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CameronMcDonald

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Everything posted by CameronMcDonald

  1. CameronMcDonald

    CMcD SP Missions

    A minor update released. Please see the first post.
  2. All over it like a fat boy on a donut.
  3. CameronMcDonald

    CMcD SP Missions

    Hah, awesome! I'll change that for the next version - well spotted. Heh, OK - let's try again... please see the first post.
  4. CameronMcDonald

    CMcD SP Missions

    Thanks for the feedback, mate. Interesting - I use TPW's mods in my SP set too, but keep civvies disabled, so that's a pretty valid point you've got there. I might add the variable that disables TPW's vehicle traffic in the mission's script spine for the next update, as I'm working on the assumption that the AAF's lockdown would probably limit civilian traffic too.
  5. CameronMcDonald

    Soviet "Hail"

    Awesome, I was hoping that you'd put another one of these out! Also, Brainbug is asking that the mission .PBO be uploaded to another source, e.g. megaupload or Armaholic, so that it can be downloaded from another source than Steam Workshop.
  6. CameronMcDonald

    CMcD SP Missions

    Sorry about that! Firstly, yes, I'd like to make at least a series of missions out of this. Secondly, after a long period of contemplation earlier this year, I decided not to enter the MANW contest. Part of this was due to real life pressures, but I also didn't want to burn out my editing enthusiasm.
  7. Oh god yes, promote that man. The first one was awesome, the rest? Urgh.
  8. CameronMcDonald

    CMcD SP Missions

    Thanks for playing, and commenting! @stlassen: @Brainbug: Sure! Please see the first post. @Wiki: Cheers once again for giving Drawdown a tilt. :)
  9. Colonial Marines. How the hell can you possibly screw something that's been so damn wanted by the gaming community so damn badly? I blame consoles.
  10. CameronMcDonald

    A2 Island Lighting Fixes

    Excellent - keep up the hard work!
  11. Oh, naturally - CBA on its own works just fine. :) It's definitely tied to something tpw's mods are doing. The music only cuts out when tpw_fall is active (I've tested it with and without the rest of the tpw components). Interesting new development - setting tpw_fall_delay to 20 in the userconfig solves the problem. 20 seconds in, the music doesn't cut out.
  12. CameronMcDonald

    MRT Accessory Functions

    Excellent idea!
  13. tpw, I'm having an issue where the music for my mission (which plays via script, called at initialisation) is silenced after about 9 seconds of game time. I'm not running anything but your addons and the latest version of CBA. Even more interesting is that this unwelcome music nuking only occurs when tpw_fall is active, looks like it might tie in with the init of the fall component (which I had set to 10 seconds in the userconfig). Does this component affect or play music in any way?
  14. CameronMcDonald

    A2 Island Lighting Fixes

    Cool, thanks for the reply.
  15. CameronMcDonald

    A2 Island Lighting Fixes

    Unfortunately, it would appear that this addon nukes the dynamic clouds from the skies of every terrain (excepting the two ACR ones, oddly enough - were these covered in the addon, as I imagine they should have the same lighting and skies as Chernarus?). I'm a big fan of the lighting changes, but is it at all possible to have them and the new clouds?
  16. CameronMcDonald

    A2 Island Lighting Fixes

    Looks good!
  17. CameronMcDonald

    The 18 Most Suppressed Inventions Ever

    :clap:
  18. Nah mate, I haven't checked it as of yet - I just had the idea before. If you've already tied it in with setFatigue, then that's so much the better. Thanks for the update!
  19. CameronMcDonald

    Soviet Nemesis

    A script error appeared during the mission: Occurs right after the reorg on the first contact.
  20. CameronMcDonald

    Soviet Nemesis

    A good mission, simple but enjoyable. Weather choice is ideal - there were a couple of occasions where, if the troops had been moving at patrol pace, I could've closed my eyes and relived some training. A small tip re: RATEL - grid references are always transmitted twice, e.g. "grid 123 456, I say again, 123, 456". Makes it a bit easier for the poor sig on the other end to copy them down.
  21. Another suggestion, tpw - tying the foggy breath feature to fatigue? Likely to be possible with the new features. I did this (poorly) back in A2 with a foggy breath script and ACE. :)
  22. CameronMcDonald

    TMR Modular Realism

    Something to consider for the next update, mate - 40mm grenades that fail to arm (i.e. don't fly the required distance) still spawn shrapnel upon being deleted from the engine. This might be reasonable for some grenades, as a self-destruct exists in some families (VOG25?), but is a nasty surprise for the most part.
  23. CameronMcDonald

    TMR Modular Realism

    Same same.
  24. CameronMcDonald

    Ukraine General

    Ye old OSINT:
  25. CameronMcDonald

    Single Player And Multiplayer Begin To Merge

    As long as I can shut them out of my game at will, I don't mind.
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