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Everything posted by CameronMcDonald
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A minor update released. Please see the first post.
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ArmA 3 : Resist
CameronMcDonald replied to Kydoimos's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
All over it like a fat boy on a donut. -
Hah, awesome! I'll change that for the next version - well spotted. Heh, OK - let's try again... please see the first post.
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Thanks for the feedback, mate. Interesting - I use TPW's mods in my SP set too, but keep civvies disabled, so that's a pretty valid point you've got there. I might add the variable that disables TPW's vehicle traffic in the mission's script spine for the next update, as I'm working on the assumption that the AAF's lockdown would probably limit civilian traffic too.
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Awesome, I was hoping that you'd put another one of these out! Also, Brainbug is asking that the mission .PBO be uploaded to another source, e.g. megaupload or Armaholic, so that it can be downloaded from another source than Steam Workshop.
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Sorry about that! Firstly, yes, I'd like to make at least a series of missions out of this. Secondly, after a long period of contemplation earlier this year, I decided not to enter the MANW contest. Part of this was due to real life pressures, but I also didn't want to burn out my editing enthusiasm.
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So desired but very disappointing game that you have ever played?
CameronMcDonald replied to MarutiaOrtia's topic in OFFTOPIC - Games & Gaming
Oh god yes, promote that man. The first one was awesome, the rest? Urgh. -
Thanks for playing, and commenting! @stlassen: @Brainbug: Sure! Please see the first post. @Wiki: Cheers once again for giving Drawdown a tilt. :)
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So desired but very disappointing game that you have ever played?
CameronMcDonald replied to MarutiaOrtia's topic in OFFTOPIC - Games & Gaming
Colonial Marines. How the hell can you possibly screw something that's been so damn wanted by the gaming community so damn badly? I blame consoles. -
A2 Island Lighting Fixes
CameronMcDonald replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent - keep up the hard work! -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
CameronMcDonald replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh, naturally - CBA on its own works just fine. :) It's definitely tied to something tpw's mods are doing. The music only cuts out when tpw_fall is active (I've tested it with and without the rest of the tpw components). Interesting new development - setting tpw_fall_delay to 20 in the userconfig solves the problem. 20 seconds in, the music doesn't cut out.- 5767 replies
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- single player
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MRT Accessory Functions
CameronMcDonald replied to da12thMonkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent idea! -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
CameronMcDonald replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
tpw, I'm having an issue where the music for my mission (which plays via script, called at initialisation) is silenced after about 9 seconds of game time. I'm not running anything but your addons and the latest version of CBA. Even more interesting is that this unwelcome music nuking only occurs when tpw_fall is active, looks like it might tie in with the init of the fall component (which I had set to 10 seconds in the userconfig). Does this component affect or play music in any way?- 5767 replies
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A2 Island Lighting Fixes
CameronMcDonald replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cool, thanks for the reply. -
A2 Island Lighting Fixes
CameronMcDonald replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately, it would appear that this addon nukes the dynamic clouds from the skies of every terrain (excepting the two ACR ones, oddly enough - were these covered in the addon, as I imagine they should have the same lighting and skies as Chernarus?). I'm a big fan of the lighting changes, but is it at all possible to have them and the new clouds? -
A2 Island Lighting Fixes
CameronMcDonald replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks good! -
:clap:
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
CameronMcDonald replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nah mate, I haven't checked it as of yet - I just had the idea before. If you've already tied it in with setFatigue, then that's so much the better. Thanks for the update!- 5767 replies
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A script error appeared during the mission: Occurs right after the reorg on the first contact.
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A good mission, simple but enjoyable. Weather choice is ideal - there were a couple of occasions where, if the troops had been moving at patrol pace, I could've closed my eyes and relived some training. A small tip re: RATEL - grid references are always transmitted twice, e.g. "grid 123 456, I say again, 123, 456". Makes it a bit easier for the poor sig on the other end to copy them down.
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
CameronMcDonald replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Another suggestion, tpw - tying the foggy breath feature to fatigue? Likely to be possible with the new features. I did this (poorly) back in A2 with a foggy breath script and ACE. :)- 5767 replies
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Something to consider for the next update, mate - 40mm grenades that fail to arm (i.e. don't fly the required distance) still spawn shrapnel upon being deleted from the engine. This might be reasonable for some grenades, as a self-destruct exists in some families (VOG25?), but is a nasty surprise for the most part.
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Same same.
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Single Player And Multiplayer Begin To Merge
CameronMcDonald replied to MarutiaOrtia's topic in OFFTOPIC - Games & Gaming
As long as I can shut them out of my game at will, I don't mind.