pbo.FPShelper.bisign FILE cheytac.pbo FILE cyborg11_west_lb.pbo FILE cyborg11_west_lb.pbo.LittleBirds.bisign FILE extended_eventhandlers.pbo FILE extended_eventhandlers.pbo.CBA_v0-1-2.bisign FILE extended_eventhandlers.pbo.CBA_v0-1-3.bisign FILE extra_units.pbo FILE extra_units.pbo.Mushr00m.bisign FILE extra_vehicles.pbo FILE extra_vehicles.pbo.Mushr00m.bisign FILE Factions.pbo FILE Factions.pbo.LittleBirds.bisign FILE farma.pbo FILE farma.pbo.fArmA.bisign FILE ffaa_armas.pbo FILE fullnvgoggles.pbo FILE gdtmod_binocular.pbo FILE gdtmod_binocular.pbo.gdtmod_binocular.bisign FILE gdtmod_sun.pbo FILE gdtmod_sun.pbo.gdtmod_sun.bisign FILE glt_f16.pbo FILE glt_f16.pbo.GLT_ADDONS.bisign FILE GLT_LHD.pbo FILE glt_missilebox.pbo FILE glt_missilebox.pbo.GLT_ADDONS.bisign FILE gms_k98.pbo FILE gms_k98.pbo.gms.bisign FILE gms_mp40.pbo FILE gms_mp40.pbo.gms.bisign FILE GTR_R34.pbo FILE IraqArmy.pbo FILE IraqArmy.pbo.IraqArmy.bisign FILE Jehzus_Product_ChDKZReskin.pbo FILE Jon_Editorupdate_V1.2.pbo FILE Jon_Editorupdate_V1.3.pbo FILE LittleBirds_Config.pbo FILE LittleBirds_Config.pbo.LittleBirds.bisign FILE loki_pussywagon.pbo FILE loki_pussywagon.pbo.loki.bisign FILE M113_BIS.pbo FILE Misc_low.pbo FILE misc_low.pbo.FPShelper.bisign FILE pmc_apache.pbo FILE pmc_apache.pbo.PMC.bisign FILE raf_chin47.pbo FILE rcir_cdf_specnaz.pbo FILE roccofaces.pbo FILE roccofaces.pbo.Rocco.bisign FILE sdp_mcannon_fix.pbo FILE sdp_mcannon_fix.pbo.SDP.bisign FILE sen_weapons.pbo FILE sen_weapons.pbo.sentinel.bisign FILE SGE_config_v0.2.pbo FILE smurfc_era.pbo FILE SOW_sounds.pbo FILE SOW_sounds.pbo.GOE.bisign FILE SOW_sounds_c.pbo FILE SOW_sounds_c.pbo.GOE.bisign FILE type64.pbo FILE type89.pbo FILE usmc_mh53e.pbo FILE usmc_mh53e.pbo.gachopin.bisign FILE Utes_low.pbo FILE utes_low.pbo.FPShelper.bisign FILE warship.pbo FILE warship_config.pbo FILE WFProton.pbo FILE WFProton.pbo.PRTN.bisign
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Yeap it was a conflicting mod, but not just the VFAI mod... I ran the mission just by its self and the MHQ showed up. Thanx for 0.4b, so far so good.
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Ok that addon I do have and I was wondering if that could be a possibility, when I get time I'll eliminate that mod and hopefully that will fix this issue... damn shame also, I like that addon.
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I would imagine this mission would have AI support due to the lack of servers available runing this mission in MP. I for one usually (if not most of the time) play in LAN games.
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:bounce3: Nice, I was so hopeing to rotate that screen around. Thank you... To bad I have to work so much, I so want to re-play this mission so bad, I haven't had a chance to sit and enjoy this sence the past few updates. :edit: Ok I can't find my MHQ after I para drop out of the plane, I played it twice so far and in the two times the MHQ is missing. I have noticed an empty parachute and I think that has got to be it. :edit2: Well, the third time I decided to try something different, this time I didn't see an empty parachute, so I decided to respawn and hope that it will spawn me at the MHQ, but it only spawned my in the middle of the field where I picked to be paradroped to...
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As much as I would like to agree with you on this, the games engine for some reason distorts loud sounds with too much bass or makes them hiss. Currently I'm still using 1.02 and not re-installing the 1.03 patch at all, so the sound comes in crystal clear for me, I love the foot impacting dirt and gravel, its way better than default.
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So we still need to have the: glt_t34_farmwars.pbo & glt_t34_farmwars.pbo.fArmA.pbo files?
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VFAI - AI Extension - ARMA II
CrazyAce replied to VictorFarbau's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
True, but I think of it this way, when this does happen I know that a team mate is hurt or down and they require medical attention. To me it adds more imersion and I can send a medic to help out. -
VFAI - AI Extension - ARMA II
CrazyAce replied to VictorFarbau's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ah sweet, I was hopeing that it only used that file. Thanx Vic. -
I´ll be back - Terminator stuff in ARMA II
CrazyAce replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
marcom did you release anything terminator for ArmA 1? I never got a chance to try it out. -
Ah man this is good news and I hope it does.
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So far it works good and it also works on the 1.02 patch :)
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:bounce3: heck yeah this sounds like fun, I would like to see wood being utilized as a resource base also, just due to the abundant nature of it and of its building properties.
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For me its just the stutter bug and the sound issues that have been reported. Just thought I would share my thoughts as well and will stfu about it. :rolleyes:
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Important: Read if you encounter stuttering after 1.03
CrazyAce replied to a topic in ARMA 2 & OA - GENERAL
Doest do a damn bit of good for me... Just wasted my time. I defragged according to MRCashs defrag advice first and then defragged with Windows Vista (boo) and auslogics last... Nothing seems to work yet. -
Sure did bud, just wasted my time. What I did was updated the CBA addon, defragged according to MRCashs defrag advice first and then defragged with Windows Vista (boo) and auslogics last... Nothing seems to work yet. I'm going to eliminate the CBA addon (don’t even need it except for the EVH pbos) and see if that improves things. :edit: Not a darn thing, just the same ol stutter... Well then I guess I'm just going to uninstall the game and reinstall 1.02 until BI fixes the 1.03 patch. :edit2: Schwab I hope you didn't update to 1.03 yet and if ya did, I wonder if this mission will be unplayable to 1.02 users?
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I'm going to have to say bad... :( I only play LAN with mods installed and I can't seem to get a good game going due to that 4 second pause since after installing the patch. :edit: And the sound quality just went utter crap, the worst in any video game ever... I'm sorry BI, but... heh this is not good, hopefully a new fix can patch this up.
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Man the 1.03 patch totally made this as with… well nearly every MP mission unplayable. Within the first few minutes of playing I am getting the “stutter bug†(4 second continually pause lag) that is being heavily reported across the forums after the release of the new patch. The only solution to test that I can think of is to rebuild this mission in 1.03.