Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Chris Young

Member
  • Content Count

    108
  • Joined

  • Last visited

  • Medals

Everything posted by Chris Young

  1. Chris Young

    Texturing

    Look for FAB's OFP tutorials on Google, you should be able to find some interesting stuff.
  2. Chris Young

    UV Editor?

    Ok no problem, I'll wait.
  3. Chris Young

    UV Editor?

    Up ! Any news ?
  4. Chris Young

    UV Editor?

    Ok thanks, then I will wait for Messiah to describe his method.
  5. Chris Young

    Sign your mods, people

    Jerry Hopper has made a very good video tutorial about DSSignFile. It is available on ArmedAssault.eu : http://www.armedassault.eu/Tutorials/Dssignfile-Howto-video.html
  6. Chris Young

    luger

    Yep, 1 unit in o2 is 1 meter ingame. If you want to resize your model presse Ctrl + A (Select All) and then go to Points/Transform 3D/Scale and choose a scaling value (the same on all three axis to keep aspect ratio).
  7. Chris Young

    O2/BULLDOZER PROBLEMS

    What is your Oxygen version ? RC2 or RC3 ?
  8. Chris Young

    Comprehensive tutorial

    Or to put the old DLLs in the new folder, but it's better to download the new version I think.
  9. Chris Young

    Comprehensive tutorial

    It is possible to texture from a paa but it needs a little trick if you are using the old version of Oxygen 2 (the RC2 I think). This little bug should be corrected in the latest version included in the BI Tool Pack RC 3.
  10. Chris Young

    WIP: stuff you are working on!

    Mine is atm a L-39C (trainer version). I think I'll make it a L-39ZO with ground attack capabilities.
  11. Chris Young

    OFrP WIP

    No news at the moment but the work is going on.
  12. Chris Young

    WIP: stuff you are working on!

    I was wondering if I was able to model a whole plane in only one day... Well, that's the result : About 8 hours work, it still lacks the landing gear and the interior, but I think I'll finish it later.
  13. Chris Young

    WIP: stuff you are working on!

    Seems it lacks polishing.
  14. Chris Young

    UV Editor?

    Hello, There were already some discussions about UV Editor. Some beginnings of answers were found : http://www.flashpoint1985.com/cgi-bin....t=68008 http://www.flashpoint1985.com/cgi-bin....t=67134 I began writing a small tutorial to show what I found, but it's trial and error so I don't know if I was searching in the right direction : http://www.young.cliranet.com/tutoriaux/UV_Editor_Tutorial.pdf Messiah, could you say if your method is quite like mine or if I was totally misunderstanding the stuff ? Regards, Chris.
  15. Chris Young

    WIP: stuff you are working on!

    A Smith & Wesson 686 I'm currently working on for Operation Frenchpoint :
  16. Chris Young

    New UV

    I took a little too much time to pay the server, now it's done, the tutorial is up again.
  17. Chris Young

    New UV

    Yes, I'm working on the part which uses the Unwrap function to unwrap more complex structures like cylinders. But I've not much time at the moment, I'm moving to south France tomorrow so I've some luggage to prepare. Â
  18. Chris Young

    New UV

    I've written a small PDF tutorial here : http://www.young.cliranet.com/tutoriaux/UV_Editor_Tutorial.pdf It's only the basics because I don't know much more than that. I hope it can help and it would be great if I could have some feedback on this tutorials (things to add, corrections, ...).
  19. Chris Young

    Thank You BIS for the TOOLS!

    At the previous page there was someone asking what was extruding. After the theorical answers, I wanted to post one practical example. This is the place at the rear of my aircraft where the arresting hook is stored during the flight : Before, it is smooth : http://www.young.cliranet.com/cyp/images/arma/extrude1.jpg After, there is a cavity for the hook to be stored in : (I didn't make the hook yet) http://www.young.cliranet.com/cyp/images/arma/extrude2.jpg All this is done just by pressing G (extrude), and deplacing the faces created. Much more practical than copying the points and making the faces by hand like before...
  20. Chris Young

    WIP: stuff you are working on!

    Pure curiosity : how many faces for this beautiful wheel ?
  21. Chris Young

    DXDLL

    Dxdll won't work with ArmA I think, the graphic engine has changed too much between the two games.
  22. Chris Young

    .paa/.pac recognition

    For example, change the path in your options to an other one that won't work, click ok, and go again in the options to set the good path back. Then restart O2.
  23. Chris Young

    .paa/.pac recognition

    my issues? TGA conversion fails. TGA gets displayed in editor. PAA doesnt get loaded in o2. i give up. Hi Jerry, The solution to your problem has been described here : http://www.flashpoint1985.com/cgi-bin....2;st=15 In fact you just need to add the old DLLs from Oxygen Light in you O2 PE folder and refresh the DLL folder in your options. It worked for me.
  24. Chris Young

    Textures path problem

    All works fine for me now, thanks a lot everybody.
×