Jump to content

CrazyAce

Member
  • Content Count

    360
  • Joined

  • Last visited

  • Medals

Everything posted by CrazyAce

  1. CrazyAce

    addons version?

    Send me the files information and links and I can incorporate them into my CANS mod, though I don't see the point as no one cares Check out my mod CANS or Vics, a lot of stuff has been used already in Warfare.
  2. CrazyAce

    RH Pistol Pack 2.0 Redux

    Hey alright, I like new toys
  3. CrazyAce

    Secondary weapons question

    Yea its possible, now this is only theory to me as I never tried it. In the config of the weapon that you want to change look for: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class cfgWeapons { /*extern*/ class Default; /*extern*/ class RifleCore; /*extern*/ class Rifle; class M16: Rifle { cfgWeapons should define the weapons config obviously, so if the weapon in question is classified as a rifle then changing its class to a pistol should do the trick. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class cfgWeapons { /*extern*/ class Default; /*extern*/ class PistolCore; /*extern*/ class Pistol; class M16: Pistol { Again I don't know if this would work or not. :edit: Oh... that sucks, I was looking forward to seeing if this worked properly.
  4. CrazyAce

    Why AI are so stupid?

    Good luck man, I have been trying to find out how to make the AI more resilient than it is now. So far I have hit a brick wall and gone backwards…
  5. CrazyAce

    xr server

    I didn't know the mine field was implemented to the camps buy menu... that’s smart... Cuse the HQ build menu is nearly unmodable from what I can tell.
  6. CrazyAce

    Warfare_32_V1_CANS

    Version 1.3 released with many addons, sorry no support pack yet available; please see first post for description.
  7. CrazyAce

    WARFARE ICED - HARD

    Then what about the buy empty option? The plane would just fall and destroy the air craft factory.
  8. CrazyAce

    MHQ destroyable by friendly/griefer fire.  Why?

    2 solutions, 2 problems. No one is around to kick these morons and no one has a server that is respectable, unless it’s locked, then honest people like I can't get in. I guess this is why AI was developed in the first place; too bad the AI is stupid to figure out its head from its ass.
  9. CrazyAce

    Warfare 1.1[@]x_[Victor N+S]

    Hey Vic have ya figured out a way to get the AI to build any of the new vehicles? I seen the AI build and use a "BRDM ATGM" once in my mod.
  10. CrazyAce

    WARFARE ICED - HARD

    I tried to play this mod on hells kitchen, but they wanted to be a butt head and kick me off before I even connected...
  11. CrazyAce

    RH Aks pack 2.0

    Can someone explain to me what "SoldierPB.scope" is? I saw the hotfix update on Armaholics, but I don't have any clue as to what that code refers to. Is it important to have this hotfix when only the weapons are used and not the soldiers of this mod?
  12. CrazyAce

    ArmA Warfare 1.1

    Maruk you reading this? It’s because of Warfare the reason I bought ArmA1, if Warfare is incorporated into ArmA 2 then I'll buy that game also.
  13. CrazyAce

    xr server

    It’s ok I guess pertty much the same as regular Warfare, a few additions, but nothing major. I don't understand the use of the boats on land though...
  14. CrazyAce

    xr server

    Do you notice that when you first play a mission that is new/edited, that you download the mission first? That's how it works. Its only when there are files being used that are not part of basic ArmA that you are required to use addons. Ok so it’s like a force download, just no addition addons pushed through. That’s the reason why this game is so easy to hack in MP. There is no check sum to see if someone has an edited version of the mission or not. Anyways I'll take a look and see what all the commotion is about and ask why they are hording all the goodies.
  15. CrazyAce

    xr server

    See I don't understand how that works. How can someone without the files play on a server that is hosting that mod?
  16. CrazyAce

    Singleplayer save?

    Currently this is not possible for Multiplayer missions, that I have seen. If you guys happen to come across a solution, please let us all know. Good luck ta all.
  17. CrazyAce

    To the Frontlines!

    I dono about ya'll, but I like realism and Mando evac option. If I want to get to the front line of a conflict, I want it to be as real as possible, but that's me I guess you can use the teleport command.
  18. CrazyAce

    Warfare startup loadout

    Well... here’s a theory.  “westPrimaryWeapons Select†is obviously the primary weapon, so would “westSecondaryWeapons Select†work for the secondary lost..? I haven't tried it and not tempted to just yet.
  19. CrazyAce

    ArmA Warfare 1.1

    I guess to answer your questions bluntly, Maruk is not supporting this mod anymore with ArmA 2 in development so this mod would be considered dead Shame really, I would like to see more done with this mod that only the developers can help with, like the ability to build more structures.
  20. CrazyAce

    Vilas' addons

    Sorry to interrupt and thanx for the update vilas. I do have a problem with this mod in Warfare, when I start a mission I get this error message and I can't figure out how to fix it. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> You cannot play edit this mission as its dependable download content has been deleted vilas_wpn Now I'm sure people have seen this error before and I have placed the mod into @weapons folder instead of a @vilas_wpn folder, for personal reasons. Is there a way to fix this error while keeping my current folder structure?
  21. CrazyAce

    Startup vehicles

    Thanx pip, man they couldn’t make this any easier for us could they.
  22. CrazyAce

    T-90 MBT

    lol I love that update remark.
  23. CrazyAce

    Not disabled AI group at startdi

    mmm man that’s a tricky one, I'm guessing the probability of presence is up to 100%... mmm shoot, I know placing independents work just fine and I’m guessing you have linked each soldier to each starting unit also… Man I don’t know... Try this, place a soldier on a remote island and see if that will work
  24. CrazyAce

    Vilas' addons

    Sweet, just got to figure a way to make them deployable.
  25. CrazyAce

    BRR 80 Released!

    Sounds like a plan badger do it up.
×