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CaptainBravo

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Everything posted by CaptainBravo

  1. Hey everyone, Although I know how to attach a trigger to a unit I am not sure how to attach to a group leader. So if group leader dies, trigger attaches to next in command. Thank you for your help
  2. CaptainBravo

    Attach trigger to group leader

    Thanks ST_Dux for your help, that is what I was looking for. I also agree trigger make things a lot easier. I use them all the time in MP missions and they seem to work fine. There are situations where dedicated might require a bit more "tweaking"
  3. in related question, can sleep be used in trigger? so you seperate 2 different scripts from same trigger.
  4. CaptainBravo

    SSD migration

    I advise not. When you install game, it goes into the system registry and quite possibly files and locations only known to the game. So better off with clean reinstall.
  5. CaptainBravo

    Attach trigger to group leader

    Anyone with a tip on how to apply saysound to a group leader?
  6. CaptainBravo

    Attach trigger to group leader

    Thanks Shuko for the link. MP is always a bit iffy. What other ways of achieving same objective without using a trigger? (example group leader say command)
  7. CaptainBravo

    Attach trigger to group leader

    Thanks Demonized for your help. Speaking of group leader, how to get a group leader to say a voice command. I know how say works for indivdual units but unsure for group leader (looking to attach a trigger to group leader so group leader can say things when certain conditions met in trigger and if he dies, next grp leader says same thing).
  8. Hey everyone, I have a night mission where enemy AI is persuing player group. AI has flash lights but will only use in safe mode. ANy method/script to force them to use it in combat mode as well since it is a night mission? Thanks for your help in advance.
  9. Thanks AnimalMother92 for the link. I have tried that but only works for first few seconds then they switch flash lights off as soon as there is contact with enemy. Somehow that command seems to be overriden?
  10. I use a custom formation script for infantry in missions (cannot remember author) and works great! It would be ideal for this script.
  11. Hey everyone, I know there are tons of extraction scripts out there. But most seem to have an issue if they are landing in hot LZ for extraction, they usually just end up flying around. You could set behaviour in wp to careless and never fire but that seem unrealitic too. Any script to allow a chopper to actually land in hot lz (squad being persued by enemy) while providing covering fire to pick up a squad? Thanks for any help.
  12. @twirly: Thanks for teh script. I shall play around with. You think engine off would be better replaced with engine on? @Demonized: Thanks for the tip. I will try getin command. Any tips how to have chopper take off as soon as squad is onboard?
  13. CaptainBravo

    Trigger if unit is healed

    Thanks Buliwyf, that is exactly what I needed.
  14. Hey everyone, I have searched but could not find a way for a trigger to detect if a spcific unit has been healed. There is a unit seriously injured and I want a trigger to activate as soon as that unit is healed fully. Any simple way of doing it? Thanks in advance for your help.
  15. Yes after testing and testing the careless = really stupid. After testing examples and trying different land, flyinheight 2 etc, I still cannot get chopper to land in exact location in hot LZ while givinig covering fire to squad. I hope someone has a script designed for landing in hot LZ while engaging nearby enemies and taking off as soon as squad is on board.
  16. Thanks guys for your help. I will test and see. Demonized I look forward to your script for extraction. Please feel free to publish a link here when done. Cheers.
  17. CaptainBravo

    Intro in Multiplayer

    I 2nd that. A simple example mission for MP intro would be highly appreciated :)
  18. Hey everyone, I am wondering if there is a script out there that will get AI to say a few sound clips randomly from a selected voice files in mission. So every 30-60 seconds a specific AI unit will say one of 5 voice clips. Thanks in advance for any solutions shared.
  19. I have searched and saw same question but no solution yet as to how to hide High C0mmand Markers? Anyone came up with a solution that works? That will be highly appreciated by many I am sure! :)
  20. Hey everyone, Anyone know how to activate IRStrobe on a unit so it is flashing to make it easier to id friendly from hostile from the air?
  21. CaptainBravo

    Wind blow

    If it is just sound you seek, then playsound/or play music command. Set up script to loop a sound file (of wind) every 10-15 seconds. That will give you a realistic sounding winds. Combine this with a dust/snow/rain script and you have a proper storm!
  22. Great work ArmAIIholic!! Simple question: How do you get AI groups to spawn from inside buildings? Everytime I try to spawn on top of building and fall to their death. I used this command to set their pos and still they spawn on top of building: {_x setpos [getpos _x select 0,getpos _x select 1, 2700]} forEach units groupName Any hints?
  23. CaptainBravo

    High Command Module

    Had a mission where I tested company size operation. It is possible if you use team switch between commanders (from company xo who order platoon leaders then switch to platoon leaders to order squad leaders. It would be easier of you have a few human players each can switch from squad leader to platoon leader to give orders to other squad leader. Not an ideal solution but a decent work around if you are are looking to control large force via HC.
  24. CaptainBravo

    How hide HC markers?

    I am assuming no solution has been found to hide enemy markers after they break contact? :confused:
  25. CaptainBravo

    IRStrobe flashing on unit?

    Place this in init field of unit: [""ace_sys_irstrobe_aradd"", [this]] call CBA_fnc_globalEvent; Works in ACE MP
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