Col. Faulkner
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Everything posted by Col. Faulkner
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trigger an existing animation?
Col. Faulkner replied to Spectre-63's topic in ARMA - ADDONS & MODS: DISCUSSION
Sorry, I think we're getting confused (especially "bdfy") over what you want. Some are thinking you want to represent cycling a manual bolt action when it's apparent that what you want to do is to play the reload action for the grenade launcher. The video link is to a short video showing a robotic-looking "bolt action" anim on an OFP addon. I think the video would be of less use to you than a copy of the actual config. "bdfy" can you supply him with that? I assume that that config would include a command to play a reload anim for each individual shot and allowed the ability to reload "magazines" - which is what you need. -
ArmA Addon request thread
Col. Faulkner replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
I'd like some adjustment so as to enable soldiers to carry a variety of weapons correctly. I don't know if this would qualify as an "addon request" to modders or an "enhancement request" to BIS (if there even is such a thing as the latter). Right now all small arms (except pistols) are carried as if they were an M16. If an ArmAsoldier picks up a straight-stocked weapon (eg. the M24 sniper rifle) then he holds it through the trigger guard as if he lacks opposable thumbs! Machine gunners in the prone position do not hold their guns properly either. This is putting me off finishing some of the addon weapons I was doing. -
Stryker has a 350 horsepower engine.
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Of course it will!
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SW weapons mod WIP
Col. Faulkner replied to danelectro_dc's topic in ARMA - ADDONS & MODS: DISCUSSION
"Hokey religions and ancient weapons are no match for a good blaster at your side, kid!" -
Advanced Combat Environment
Col. Faulkner replied to Exsosus's topic in ARMA - ADDONS & MODS: DISCUSSION
Yes, I like this. The default field of view/zoom at the moment is well out of proportion; like looking down binoculars the wrong way around all the time. You can see more at once but it's all about half the size it really should be. -
WIP: stuff you are working on!
Col. Faulkner replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Judging from the appearance of the ArmA soldiers is it possible to estimate how many polys the high-res models used to make the normal maps for them might have used (if that is indeed how they were made)? Their maps don't seem to be very sophisticated. -
Not in all cases.
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A lot of makers obfuscate their .pbo headers so de-pbo tools cannot open them. Would this be a problem to your scheme?
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trigger an existing animation?
Col. Faulkner replied to Spectre-63's topic in ARMA - ADDONS & MODS: DISCUSSION
Jolly good. "Mad minute" here I come... -
I don't think I'd replace all of the default smoke with this but I can definitely see a use for it in particular applications. I'd been wanting a good effect for the aftermath of an attack on an oil-storage facility and it looks like this might do nicely. Â
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I think you have to install a config for the base pack and a config for the "nam" pack. I'd say that a lot of these packs need to be a bit better documented.
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trigger an existing animation?
Col. Faulkner replied to Spectre-63's topic in ARMA - ADDONS & MODS: DISCUSSION
I'd like to be proven wrong, but I think that a "manual-bolt- action" anim would likely play far too slowly in any case. -
Addon naming policy discussion
Col. Faulkner replied to celery's topic in ARMA - ADDONS & MODS: DISCUSSION
Wasn't the OFP tag system sufficient? -
Keep on Truckin - Trailer mod
Col. Faulkner replied to [aps]gnat's topic in ARMA - ADDONS & MODS: DISCUSSION
Does that trucker have a Yorkie? http://uk.youtube.com/watch?v=olI5xzshtFQ ArmA continues to regress me further into my childhood. I used to play with toy soldiers (had thousands of them) and also use to play at reversing my toy artics into parking spaces (just like grandpa in real life). Can't wait to have a go with this addon! -
Just curious; does that pack fly the Union Flag the right way up? I recently tore a strip off the window-lickers at the UK office of our company for flying it upside down! The link you posted is a dead end (doesn't offer a download).
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I'm rather surprised that that doesn't help. Another thing you can do, then, is to extract the "wheeled.pbo" file from the ArmA Addons folder and study how the 5t truck is configured. Use the "Eliteness" tool and it'll let you inspect and save the config.bin file inside that .pbo in human-readable format. If you have had an honest try at it already then you could post your config.cpp file here and describe why/how it doesn't work (but only if you've given it a good try yourself)
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What colour scheme is it in in these pictures? What would a Soviet one have been painted like (all-over green?) I liked the BMD very much and now this looks like a good complement to it.
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This addon might be of help to you. It offers a very basic vehicle model with a working config. It is intended to be a tutorial in how to make and config vehicles in ArmA: http://www.flashpoint1985.com/cgi-bin....t=57249
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Is it possible to make the bolt move forward on each cycle rather than backwards as in all the examples so far? I'm thinking of weapons that fire from an open bolt (Sten guns. for example)
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Mouse and keyboard. I also use a joystick if I ever feel perverse enough to try flying an aircraft in this non-flight- sim. Also, occasional use of my Track-IR (great for the flying wardrobes that pass for aircraft in the game - still not so convinced it's any good for playing as infantryman).
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You know when you have played too much ArmA
Col. Faulkner replied to Hitman's topic in ARMA - GENERAL
You know when you've been ArmA-modding too much when you look at pictures of real hardware and think: "woah...high poly!" Also, regarding the "making machine gun noises on the toilet" issue - do not ever get carried away making a model of an AT weapon so much that you start reciting the load and fire procedure from memory and making "firing noises" just as your beloved comes up behind you (trust me on this). -
No it's not! It only dates from the Iron Age! Hope you all finish this British "island", though.
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Yes, the new animation features in the ArmA weapons is a nice new feature. Personally I'm still pissed off that the ArmA guys have no idea what a "manual bolt action is" though Even a modded musket in Arma is "self-loading".
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Australians At War Mod
Col. Faulkner replied to [xdf]kanga's topic in ARMA - ADDONS & MODS: DISCUSSION
That SLR has some serious errors in detail and proportion. Are you aware of these? I have extensive info on Vietnam-era Aussie SLRs. Send me a PM if you need any help.