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Captain_Yarr

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About Captain_Yarr

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  1. i'm trying to create smoke effects, with the commands listed here but cant figure out what lines to put in which boxes, and as triggers, or game logics? any ideas?
  2. In my level, you play as the RACS, the scenario is that they have aquired some t-72's from the OPFOR i set an empty T-72, have 3 crew grouped, set a waypoint commanding them to get into the T-72 then move to the next waypoint they get into the T-72 fine, but then refure to move is it a bug? or do i need to set some conditions to put the t-72 on to the RACS side rather than the OPFOR (even when RACS are in the t-72, the name is in red as if its a hostile)
  3. Captain_Yarr

    SecruRom European fix

    I had start up problems running the european version on 1.08 got this from secrurom today: Please rename your original 'ARMA.EXE', (located here C:/PROGRAM FILES/BOHEMIA INTERACTIVE/ARMA/ARMA.EXE), to 'ARMA.OLD'. Then click on the link below or copy and paste it into your web browser. From the 'File Download' window click 'Open' and extract the new 'ARMA.EXE' into the same folder and re-start the application. The link for the new file is: http://www.securom.com/support....rma.zip this on worked for me, and the other didnt, so prehaps itll work for others
  4. i odnt know if this is the right area of the forum ot post this: does the program from OPF that allowed you to unpack the level files so you can play with them in the editor work for ARMA files? i would try myself but cant find the program
  5. Captain_Yarr

    something that should be simple

    thanks all thats got it knew it was simple, but couldnt figure it out
  6. Captain_Yarr

    help im a noob!

    nothing as comples as that for starters, a unit will onyl stay sat down if it is in safe or careless <unit> being what ever you have named the unit for sitting down on spawn try: <unit> setbehaviour"safe"; <unit> action["sitdown", <unit>] for some reason these doesnt work 100% of the time, dont know if its my coding, or a bug for waypointed sitting down try: in the Initialization box of the unit, or select on the waypoint: <unit> setbehaviour"safe" then in a waypoints on. act box: <unit> action["sitdown"], <unit> that should work
  7. Captain_Yarr

    something that should be simple

    sorry, im tired, and being wooden, but i dont think im fully understanding what waypoints should say what, and what should the triggers do? example: helicopter goes to waypoint 1, picks up civilians, then flies to waypoint 2, unloads the civilians, then flies to waypoint 3 what needs to be in the waypoint fields, and where should the triggers go?
  8. im trying to get a helicopter to land (which i can do), wait until some people have boarded, then fly to the next waypoint, unload then fly home i can do all the take offs and landings, but i cant seem to get it to wait while people board, it lands, then takes off to the next way point any ideas?
  9. hello all im trying to make 2 levels, one is a civilian evacuation level, but im having trouble 'evacuating' the civilians i want to do it by helicopter, but i cant figure out how to get the helicopter to wait while the civis board, then fly off what do i need to do to get it to wait? and the 2nd level, stopping some smugglers, when i try to get the AI to bored a boat at any dock or jetty, some make it into the boat, others refuse, and others jump in the water and swim around, but they all wait around a minute before attempting to execute the command. any ideas? thanks in advance
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