Jump to content

CANavar

Member
  • Content Count

    25
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About CANavar

  • Rank
    Private First Class

core_pfieldgroups_3

  • Interests
    Science, history, simulations
  1. CANavar

    ArmA Addon request thread

    ======== IN-GAME TEXT EDITOR ========== Greetings ArmA Modders, I was just wondering if there was an interest or on-going project to add an in-game text editor into ArmA. Functions needed: - Part I. Ability to browse, open, edit and save text file from hard disk. - Part II. (linked with I or independent) A shared text environment. Ability to add/edit/remove text at vehicle/squad/team/global levels. Why? - To increase briefing abilities at squad-level and inter-squad communication/planning during combined-arms platoon-level operations. Map provides very useful functions but some essential information such as a list providing steps for an operation requires a text environment. - From procedure/tactic development to bug reporting, a text editor is essential for reading/taking notes.
  2. >>> Moved to Request Addon sticky by original poster.
  3. CANavar

    Joysticks. A question for BIS.

    2001: OFP 2007: ArmA Another patch... Same question: Multiple controller support?
  4. CANavar

    Arma/Ofp players

    BF2 doesnt have to be played as a mindless shooter. Even the most arcade version of BF2 (vanilla I suppose) can be played very slow paced, methodical and tactical. It all depends whom you are playing with. It is the people not only the game that makes the difference. I suggest you check out TG Tactical Mod, Project Reality, Point of Existence 2 and Forgotten Hope 2 (when it is released). BF2 is a game best suited for impromptu sessions. With a couple of standard squad procedures  and on a teamwork-supporting server, it is the ideal game for weekday quick get-togethers for fun. Armed Assault is an excellent (scope, community support, etc) simulation. Best suited for pre-planned coop sessions to simulate a small/big scale military operation. These games are in different categories and they both represent the best examples in their respective group. Play either one of these on a random public server and you will -most likely- feel frustrated and disappointed. In the era of single player gaming, finding the right game was all you needed to do for quality time. In the age of multiplayer gaming, you also need to find like-minded people, clans OR communities, to get the best from the game. There are many of these and all you need to do is check one by one to see which one is best for you.
  5. CANavar

    Tactics guides?

    Various game forums on www.tacticalgamer.com have tactics sub forums. You are welcome to visit and join discussions.
  6. CANavar

    Joysticks. A question for BIS.

    Maximus, Button/Axis assignments would still be a problem if we were able to choose which joystick to use. Lets say you want to fly and selected your stick ID. What if you also have a wheel with axes/buttons assigned for driving? What we need is a) A true multicontroller support OR b) If option a proves very difficult (and I simply dont know why this has been a problem for BIS since OFP times) like Maximus suggested, ability to choose controller ID in game but with additional support for multiple key settings. This way, you can choose a controller and key assignments for that controller as well.
  7. CANavar

    Joysticks. A question for BIS.

    Multiple controller support is a must in my opinion as well. Hope to see it in the next patch.
  8. CANavar

    Finnish Defence Forces Mod

    When FDF is mentioned, the first thing that comes to my mind is "top quality, immersive" missions. I had a great time playing FDF campaign. Keep up the good work guys.
  9. CANavar

    BWMod Discussion Thread

    I was simply stunned by the quality of mods BW team produced for OFP. Excellent job gentlemen, looking forward to your ArmA addons.
  10. CANavar

    The 5-Minute Mission Maker

    This is what I was looking for. I cannot thank you enough Kronzky... Excellent idea and job.
  11. CANavar

    Karate in Armed Assault

    I am almost sure that it is a Shotokan (a popular Karate style)kata.
  12. CANavar

    STRYKER driver view

    Remember that there is a "turn out" option Desert. Check you key assignments. It will give you a much better view when bullets are not flying around.
  13. CANavar

    Command Structure

    Agree, it would be very nice to see the quick command demonstration. Lack of fire team functionalities is a big problem in OFP. As mentioned before, when you create fire teams with color codes, formations stays at squad level. Worse, there is no tight/loose formation options. It is very difficult to command an AI fire team during urban operations which necessitates relatively tigther formations. My current method: - Take 2-3 squad members with me and execute bounding by directly setting their positions/watch directions. I cover them while they move, they cover me while I am moving. Cumbersome? yes. But better (=min casualties) than any other method I tried. Formations are NOT fancy visual treats. They: 1) are essential for organization and coordination 2) provide cohesion 3) provide safety separation between a) fireteam members b) fireteams 4) allow proper coverage of threat directions (based on your position in the formation you have a primary watch direction) 5) are essential initial step and provide tactical positioning for maneuver execution (Ex. suppress/flank) 6) provide interlocking fire lanes and establishes fire support between fire team/squad members Official patch or a mod, ability to: - create formations at fire team and squad levels independently (SL: "Red...column formation...Blue wedge...Squad...staggered column, Red take point) and - adjust separation between a) fire team members b) fire teams independently (Ex. SL: "Red team..switch to tight formation...Squad...stay loose) will make a great tactical game like OFP/ArmA even better. I hope developer/community appreciates the tactical significance of fire teams and formations to make these necessary additions.
  14. CANavar

    No Anti-Alias?

    Great post Hoak ! Hoping to see an official response soon.
  15. CANavar

    No Anti-Alias?

    Maybe you should read more about the subject matter before posting. HDR and AA cannot be used together in some games due to the type and the way HDR implemented. Recent example is GRAW. To expect better graphics does not make one a graphics whore. It is very rude and ignorant statement on your part. Realism and immersion are increased with better graphics and we are playing a military simulation here. Of course there will be an expectation for better graphics.
×