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Everything posted by CaptainBravo
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UPSMON - Urban Patrol Script Mon
CaptainBravo replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I second what manzilla said. The exmaple mission is bit unclear. Can you please explain what each marker does. And in last version are you still using fortify same way? But previous mission the AI was great. But this last one is a bit unclear .. -
Different Sound Volumes in Radio Trigger and Area activations
CaptainBravo replied to Variable's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for reporting back. I don't usualy use say command as I seem to have issues with it. But use playsound or playmusic. The only thing with playsound, everyone in mission will hear it regardless where they are on map. Say I believe only those nearby will hear it. -
Sand Script anyone??
CaptainBravo replied to CaptainBravo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks larsiano. I was not aware of that addon. I will test this weekend. I wonder if it works in MP? NIM weather has a good sand storm but sadly it does not work in MP. As AnimalMother92 said, I am looking for some dust around the player si it looks there is a storm. Not sue how simple of a script that is. But I have a pretty good quality desert wind script for desert mission. I just need the actual sand! :) -
Different Sound Volumes in Radio Trigger and Area activations
CaptainBravo replied to Variable's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Use Audacity 1.3 (Free) for sound editing. Very simple to use and you can adjust level of sound. -
Massive desync in a multiplayer mission for no apparent reason
CaptainBravo replied to galzohar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
is this hosted MP? If so it depends on your upload speed. I believe you need at least 50kb per player upload. -
Hey everyone, This a mission for those who fancy themselves as snipers. It is a TvT (2 Russian Snipers vs 2 American Snipers) set in Razoreniya Island. Reason for choosing Razoreniya Island: Very dense Realistic looking jungle which is excellent for camo snipers! Mission has a lot of custom sound effects to add realism and emersion ;) It has also rain script to make sure it is raining on all machones in MP! SNIPERS IN THE JUNGLE <object width="640" height="385"><param name="movie" value="http://www.youtube.com/watch?v=k51X5PJWcL4&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=k51X5PJWcL4&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> Addons Needed: This is an ACE2 mission so you need ACE2. Razoreniya Island http://www.armaholic.com/page.php?id=9811 (make sure you download the needed african trees on same page) NIM Dynamic Weather http://www.armaholic.com/page.php?id=7659 OPTIONAL ADDON (adds heavier denser rain which is perfect for amazon jungle setting): JTD Fat Rain http://www.armaholic.com/page.php?id=9354 Mission: Armaholic: http://www.armaholic.com/page.php?id=9990 FileFront: http://www.filefront.com/15899481/ACE2_Snipers.razoreniya.pbo Feel free to leave feed back. Hope you enjoy! Bravo
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This mission is MP so in SP the enemy AI will not move. It is meant to be played by at least 2 players on opposite sides. Loads of addons .. do you have addons reqired for this mission? Do you have ACE2? You need every addon listed by Nightrain in third post. As I said, we tested again in MP and it worked perfectly so I am not sure why you having issue. My guess is you are missing some addon. Addons: Links in third post by nightrain. Advanced Combat Environment 2 - Core Advanced Combat Environment 2 - eXtras Community Base addons Razoreniya Island African Foliage (make sure you have this one) NIM Dynamic Weather JTD Fat Rain (Optional for heavier denser rain)
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How to stop script ?
CaptainBravo replied to CaptainBravo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sickboy and Deadfast: Thank you very much for your help. Now I got script converted to sqf and works like a charm. Thanks again. -
Hey everyone, I have a script in loop and I want it to stop once ceertain conditions are met. Question: how (sorry NooB question) Script line: [] exec "Scripts\Stormy.sqs"; How do you stop it from runningvia trigger?
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Mando Missile ArmA for ArmA 2
CaptainBravo replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks Mandoble, that has fixed the error. :bounce3: Excellent mod by the way! -
Mando Missile ArmA for ArmA 2
CaptainBravo replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is my whole init.sqf : triggerone setVariable ["murk_spawn",false,false]; triggertwo setVariable ["murk_spawn",false,false]; triggerthree setVariable ["murk_spawn",false,false]; // Wait for Mando Missile addon initialization waitUntil {!isNil "mando_missile_init_done"}; waitUntil {mando_missile_init_done}; []spawn { while {!alive player} do { Sleep 1; }; []execVM"my_console_setup.sqf"; hint "Get in your HQ vehicle as driver and use the air support console.\n\nClick RC ON button to turn on reco and missile control cameras.\n\nBeware, enemy air activity over your position, use CAP missions to eliminate it ASAP."; // If tower1 is destroyed, comms will be lost []spawn { while {true} do { if (!alive tower1) then { mando_airsupport_nocomms = 1; }; Sleep 2; }; }; }; if (isServer) then { // 2 SAMs antimissile-capable for t1 [t1, 3, ["Air"], 12, 500, 3000, 12, [0,0,3], 360, 0, [west,sideEnemy], true, false, true, false, 85]exec"mando_missiles\units\attackers\mando_arma2.sqs"; }; // run the briefing file execVM "briefing.sqf"; nul = [m1,"jadam","","cbuap","cbuat",""] execVM "airSup\airSupInit.sqf"; if(true)exitWith{}; ace_sys_tracking_markers_enabled=false; ACE_NoStaminaEffects = false setviewdistance 3000; -
Mando Missile ArmA for ArmA 2
CaptainBravo replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have only added 2 MLRS which are used by GL4. Should I name these 2 units in init field somewhere? If I remove them the error is gone :confused: -
creating a defensive line
CaptainBravo replied to THEBLITZ6794's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Zues AI mod. Will make AI tougher. -
SP missions on Podagorsk?
CaptainBravo replied to old_painless's topic in ARMA 2 & OA - USER MISSIONS
I have a coop mission on Podagorsk that can be played SP. You will just have to team switch between commander and squad leader as it utilizes High Command. It is a large battle opertaion (company level). Will post later this weekend. Requirment: must be over 18 (you should not be playing arma if you are not!) as it have some AI cursing on battlefield! :) -
Mando Missile ArmA for ArmA 2
CaptainBravo replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Mandoble, Any idea how to fix this error: MANDO_MISSILEATTACKER.SQF NULLUNIT PROVIDED -
How to stop script ?
CaptainBravo replied to CaptainBravo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks sickboy, I will try when back. ---------- Post added at 06:03 PM ---------- Previous post was at 05:45 PM ---------- Unfortunatly the sqs does not like the sqf command as it CTD when I add: my_stormy_handle = [] execVM "Scripts\Stormy.sqf"; I am not sure how sqs different from sqf. I have a simple loop script in sqs: #loop playsound "Stormy" ~32 goto "loop" How can I change/convert it to sqf to avoid sqs? -
enemy artillery ?
CaptainBravo replied to CaptainBravo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey Manzilla, I will post example mission when back at comp at home along with new enemy artillery version I am using which has some newer features (cannot remember by who at the moment) ---------- Post added at 05:46 PM ---------- Previous post was at 05:21 PM ---------- OK Manzilla you are in luck. I have found both enemy artillery examples on an old USB. http://www.filefront.com/15938367/AI_Art.rar -
ShackTac Fireteam HUD (STHUD)
CaptainBravo replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think raising it to top of screen might be a good option so it does not clash with anything else and is out of the way. -
We have tested online heavily and works fine .. Have you played in SP or MP hosted or MP dedicated? Do you have ACE2 installed? Have you downloaded all needed addons (see above post by Nightrain) ? Is there an error msg with crash?
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Dynamic Sound AI - RUG DSAI officially converted for Arma 2!
CaptainBravo replied to Wolfrug's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Love rhis addon and a hot fix would be great which I am sure will be released once done :) -
EXCELLENT map! I agree with DMarkwick about the river issue but I think that is due to game not map. I wonder if there is a teleport scrip to move your troops to other side when they reach river? I will upload a mission specially designed for this map later this weekend. Please add more airports in next version :and keep p the good work!
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UPSMON - Urban Patrol Script Mon
CaptainBravo replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
combined with Zues AI will give better fighting inside city. -
DIH_RADIO release
CaptainBravo replied to dimitri_harkov's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That would be great. Issue with HC now is the AI squads under your command can egage enemy and lose half their squad and you would not even know about it! So it would be nice to have your system in HC where AI squad leaders report player commander. Keep up the good work. -
DIH_RADIO release
CaptainBravo replied to dimitri_harkov's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Will this work with AI lead squads under my command in High Command? That is one feature missing in HC. -
Mando Missile ArmA for ArmA 2
CaptainBravo replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks vengeance1, actually I do have 2 MLRS units that are used as artillery and part of GL4. I want to use them only as artillery with GL4. So how I do define them in mission? Thanks.