Czechm8
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6thSense.eu AI-Manager (Spawn, Wayp Gen, AI Enh)
Czechm8 replied to sickboy's topic in ARMA - MISSION EDITING & SCRIPTING
link not working. -
nice.
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personally i really love the infantry weapons. i think they are spot on in 1.05. one tip is adjusting the AI accuracy which is different than it's skill. so lower AI accuracy and up the skill for nice fun fights. the settings are self explanatory in your config file under your arma folder in the my documents folder on your computer.
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ArmA and ECP, Mapfact Respawn, Group Link?
Czechm8 replied to snkman's topic in ARMA - ADDONS & MODS: DISCUSSION
great. also wgl. ArmA needs more mods as without tools it is getting a little repetitive right now. -
Poll to determine nr. of simultaneous 3D/2D sounds
Czechm8 replied to Dwarden's topic in ARMA - GENERAL
I DON'T UNDERSTAND option2 & 3 AND WHAT it'll change in my arma experience... -
AFAIK for the gpmg yes you have prone recoil value for mg62, but not for the assault rifle with bipod. in ofp it was always a problem getting bipod simulated but ArmA gives that potenitial.
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That is the business. KSVK anti-materiel portable cannon! i agree. then in MP there can be more variety using BIS 'offical ' guns. which means more servers and players.
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very good. one thing on the weapon with a bipod - you can define an alternative prone recoil value to stimulate a prone deployed more stable base of fire.
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i set up AI and then try attach this command to a trigger but i get an error message invalid number in expression flaregunner fire [“grenadesmuzzleâ€, “FlareWhite_GP25â€] what am i doing wrong here>?
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More infantry weapons (FN-FAL, G3, MG3, RPK, FN-FNC, AK47, and some OPFOR weapons with sights like the Ak74 with PSO optic etc) so Multiplayer games can be more varied and people can have more choice in weapons online knowing it's official and weapons are working as supposed to be they won't be booted from the game for having modified content.
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sounds great. hope they include a RPK for opfor as M249 is BLUFOR's super weapon at the moment (almost every player in the demo uses it). actually if they are tweaking things I'd like them to add relevant Dexterity values to all the weapons so heavier guns like the m249 & m240 are a bit slower to move onto target than the m4 etc.
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Ironsight is 100% accurate, it's the most accurate mode you can have. All in all, you just have hard time fighting to control the weapon, it seems. Looks like you'd hate FDF mod or WGL :P (or a game like Red Orchestra) All this only reduces your effective range, period. And ArmA is allready easy enough as a camp-game to not add more to it by giving laser accurate weapon at long range, tyvm. i agree. weapon sway and things like make it harder which is good. i like a challenge.
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great work. edit = just tried them out in game. really nice feel to them. i tried to unpbo them using eliteness but got an error message. the reason i tried was to see if rpk had different recoil setting lying than crouched (which is now possible in amra and adds a lot more to the machine guns)...
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There is a mirror available here. thanks. appreciate it.
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link not working at the moment...