Col. Faulkner
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Everything posted by Col. Faulkner
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ArmA Photography I - No images over 100kb.
Col. Faulkner replied to raedor's topic in ARMA - GENERAL
[Clickable Thumbnails] Advance one and be recognised... Sic transit gloria...or "From Globe and Buster to Fish and Chips". Military history publishing. Addons: Spearhead 1965, Spearhead 1972 and Spearhead 1980. Not (yet) released. All images are unretouched screenshots (except where patently obvious - grayscale, halftone etc). -
ArmA Photography I - No images over 100kb.
Col. Faulkner replied to raedor's topic in ARMA - GENERAL
[Clickable Thumbnails] Deliberate Fire. Basic Sahrani. Standing-to at dawn. GAS! GAS! GAS! Addons: Spearhead 1965, Spearhead 1972 and Spearhead 1980. Not (yet) released. All images are unretouched screenshots (except where patently obvious - grayscale, halftone etc). -
WIP: stuff you are working on!
Col. Faulkner replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Well that's certainly a wide range of interests. A rifle and an aircraft carrier! What sort of rifle is it going to be? It looks rather like a Stoner 63. -
I think what they mean by "extrude settings" is just the "extrude segments" combo box (the one you mean when you talk about "changing some numbers to the right"). Alt+<letter> is apparently the standard command template for toggling tools visible or invisible in the editor (cf. the ones under the "Window" menu option). Alt+G I suspect was supposed to toggle the extrude segments tool but they forgot to actually set up that shortcut in the editor. I find extrude very useful. I recommend you set up a key for it. Then; to extrude a face, you just select it, hit your extrude key then press and hold down the RMB and pull to extrude. Don't know how I ever managed in the earlier versions of Oxygen that never had this!
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Are these being released for ArmA? The screen shots appear to be taken in ArmA II.
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F.W.I.W. the real bomb that this is apparently based on was "only" 21 Kt. You could replace the "STOP" sign on it with a "Have A Nice Day" smiley :) Maybe for "realistic missions" you could also make a disguised device, in a big packing case or something. It's not really likely you'd find a 1940s "Fat man"/RDS-1 like this lying about nowadays.
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WIP: stuff you are working on!
Col. Faulkner replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Israeli addons (incl. Merkava Mk IV tank) are here -
Generic "you", not you specifically. The bunker model will probably look much better once shadow LODs are made for it (and the concrete texture made a little more subtle). "Fran89", some of the faces on the bunker look a bit stretched. Did you unwrap it, or are the textures applied manually in O2?
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You might get more response if you described the project in more detail. Practically all we know about it so far is that it's called "Alpha". You can't honestly expect people to be enthusiastic about it based on just that.
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The ORIGINAL milsim games and what made them great!
Col. Faulkner replied to evilnate's topic in OFFTOPIC
No, we only played Xtank because it was already on the network (and, despite being as simple as it's probably possible to get, it was good fun). In any case, all the machines ran SunOS or SGI Irix, there were almost no PCs. -
There's an open thread on that in the ArmA II forum. Why not ask there? This is the ArmA forum. :j:
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Is that les CRAPS? Whatever. Deserved or not, the legion is still regarded as an elite formation by military pundits. They also undertake a very wide variety of roles. They'd actually make a great unit to portray in ArmA.
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This isn't the best place to be asking questions about camera.sqs. Try the ARMA: CONFIGS AND SCRIPTING forum. I could somewhat understand a lack of widespread interest in the modern French Army (among non-Frenchmen) but I'm genuinely surprised there isn't more demand for French Foreign Legion stuff for ArmA. I used to play with the Frenchpoint legionnaires all the time in Op. Flashpoint.
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I think that's just an artefact of the simplistic lighting you get in the game. It has to be said that the lighting in ArmA can be a bit of a disaster sometimes.
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Are you making the earlier (1970s) model with wooden furniture too?
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The ORIGINAL milsim games and what made them great!
Col. Faulkner replied to evilnate's topic in OFFTOPIC
At university we used to play Xtank. A shooter game where you drove little ultra-low poly tanks about a wireframe battlefield and shot each other (there were other game "modes" too). I used to be expert at bouncing the little "shells" off walls and shooting the en up the arse. It ran on Unix with the X Window System. Due to bugs in the network code it used to constipate the entire Comp. & Math. Sci. department as it went berzerk, frenziedly polling everyone else's X display server repeatedly asking if they wanted to join the M.Sc students for a cracking game of Xtank! :rolleyes: -
It's a good enough start. Always good to see new people trying to do creative stuff. Do you intend to do anything with it once you've polished it a bit more? I like "MadDogX" disclaimer about constructve crits [imagine that bit pasted in here]. I.M.O. The sequence of actions of the protagonist seem very illogical and rather improbable. I also agree strongly with those who opine that it's far too dry. Dry, dry dry. Dry as Rameses II's mummy that's been salted, double-smoked, then dried in a special drier set to "extra-super-dry". I do think you really need to give it a whole lot more "oomph". Just sit and try to imagine it right NOW! Really try very hard and picture it! Shut your eyes. Visualise the guys' faces, hear the sounds, smell the smells and feel it in your belly. DISCLAIMER: I am not a writer, nor do I play one on TV (although I did once stab myself with a pencil). Read the following awful, steaming, throbbing, purple prose to the end. There is a point: You're joking about with your best buddy [capture an image in your mind of your very best friend as you imagine this] when you suddenly feel a splash of sticky warm liquid dash across your face. A strange coppery taste fills your open mouth. You think your mate is pulling some kind of prank until he spastically jerks and falls heavily on top of you. His lolling head butts your face with a strange, sickening, wet thud and the blow detonates a flash of scintillating white light behind your eyeballs. You hear an obscene gurgling noise and the pungent stink of excrement assails you. The same thick warm liquid gushes into your mouth and you splutter and choke as it slicks down your throat. It takes some panicked effort to wrestle his slippery, writhing body off you and dump it like an old wet sack onto the ground. You stare down at his ruined form, your eyes bugging out in horror at the sight of his hideously smashed and crumpled skull. The top of the cranium is gone and a loathsome grey porridge lies dashed and scrambled around. Blood jets rhythmically in thick gouts from the wound and spreads in a wide dark circle around his body. You retch and choke as the boiling, heaving urge to vomit almost overcomes you. [Really think about how you'd feel if you experienced that, then refract it through the lens of your character's experience as best you can] The wall next to your head suddenly explodes in a cloud of tiny excoriating chunks of concrete, filling your eyes with blinding, stinging dust. Your eyes tear and you screw them tight against the searing pain. In your distraction you don't even hear the report of the rifle that sent the round crashing into the wall. The same rifle that has just sent your friend on his bloody way to eternity. [ooh..cheesy! :o ] Then there is a detonation that sounds and feels like the whole goddamned world is ending. The concussion turns your bowels to water. It pulls the snot from your nose and rattles the fillings in your teeth [never mind making your ears ring!]... blah blah blah You get the general idea. After all that, do you really think your immediate thought would then be... "Hey! I wonder if the 'phones still work!" !? :D Just add a bit (a lot) more heart to it and crack on. It's a good effort, and deserves to be supported. Maybe they should have a section somewhere for "ArmA fan fiction"? Extra kudos for illustrating the stories with screenshots! (Or maybe I should just stop drinking the toilet cleaner... :( )
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Does the basic Russian grunt really lack NVGs like in ARMA2?
Col. Faulkner replied to BF2_Trooper's topic in OFFTOPIC
Yes, I think it's maybe lost in the translation: "Drink this and everything goes dark" :) -
Is that a real-life camouflage pattern on the zodiac? You could also make the bunker camouflage painted. Most of the real ones were heavily camouflaged when they were in use (unless it's meant to be an old, derelict one - full of trash and urine smells).
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WIP: stuff you are working on!
Col. Faulkner replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
It's good, but it still looks rather more like a fight between football hooligans than Roman legionaries. Would it be technically possible to get them to fight in lines? As they used to say in the Roman army: "Nihil enim magis in itinere vel in acie custodiendum est, quam ut omnes milites incedendi ordinem servent." ("Nothing is more important, either on the march or in line of battle, than that the men should strictly keep their formation.") Or, as "General Maximus" also said; "We stay together...we stay alive" :rolleyes: -
Ok, so someone modded her (still a boot, though)
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I think there was a problem with her as she uses a different skeleton and animations. She was intended purely for cutscenes (and, besides, she's as ugly as a combat boot :p ).
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Campania de Malvinas MOD
Col. Faulkner replied to catito14's topic in ARMA - ADDONS & MODS: COMPLETE
The night battle looks really good. Is that meant to be Tumbledown? -
I liked S.H.III, as far as it went, but I always hoped they'd offer the option to play as the convoy escorts. This new iteration just looks like more of the same.
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WIP: stuff you are working on!
Col. Faulkner replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
That flask reminds me of that line in OFP:Resistance: "Ahhh...vodka" :) What do the inscriptions say? They look like a commemorative for a promotion or something.