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clawhammer

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Everything posted by clawhammer

  1. clawhammer

    -=/UPARMORED HMMWV\=-

    Thanks for the update your HMMWV is damn great but i found a bug when entering the mission: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Warning Message: Cannot load texture c:\documents and settings\nzxshadows\my documents\armawork\nzx_vp1\data\uni\razor_wire_co.paa.
  2. clawhammer

    Last Bugfixes on my RX4

    Hello together! I have a small problem @ my config.cpp for my fist addon the RX4. Here the file: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 class CfgPatches { class RX4_Version  { units[] = {}; requiredVersion = 1.0; }; }; class CfgMagazines { class 30Rnd_545x39_AK; class RX4_Mag : 30Rnd_545x39_AK { scope = 2; displayName = RX4 MAG; ammo = "B_545x39_Ball"; count = 31; initSpeed = 700; picture = "\RX4\Textures\RX4_Magazine.jpg"; }; }; class Mode_SemiAuto {}; class Mode_Burst : Mode_SemiAuto {}; class Mode_FullAuto : Mode_SemiAuto {}; class cfgWeapons { class Default; class PistolCore; class RifleCore; class mgunCore; class MGun : MGunCore { }; class Rifle : MGun {}; class AK74 : Rifle {}; class RX4 : AK74 { model = "\Rx4\RX4.p3d"; picture = "\RX4\Textures\RX4_PictureSmall.jpg"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; value = 1; opticsZoomMin = 0.3; opticsZoomMax = 0.4; modes[] = {"Single", "FullAuto"}; magazines[] = {RX4_Mag}; class Single : Mode_SemiAuto { sound[] = {"\RX4\Sounds\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; reloadTime = 0.1; dispersion = 0.003; minRange = 2; minRangeProbab = 0.1; midRange = 100; midRangeProbab = 0.7; maxRange = 300; maxRangeProbab = 0.04; }; class FullAuto : Mode_FullAuto { sound[] = {"\RX4\Sounds\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; dispersion = 0.005; }; displayName ="RX4"; }; class RX4_SD : AK74 { model = "\Rx4\RX4_SD.p3d"; picture = "\RX4\Textures\RX4_PictureSmall_SD.jpg"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; value = 1; opticsZoomMin = 0.3; opticsZoomMax = 0.4; modes[] = {"Single", "FullAuto"}; magazines[] = {RX4_Mag}; class Single : Mode_SemiAuto { sound[] = {"\RX4\Sounds\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; reloadTime = 0.1; dispersion = 0.003; minRange = 2; minRangeProbab = 0.1; midRange = 100; midRangeProbab = 0.7; maxRange = 300; maxRangeProbab = 0.04; }; class FullAuto : Mode_FullAuto { sound[] = {"\RX4\Sounds\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; dispersion = 0.005; }; displayName ="RX4"; }; class RX4_M203 : AK74 { model = "\Rx4\RX4_M203.p3d"; picture = "\RX4\Textures\RX4_PictureSmall_M203.jpg"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; value = 1; opticsZoomMin = 0.3; opticsZoomMax = 0.4; modes[] = {"Single", "FullAuto"}; magazines[] = {RX4_Mag}; class Single : Mode_SemiAuto { sound[] = {"\RX4\Sounds\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; reloadTime = 0.1; dispersion = 0.003; minRange = 2; minRangeProbab = 0.1; midRange = 100; midRangeProbab = 0.7; maxRange = 300; maxRangeProbab = 0.04; }; class FullAuto : Mode_FullAuto { sound[] = {"\RX4\Sounds\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; dispersion = 0.005; }; displayName ="RX4"; }; class RX4_M203_SD : AK74 { model = "\Rx4\RX4_M203_SD.p3d"; picture = "\RX4\Textures\RX4_PictureSmall_M203_SD.jpg"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; value = 1; opticsZoomMin = 0.3; opticsZoomMax = 0.4; modes[] = {"Single", "FullAuto"}; magazines[] = {RX4_Mag}; class Single : Mode_SemiAuto { sound[] = {"\RX4\Sounds\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; reloadTime = 0.1; dispersion = 0.003; minRange = 2; minRangeProbab = 0.1; midRange = 100; midRangeProbab = 0.7; maxRange = 300; maxRangeProbab = 0.04; }; class FullAuto : Mode_FullAuto { sound[] = {"\RX4\Sounds\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; dispersion = 0.005; }; displayName ="RX4"; }; }; How to add the M203 Grenadelauncher? I want to use it with standart BI's ammo. Thanks for help
  3. Indeed its from GRAW2. My fav weapon from that game
  4. Both, the config in the Config.cpp and how to put the LOD's in Oxygen. Here my config file: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 class CfgPatches { class RX4_Version  { units[] = {}; requiredVersion = 1.0; }; }; class CfgMagazines { class 30Rnd_545x39_AK; class RX4_Mag : 30Rnd_545x39_AK { scope = 2; displayName = RX4 MAG; ammo = "B_545x39_Ball"; count = 31; initSpeed = 700; picture = "\CA\weapons\data\equip\m_ak74_ca.paa"; }; }; class Mode_SemiAuto {}; class Mode_Burst : Mode_SemiAuto {}; class Mode_FullAuto : Mode_SemiAuto {}; class cfgWeapons { class Default; class PistolCore; class RifleCore; class mgunCore; class MGun : MGunCore { }; class Rifle : MGun {}; class AK74 : Rifle {}; class RX4 : AK74 { model = "\Rx4\RX4.p3d"; picture = "\RX4\Textures\RX4_PictureSmall.jpg"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; value = 1; opticsZoomMin = 0.3; opticsZoomMax = 0.4; modes[] = {"Single", "FullAuto"}; magazines[] = {RX4_Mag}; class Single : Mode_SemiAuto { sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; reloadTime = 0.1; dispersion = 0.003; minRange = 2; minRangeProbab = 0.1; midRange = 100; midRangeProbab = 0.7; maxRange = 300; maxRangeProbab = 0.04; }; class FullAuto : Mode_FullAuto { sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; dispersion = 0.005; }; displayName ="RX4"; }; class RX4_SD : AK74 { model = "\Rx4\RX4_SD.p3d"; picture = "\RX4\Textures\RX4_PictureSmall_SD.jpg"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; value = 1; opticsZoomMin = 0.3; opticsZoomMax = 0.4; modes[] = {"Single", "FullAuto"}; magazines[] = {RX4_Mag}; class Single : Mode_SemiAuto { sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; reloadTime = 0.1; dispersion = 0.003; minRange = 2; minRangeProbab = 0.1; midRange = 100; midRangeProbab = 0.7; maxRange = 300; maxRangeProbab = 0.04; }; class FullAuto : Mode_FullAuto { sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; dispersion = 0.005; }; displayName ="RX4"; }; class RX4_M203 : AK74 { model = "\Rx4\RX4_M203.p3d"; picture = "\RX4\Textures\RX4_PictureSmall_M203.jpg"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; value = 1; opticsZoomMin = 0.3; opticsZoomMax = 0.4; modes[] = {"Single", "FullAuto"}; magazines[] = {RX4_Mag}; class Single : Mode_SemiAuto { sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; reloadTime = 0.1; dispersion = 0.003; minRange = 2; minRangeProbab = 0.1; midRange = 100; midRangeProbab = 0.7; maxRange = 300; maxRangeProbab = 0.04; }; class FullAuto : Mode_FullAuto { sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; dispersion = 0.005; }; displayName ="RX4"; }; class RX4_M203_SD : AK74 { model = "\Rx4\RX4_M203_SD.p3d"; picture = "\RX4\Textures\RX4_PictureSmall_M203_SD.jpg"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; value = 1; opticsZoomMin = 0.3; opticsZoomMax = 0.4; modes[] = {"Single", "FullAuto"}; magazines[] = {RX4_Mag}; class Single : Mode_SemiAuto { sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; reloadTime = 0.1; dispersion = 0.003; minRange = 2; minRangeProbab = 0.1; midRange = 100; midRangeProbab = 0.7; maxRange = 300; maxRangeProbab = 0.04; }; class FullAuto : Mode_FullAuto { sound[] = {"\RX4\RX4_SingleShot.wav", 10.0, 1}; recoil = "M4Recoil"; recoilProne = "M4Recoil"; dispersion = 0.005; }; displayName ="RX4"; }; }; Thanks for help
  5. Hello guys Here are two pictures from my first Oxygen 2 try at the moment i have the problem how to tell the weapon how to shot. If someone can say me a good tutorial it would be great
  6. clawhammer

    -=/UPARMORED HMMWV\=-

    Nice addon I like it Is an woodland version in dev for the final Version? Would be cool.
  7. clawhammer

    SLX MOD public release

    hm ok another ask, where can i translate the action menu for Dragging someone's Body? I want to have german language. Thx for help
  8. clawhammer

    SLX MOD public release

    REMOVE the **// COMMENT IN the && with // Now re-pbo the file eh voila ! SLX mod WITH aiming ! Enjoy. [TAO] Kremator EDIT If you want the MG to have the aim dot then look for MGunCore and do the same thing as above. If i do this i get the errormessege: File slx_modweapons_c\config.cpp,line 4903: /CfgWeapons/Rifle.cursor: Member already defined. Whats wrong? I have a secound ask how can i have my 3rd person view in normal ArmA Style? Thanks for help
  9. Hello together I have a small problem with my Oxygen After installing the whole set i can not lounch the Viewer? Everytime in Oxygen when i try to start it i get this Errormessage: External Viewer: Unable to create Viewer I set the path to the arma Exe like this in the Options: "C:\C:\Andreas\Games\Armed Assault 1.14" -window -buldozer -noland Thanks for your help !
  10. clawhammer

    Problem wit Oxygen 2 Viewer

    Ok Now it works all fine What ive done? Setting up drive p correctyl and installing everything again. REALLY REALLY THANK YOU GUYS
  11. clawhammer

    Problem wit Oxygen 2 Viewer

    ok now i have p: and the Viewer starts But now i have a new errormessage to at startup: Shaders not valid (mismatch of exe and data?)
  12. clawhammer

    Desert Bradley

    Nice work man
  13. clawhammer

    Problem wit Oxygen 2 Viewer

    No, but at the moment i dont have textures so i dont think its needed. But its the mistake how can i get drive p: ?
  14. clawhammer

    Problem wit Oxygen 2 Viewer

    Thats my dll folder: C:\Programme\Bohemia Interactive\Tools\Oxygen 2 Personal Edition Here is the rest of my config:
  15. clawhammer

    Problem wit Oxygen 2 Viewer

    C:\Andreas\Games\Armed Assault 1.14\ArmA.exe" -window -buldozer -noland Is the path i have in the config. Not what you see in the first post, typing mistake Â
  16. clawhammer

    Problem wit Oxygen 2 Viewer

    Sry my faul i typed it here in the form wrong. In O² its pathed right.
  17. clawhammer

    SLA Redux Packs

    I like these guys without the armor more than with armor.
  18. clawhammer

    Desert Bradley

    Thanks for this nice Bradly Addon! Kepp it up the good work
  19. clawhammer

    F-22A Raptor

    scars THANK you very much for this damn great plane, normally i hate flying in ArmA but with this babe it makes fun Keep it up the good work
  20. clawhammer

    USMC CH-46 WIP

    I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT Hope to see this damn great addon soon on the battlefield
  21. clawhammer

    V-22 Osprey Tilt Rotor

    DAMN GREAT PLANE LOVE IT REALLY REALLY THANK YOU FOR THIS GREAT ADDON I Give you 5 of 5 possible Points mfg Clawhammer
  22. clawhammer

    6thSense.eu Presents: WeaponPack

    Thanks now i know that its not my fault Are there any plans for an update? (I send sickboy a pm but no answere since i posted my errorreport ) mfg Clawhammer
  23. clawhammer

    US Navy Seals

    Nice units, looked long for some cool Seal units But if that is true (Sry iam not the addonmaker to see what exactyl he copyed or not) please give credits to .Jonny
  24. Hello I need a little bit help. When my mission starts i want to show a picture (Size of the Picture fullscreen). I have a 1024x1024 jpg File with the picture and this config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class RscPicture { type = CT_STATIC; idc = -1; style = ST_PICTURE; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; font = Zeppelin32; sizeEx = 0; }; class RscTitles { titles[] = {}; class title01 { idd=-1; // ID ... always -1 movingEnable = true; duration=2; // time of the effect (in seconds) fadein=1; name = "Logo"; // name in editor controls[]= { Picture }; class Picture : RscPicture // For pictures { x = 0; y = 0; w = 1; h = 1; text = "Pictures\Logo.jpg"; // Your picture in the mission directory sizeEx = 0.14; style=48; }; }; }; But when the mission starts i only see a text message instead of the picture (Pictures\Logo.jpg is the message). What can i do to get it working? Thanks for your help and i hope iam right here mfg Clawhammer
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