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CaptainBravo

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Everything posted by CaptainBravo

  1. CaptainBravo

    ArmA release date leaked out?

    I really hope AA will offer more than just a few cosmetics! The AI and the network code are the two pressing things that need improvment. I am sure they will be addressed ...
  2. CaptainBravo

    FFUR - Huge Release !!

    I know you said the AI aircrafts attack enemy infantry .. When I place a couple of enemy infantry groups and set AI airplanes (Helo and fighter jets) on tope of them, the planes do not attack?! They keep circiling in the air .. Am I missing something?? Thanks. Nick
  3. CaptainBravo

    FFUR - Huge Release !!

    The only thing I'd recommend and not sure how easy it is to implement, is have AI air units attack enemy infantry. Your squad could be outnumberd on ground yet non of your AI air units nearby would give you any kind of support! Not sure if that is possible without a lot of scripting. Thanks.
  4. CaptainBravo

    FFUR - Huge Release !!

    I don't remember OFP being this good!! Â I'd hate to say a mod is better than other, but this one certainly stand head and shoulders (without the dandruf! above the rest! The epmhasis on realism is its strongest point. Keep up the good work! Out of curiousty can it be played MP now or does it need some sort of MP patch? Thanks.
  5. CaptainBravo

    FFUR - Huge Release !!

    I have heard great things about this mod from sooo many people that I had to come back to OFP after a year away to try it! Now that I have finally figured out how to get it to work, all I can say is .. WOW! its GRRRREAT!! Certainly gives OFP a big boost! Two questions: A) Anyway you can use other units like in ECP and FDF mods? It seems I can not use USMC units or BAS os or any other units for that matter? Anyway around it? Â B) Speaking of realism .. any chance to have HD High Dispersion units (like Jam) in mod? So you don't get killed from a mile away! Â Sorry for the basic question. Â Â Thanks and great job! Can't wait for version 6!! Captain Bravo
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