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CaptainBravo

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Everything posted by CaptainBravo

  1. I have tried script again and it works well. Just to clarify: if I increase trig size (FO trig) then artillery should fire on longer range ? Perhaps next version you can add FO to script and one with highest priority targets gets the fire mission (armor, vehciles ..) Great script.
  2. CaptainBravo

    enemy artillery ?

    both are great scripts nd work great! I wish we could combine both :D
  3. CaptainBravo

    The name is Bond .. Bob Bond!

    My applogies, you were right I forgot to change marker name with the release version. That is fixed along with a couple of "enhancments"! Will release new version soon. Thanks.
  4. CaptainBravo

    Take the Airport - A large scale mission

    yes, you have to install all addons needed on server and those joining should have the addon installed as well. However, I am finishing new version and will releasse 2 flavors of it: one with addons and a plain vanilla one with no addons needed at all.
  5. I would imagin .. place a trig and group it with plane present. When plane flys through trig it activates. In trig activation field put: unit fire ["launcherF35"] Have not tested it but I think that is how it is done.
  6. Just tested and great script! finally an AI artillery script! Only observation is when you use in night time setting, the AI hardly fired. The FO had NVG and still could not get him to fire.
  7. Thanks ProfTournesol, I finally got it working.Target was a group. Just for my own learning experience: should we not also add "leader _hunter Move getPos leader _target: ?leader _target distance leader _hunter >= 10 : leader _hunter Move getPos leader _target ? Thank you all for your help and knowledge.
  8. thanks for your response. Silly question but how do you get AI UAV flying with a pilot, and a gunner :confused:
  9. Thanks guys for your help. I tried it and no luck still getting it to work. I ent over it line by line and still can not figure out what I have missed I have attached a sample mission, I hope you can point out the error. http://www.filefront.com/14516683/Follow_Test.utes.rar Thanks for your help.
  10. Try PMC appache addon, better at engaging enemy infantry from distance.
  11. CaptainBravo

    The name is Bond .. Bob Bond!

    Sgt.Spoetnik thanks for feed back. You need at least 2 players to play mission, was as SPY other American AS team other wise they will not move. The Spetznas do move, rather very quick too, you must have been quicker! :) Ideally you want to finsih mission without firing a shot, as firing will get you attention that you do not need. Marker should move, we tested in MP and it was moving every 30 second. The only case it would move if you play SF leader, the SPY will not move (because he is supposed to be human player) Next version will have a few revsions and surpises ..
  12. Thanks. I will get in touch with snakeman for tips on how to edit UAV. Thanks again for your help.
  13. I was hoping the AI use the UAV. Could the UAV target and fire on enemy infantry,vehicles on its own (like PMC appache which fires on infantry) ? It is a shame because AI controlled UAV would add new depth to game.
  14. CaptainBravo

    JTD Tracker Dog

    ANy updates on this addon?? It sounds great!
  15. CaptainBravo

    The name is Bond .. Bob Bond!

    Thanks Sgt.Spoetnik, let me know what you think once you tried.
  16. The script works perfect for group hunting one individual. I ahve tried line below to get a group hunt another group (group leader) but did not work. ?_target distance leader _hunter >= 10 : _hunter Move getPos leader_target Any idea why not working?
  17. Thanks bardosy. Like you said, it seems I will have to unpbo UAV and find the launcher name as nothing else seems to work. The question is would it fire on infantry of just vehicles? Thanks.
  18. CaptainBravo

    enemy artillery ?

    @Ashram, could you please post mission example with dispersion? Also will the artillery continue firing after first round as long as enemy troops are still within trrigor? Thanks. @NouberNou: the idea of FO sounds very interesting. I'd love to see (and learn) from your mission example. Thanks. Thanks for all the input and help.
  19. thank you very much IndeedPete! It works great now. On related question: is it possible to have hunter group follow leader of hunted group so if leader of hunted gets killed chase still goes on? As for firing I thought _hunter doFire _target command would have them fire on anyone?
  20. Thanks IndeedPete. I must have misread Mr Murray editing section :confused: The only issue is if hunter who is the group leader gets killed group stops! Anyway to make the group continue the chase after leader killed?
  21. CaptainBravo

    enemy artillery ?

    Ashram, Great script! Only question anyway to get it fire 10 times every 30 seconds then stop (unless it gets detroyed)? Thanks.
  22. I have made correction to script and still not working. I have attached a simple example hoping someone can tell me what is wrong? Example: http://www.filefront.com/14504711/hunt_test.utes.rar Thanks in advance for your help.
  23. Anyone with any ideas on how to get AI UAV to fire on player??
  24. ahh! Thank you very much for your quick response :)
  25. CaptainBravo

    Take the Airport - A large scale mission

    Hmm that is a strange issue. I don't have access to a server at the moment to test. Is mission twelight the other mission that replaces (FUBR) take airport mission? if yes, then I can not think of any logical reason why. I wonder if this issue would be repeated on another server :confused:
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