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Everything posted by CaptainBravo
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I have a new version coming out shortly and will implment couple of "enhacments" as a couple of people suggested. Before release of new version, any comments on mission .. too easy, too hard, liked/hated the boats idea? Feed back is welcome and encouraged! :)
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"It Works" Helo Insertion / Extraction in MP
CaptainBravo replied to -XDF-Banksy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
[XDF]Banksy, could you please post an example mission :) -
Attaching search light to chopper ?
CaptainBravo replied to CaptainBravo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks F2k Sel, the configs you gave work well. Any chance of having similar configs for other choppers (east mainly Mi) ? And do you by any chance have a link to the motorcycle headlight one? Thanks for your help. -
Attaching search light to chopper ?
CaptainBravo replied to CaptainBravo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@F2k Sel: thanks ofr your response. I have tried but the gunner (from light) falls down as soon as chopper takes off. How do you get the light to work? @katdogfizzow: Thanks fir the tip. I have done a bit of search but could not come up with a post. Motorcycleheadlight ceratinly sounds very interesting to say the least! Thanks for any links you may post. -
Hey everyone, I was wondering if anyone knows how to: - A Radio Trigger only becomes active after a certain objective achieved? - Only certain side has access to radio (west, east, ..) Thanks the help in a advance. :)
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How to limit a trigger?
CaptainBravo replied to CaptainBravo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks zwobot, that is exactly what I was looking for. Cheers :) -
Attaching search light to chopper ?
CaptainBravo replied to CaptainBravo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is what I have been attemopting to use: light1 attachTo [chop,[0,-2,0]]; light1 setVectorDirAndUp [[0, 0, -1],[0, -1, 0]]; Light1 is searchlight I have been playing with the numbers and the position of light is all over chopper and cannot get it to go underneath the chopper. Ughh! -
Attaching search light to chopper ?
CaptainBravo replied to CaptainBravo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the responses guys. I am familiar with attachto command. However I am having touble understanding the numbers: light attachTo [chop,[0,0,2]]; Light= Search Light Chop=Chopper The search light is approx 2 meters on top of chop. How do I: Flip 180 so it is facing ground and how do get just below chopper? Thanks for the advice in advance. -
Thanks Icebreakr, I appreciate your feedback. I am familiar with Bravo Two Zero, the movie. It was pretty good specially that it was based on true story It does to a certain degree influence the type of missions I make :) By the way I love your Panthera Island. My latest mission takes place on Panthera and of course it a navy seals stealth mission behind enemy lines. The reason I chose Panthera, is the river .. :) Feel free to check it out: http://forums.bistudio.com/showthread.php?t=91548 Cheers, Bravo
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Hey everyone, This a a fun P vs P coop mission we play often in our group online. There are similar missions where your group is behind enemy lines and youhave to make it back to base in one piece. The twist here is that enemy is lead by human player which makes a huge difference. Being hunted by human controlling AI groups adds a new depth and tension to mission. The hunter will utilize High Command to control 9 squads of infantry plus 6 fast attack vehicles and an unarmed chopper as he searches for the SF team (human players) This mission must be played by at least 2 human players (east and west) Mission: http://www.filefront.com/15086847/The_Hunt.Chernarus.pbo Addons Needed: Black Ops: http://www.armaholic.com/page.php?id=6471 As usual, I look forward to your feed back.
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I just wanted to mention somethig quick about High Command Transport. As we all know one of the downsides of Arma2 High Command is no option to order troops into/out transport. With this mission you will have that option: 1- Switch to High Command Mode (Ctrl Space Bar) 2- Pick a sub group (Assume F1 for infantry Squad) 3- Scroll down to and click Communications. 4- Click HCS 5- Click Regroup Now that squad becomes part o your squad and you can order them into/out of whatever vehicle. Once the reach their destination, and disembark, go through same option 1-4 and 5 click Split Group. This make that squad a High Command Sub group again and take them out of your squad. A bit long winded but it is workaround the transportation issue in HCS. Cheers.
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How to limit a trigger?
CaptainBravo replied to CaptainBravo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the response zwobot. I actually meant the trigger radio, so Trigger set to Alphha (0-0-1) will be hidden till certain objectives achieved. For example I want to have a trigger to call chopper for pick up, but only after an objective is done. So player will not have option to call chopper till he has achieved his objectives. On the other hand, I want an east commander to also have similar trigger radios hidden till certain objectives are done. And East can not see west options and opposite is true. I hope that makes sense. -
A.C.E. Advanced Combat Environment - Public Beta!
CaptainBravo replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have used ACE1 and it was awesome! Sadly here, installation seems a bit more complicated for the "average Joe" :) I guess like many others, I will have to wait for till ACE release a simple exe installer similar to ACE1. But looks great (from videos anyway!) :) -
High Command Icon change
CaptainBravo replied to Grimfist's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I 2nd that .. any woking example will be appreciated by all of us :) -
A.C.E. Advanced Combat Environment - Public Beta!
CaptainBravo replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Let me know ifyou find out his name or anyone else using the mod folder method. Thanks. -
A.C.E. Advanced Combat Environment - Public Beta!
CaptainBravo replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If someone is kind enough to share common mod folder method for installing this, it would be much appreciated. Looking at posts in this thread, there are many who are having "technical" diffuclty with the updater :confused: -
A.C.E. Advanced Combat Environment - Public Beta!
CaptainBravo replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hmm I have installed per instructions but I do not see any short cuts in my arma 2 folder ..:confused: -
A.C.E. Advanced Combat Environment - Public Beta!
CaptainBravo replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looks likeit is going to be as great if not greater than ACE1 in arma. I am having a bit of NooB issues with installing .. Can not be installed the usual way you install anyother mod? If not, can anyone post a NooB guide how to install this mod ? I have tried following the directions on youtube but I am a bit confused of what goes where. Thanks the hardwork. -
Player Versus Team using High Command...where?
CaptainBravo replied to Ebden's topic in ARMA 2 & OA - USER MISSIONS
Here you go: http://forums.bistudio.com/showthread.php?t=91550 -
Player Versus Team using High Command...where?
CaptainBravo replied to Ebden's topic in ARMA 2 & OA - USER MISSIONS
I have made a couple of missions that we play often in MP where a human high commander playes against a team of human coop players. I will post link later today. Cheers. Bravo -
First of all, GREAT mod! This should have been built in the game! As above post, I have noticed same issue, my team members firing and throwing grenades long after enemy has been terminated. It is like they are firing on ghosts .. Great mod though! A quick questions: Can it be used with sound mods?
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Any NooBs to Arma looking to play co-op (maybe PvP) ??
CaptainBravo replied to CaptainBravo's topic in ARMA 2 & OA - SQUADS AND FANPAGES
We are doing more PvP online in more realistic setting (assasinate,all out war, recon,, etc) If you are looking for fun (sometimes intense) PvP other than damnation and other generic ones we would love to hear from you. Next session is this Wed 8pm. -
Great script. Only question can you make the plane controllable? so you can move it around the map instead of being one shot?
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How To Remain in command after Respawn
CaptainBravo replied to Bobcat26's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Not lways Rexxenexx. There has been ocasions when a human squad leader respawns (group respawn) to lower ranking unit and AI assumes command. I am not sure why this happens or if this is a bug. In many cases it ruins a mission halfway. Is there a sure way to fix this? -
How To Remain in command after Respawn
CaptainBravo replied to Bobcat26's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How to you implement this for other squads led by human players? what would the other squad leaders be called? I assume first squad (host) is player .. ? Bobcat: hve a trigger and in condition ((!alive yourname) yourname is your player name Then in activation: group player selectLeader player Not tested but sould work ..