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Captain Data

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About Captain Data

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  1. Captain Data

    Too difficult even on Easy Setting ?

    No wonder I can't even survive most battles: ================= skillFriendly=0.850000; skillEnemy=0.600000; precisionFriendly=0.850000; precisionEnemy=0.600000; ================= Should tweak a little bit. But not too much, it still should be realistic and difficult to beat. I just want to remove that one-shot-one-kill-ability of AI.
  2. Captain Data

    Multiplayer potential

    I would like to see way more Coop-Matches or City-PvP. Desert-Storm-Uniforms are not that useful while crawling between green trees to spot that damn sniper first @ other side of an area. City-fight means no real (dis)advantage for LSA / GIs.
  3. Captain Data

    Too difficult even on Easy Setting ?

    Look, I do Gotcha*, Lasergame** etc and no one, I repeat no one can "kill" with the first shot while in suprise every time. A luckshot is okay, but I find myself often get killed by a single soldier @ huge distances with first shot. Even experienced soldiers can't do so, because they need to raise the gun, aiming down and do at least one or two shots to predict where to shot at. Snipers also do so as far as I know. At least BI should add this feature so an experienced player can fall back. Lesser experienced AIs (below 0.3) should use more shots before they can hit anything, between 0.3 and 0.6 as I described and +0.7 means "Cracks", maybe as good as a Marine. ------------ *Gotcha, Paintball: extreme ballistics, like shooting wit a grenadelauncher. I often do "predicting" shots to know where to shot add - mostly 3 or 4 "balls" **Lasergame: no ballistics. I am using a model with a range of max 300m with 9x Scope. No "predicting" shots necessary. *** "campy" - to camp, camping. In tactical FPS allowed, in arcade FPS not.
  4. Captain Data

    Dedicated Server Crashes

    I think than Netcode is not finished yet. Okay, sometimes there are guys hosting a server with DSL 1000 or so, so they cant bear more than 5 additional guys. Others with real good broadband-servers (100Mbit+) can't even host a 10-player-match ... feels like OFP earliest days. Big Problem too: Even if you can't "feel" any lag, there is always some kind of "desync" lurkin' out there. Example: You can get killed by someone you can't see, just because he killed you 20s earlier. Coop seems to be fine, at least it doesn't produce "desyncs" that often. PvP is almost useless atm, especially because most weapons are way too accurate at greater distance (especially NON-sniper-rifles) Just nice to know: ArmA is NOT using Dualcores properly (means BOTH Cores @ 100%). Hope BI will release a patch soon to support BOTH Cores at full speed @32 Bit.
  5. Captain Data

    Too difficult even on Easy Setting ?

    Nana, hitting the enemy is not that problem (at least at distances of max 200m, beyond that point you need a scope, because they're too tiny). Look, I have no problem with getting killed because I did something really stupid. Too bad, the AI is superior because it don't need to know where I am ... an AI-Soldier just have to spot me, aims, bang and I am dead - within less than one second. First I thought its scripted to "improve" realism feeling, but after doing the same mission over and over again I find out there is a major problem: AI seems to aimbot you if you are going alone, and there are some missions where you HAVE to be alone. While part of a squad, I got almost never hit, because my mates attracts them more as I do, but when alone, I must have a big blinky sign right over my head telling them where I am. THAT should be fixed. BTW: Using that Editor too and I find out, that my enemies seems either got too high ratings (0.8 or even higher while I am used to create real squads with 0.7 (Sergeant, Teamleader) to 0.1 (grunt). No problem fighting them, even when under heavy pressure. Skill beats Bots, you know. I think, altering AI-Settings by Difficulty does nothing.
  6. First: ArmA is great, much better than OFP, great athmospere etc. Okay, but why talking 'bout things we all know? I am a Vet of OFP and dozens of other tactical games, a MP-Crack (one of the better ones in Red Orchestra), so I am not THAT inexperienced. But I think, ArmA is even more hard then the reality! Nothing about realism, weapons are simulated well, same for vehicles etc, but let us talk about "AI". - AI seems to be either real stupid or real good. Nothing 'bout that, because we know there are stupid AND genius-like people on the world. But what about a well trained soldier that even can't find a way out of a market? Sometimes they even can't move arround a tree or get stuck in obstacles. Yes I know its difficult to create a good Idea, but Pathfinding should be not THAT problem (especially today). - On the other Hand: Almost every soldier, even the dumbest recruit seems to be a crackshot by nature: Example ? "Destroy that bridge in Dolores". No problem so far, but if someone spots you (even if he doesn't know that you are here) he shots exactly 1 ( ! ) times and *crack* your skull is open. On "easy" setting, AI on "recruit". Funny? Nope. Realistic ? No. In Reality, a soldier doesn't know where the enemy is, especially after a "shock"-moment (remember: I destroyed a Bridge just 30s ago! ) That means: Please no more headshooting soldiers if they just spot you by "random checkin' horizon" (at 100m and more). Same problem, other location: Almost every ground is covered by gras. No problem, thats realistic. I think, its realism too that you can't see the enemy while proning in gras. Stupid thing: AI sees you and you are dead. Below 100m instantly because of headshooting foes. And now we are in trouble: Almost everything is fine, just that AI needs still some tweaking. It behaves too much like an AI instead of a real soldier. He knows where you are hours before you know he is there - even without doing something stupid like being noisy. But thats not that bad than being shot in the head all the time from guys you don't even know. Just my 2 cent. I put this one here because it's concerned with SP and its not really a "troubleshooting-problem".
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