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cervantes

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Everything posted by cervantes

  1. cervantes

    size: tex/ not an array

    yeeees i have found i have just delete wounds lines and its ok
  2. cervantes

    size: tex/ not an array

    thx man for you intervention i have test this and i have always this error my config has on cpp #define OPFOR 0 #define BLUFOR 1 #define independant 2 #define Civilian 3 class CfgPatches { class ANN_Press { units[] = {}; weapons[] = {}; requiredVersion = 0.100000; requiredAddons[] = {}; }; }; class CfgVehicleClasses { class ANN_Press { displayName = "ANN_Press"; }; }; class CfgVehicles { /*extern*/ class SoldierWB; class PR_FieldReporter_1: SoldierWB { side=3; moves = "CfgMovesMaleSdr"; model = "\ca\characters\civil_pressmanik"; weapons[] = {"Throw", "Put"}; magazines[] = {}; vehicleClass = "ANN_Press"; displayName = "ANN FieldReporter_1"; class Wounds { tex = {X,Y,Z}; mat = {"ca\characters\data\civil_1_tshirt_shorts_klapky_hhl.rvmat", "ca\characters\data\pressmanik_hhl_wound1.rvmat", "ca\characters\data\pressmanik_hhl_wound2.rvmat", "ca\characters\data\pressmanik.rvmat", "ca\characters\data\pressmanik_wound1.rvmat", "ca\characters\data\pressmanik_wound2.rvmat"}; }; }; class PR_FieldReporter_2: PR_FieldReporter_1 { woman = true; model = "\ca\characters\MarianQuandt"; displayName = "MarianQuandt"; class Wounds { tex = {X,Y,Z}; mat = {"ca\characters\data\civil_1_tshirt_shorts_klapky_hhl.rvmat", "ca\characters\data\pressmanik_hhl_wound1.rvmat", "ca\characters\data\pressmanik_hhl_wound2.rvmat", "ca\characters\data\pressmanik.rvmat", "ca\characters\data\pressmanik_wound1.rvmat", "ca\characters\data\pressmanik_wound2.rvmat"}; }; }; class PR_FieldReporter_3: PR_FieldReporter_1 { model = "\ca\characters\civil_tvreport"; displayName = "ANN FieldTVReporter"; class Wounds { tex = {X,Y,Z}; mat = {"ca\characters\data\hhl_tvreport.rvmat", "ca\characters\data\hhl_tvreport_wound1.rvmat", "ca\characters\data\hhl_tvreport_wound2.rvmat", "ca\characters\data\tvreport.rvmat", "ca\characters\data\tvreport_wound1.rvmat", "ca\characters\data\tvreport_wound2.rvmat"}; }; }; class PR_FieldReporter_4: PR_FieldReporter_1 { woman = true; model = "\ca\characters\MarianQuandt02"; displayName = "MarianQuandt02"; class Wounds { tex = {X,Y,Z}; mat = {"ca\characters\data\civil_1_tshirt_shorts_klapky_hhl.rvmat", "ca\characters\data\pressmanik_hhl_wound1.rvmat", "ca\characters\data\pressmanik_hhl_wound2.rvmat", "ca\characters\data\pressmanik.rvmat", "ca\characters\data\pressmanik_wound1.rvmat", "ca\characters\data\pressmanik_wound2.rvmat"}; }; }; class PR_FieldReporter_5: PR_FieldReporter_1 { woman = true; model = "\ca\characters\MarianQuandt03"; displayName = "MarianQuandt03"; class Wounds { tex = {X,Y,Z}; mat = {"ca\characters\data\civil_1_tshirt_shorts_klapky_hhl.rvmat", "ca\characters\data\pressmanik_hhl_wound1.rvmat", "ca\characters\data\pressmanik_hhl_wound2.rvmat", "ca\characters\data\pressmanik.rvmat", "ca\characters\data\pressmanik_wound1.rvmat", "ca\characters\data\pressmanik_wound2.rvmat"}; }; }; class PR_FieldReporter_6: PR_FieldReporter_1 { woman = true; model = "\ca\characters\MarianQuandt04"; displayName = "MarianQuandt04"; class Wounds { tex = {X,Y,Z}; mat = {"ca\characters\data\civil_1_tshirt_shorts_klapky_hhl.rvmat", "ca\characters\data\pressmanik_hhl_wound1.rvmat", "ca\characters\data\pressmanik_hhl_wound2.rvmat", "ca\characters\data\pressmanik.rvmat", "ca\characters\data\pressmanik_wound1.rvmat", "ca\characters\data\pressmanik_wound2.rvmat"}; }; }; its good no?
  3. cervantes

    Zmod (Crappy Zombie Mod)

    hi all im cervantes and i works a zombie mod with a farmland team and i have test this zombies addons on arma its a very good begin and i want help you for enhanced a zombies. after  more tools and more test this pbo has not extractable, because you directories (you zombies files scripts and config) has created with cpbo of kegetys a probléme with this tool its after create a pbo this pbo has not extractable after with others tools. its possible you add one link with a files not encoded in pbo but in rar or zip  or make it with make pbo please?
  4. ok thx man i understand a model have d'ont animation but whats a solution for create a reporter news on the tv?
  5. hi all i have begin one config cpp for add a woman reporter marian on civilian side for create a news intro but i have one error some input after endoffile my config has #define TCivilian 3 class CfgPatches { class reporters { units = {"reporter"}; weapons = {}; requiredVersion = 0.100000; requiredAddons = {"CAData", "CAWeapons", "CAWeapons3", "CAweapons3_aks74pso"}; }; }; class CfgModels { class Default {}; class Man: Default{}; class reporter: Man { sections[]={}; sectionsInherit=""; }; }; class CfgCoreData { footStepL = "ca\characters\stopa_L.p3d"; footStepR = "ca\characters\stopa_P.p3d"; slopBlood = "ca\characters\krvava_skvrna.p3d"; }; }; class CfgVehicles { /*extern*/ class Land; /*extern*/ class civilian; /*extern*/ class Man; class Man: Land { /*extern*/ class ViewPilot; }; class MarianQuandt: Civilian { scope = 1; armor = 20000; displayName = "$STR_DN_MARIANQUANDT"; model = "\ca\characters\MarianQuandt"; triggerAnim = ""; class HeadLimits: HeadLimits { initAngleX = 0; minAngleX = 0; maxAngleX = 0; initAngleY = 0; minAngleY = 0; maxAngleY = 0; }; class ViewPilot: ViewPilot { initFov = 0.950000; minFov = 0.400000; maxFov = 0.950000; initAngleX = 0; minAngleX = 0; maxAngleX = 0; initAngleY = 0; minAngleY = 0; maxAngleY = 0; }; }; class MarianQuandt02: MarianQuandt { scope = 1; displayName = "$STR_DN_MARIANQUANDT"; model = "\ca\characters\MarianQuandt02"; }; class MarianQuandt03: MarianQuandt { scope = 1; displayName = "$STR_DN_MARIANQUANDT"; model = "\ca\characters\MarianQuandt03"; }; class MarianQuandt04: MarianQuandt { scope = 1; displayName = "$STR_DN_MARIANQUANDT"; model = "\ca\characters\MarianQuandt04"; }; class FieldReporter: Civilian { scope = 1; displayName = ""; model = "\ca\characters\civil_pressmanik"; class Wounds { tex = {}; mat = {"ca\characters\data\civil_1_tshirt_shorts_klapky_hhl.rvmat", "ca\characters\data\pressmanik_hhl_wound1.rvmat", "ca\characters\data\pressmanik_hhl_wound2.rvmat", "ca\characters\data\pressmanik.rvmat", "ca\characters\data\pressmanik_wound1.rvmat", "ca\characters\data\pressmanik_wound2.rvmat"}; }; }; class CfgNonAIVehicles { /*extern*/ class ProxyFlag; class ProxyFlag_Vojak: ProxyFlag { model = "\ca\characters\flag_vojak"; }; class ProxyWeapon { }; class ProxyM16A2: ProxyWeapon { }; /*extern*/ class ProxyCommander; class ProxyCommanderOut: ProxyCommander { }; /*extern*/ class ProxyDriver; class ProxyDriverOut: ProxyDriver { }; /*extern*/ class ProxyGunner; class ProxyGunner01: ProxyGunner { }; class ProxyGunner02: ProxyGunner { }; class ProxyGunnerOut: ProxyGunner { }; /*extern*/ class ProxyCargo; class ProxyCargo01: ProxyCargo { }; class ProxyCargo02: ProxyCargo { }; class ProxyCargo03: ProxyCargo { }; class ProxyCargo04: ProxyCargo { }; class ProxyBasicSittingCommander: ProxyCommander { }; class ProxyBasicSittingDriver: ProxyDriver { }; class ProxyBasicSittingGunner: ProxyGunner { }; class ProxyBasicSittingCargo: ProxyCargo { }; class ProxyBasicStandingCommander: ProxyCommander { }; class ProxyBasicStandingDriver: ProxyDriver { }; class ProxyBasicStandingGunner: ProxyGunner { }; class ProxyBasicStandingCargo: ProxyCargo { }; }; where has a error?
  6. cervantes

    P3D vehicle and MG

    hi all i make my first addons ,one armored bus. i have add one m60 gun but when i getin in gunner my m60 and me float around a bus why?
  7. cervantes

    P3D vehicle and MG

    yes i have read this tutorial and a mg has d'ont exemple on site but i have fix my probléme its just change a name selection of gun and turet axis on my cpp thanks for read man
  8. cervantes

    Operation Farmland Mod

    when a all members to farmland team approved and add this and when a FML zombies pack has finiched.
  9. cervantes

    Operation Farmland Mod

    i have add more and more things . i have add a y2k3FX for an exploding zombies bodies and add all animation by sqf script file for a sync animations of zombies and target. i have add a blood effect script when target dead and facedir script for a nice effect when animations playing. a random face script for future p3d zombies model and one zombies dog script i wait a last dog animations for add this. i have add a random sound say by a femal zombies and male zombies. and now a zombies attack a first target encountered if a target has proximity of zombies and zombies say a sound when he attack a target. a zombies use two hit combo for attack a target and this combo has breakable, when a zombies attack a player use an animation and backward if you dont move after this animation you has killed by a second hit if you move you break a combo and survive to attack . a movezombies.sqs now check if target has an ia or a player and if a target has an ia a very nice effect attack systéme begin for a intro movie or other. and if target has a player a sync has nice but do not use a facedir script for eazly player escape and break combo. or if you play a zombies on mp mission exemple nbc vs zombies all IA zombies on team use a facedir script for a face to face animation with a target and if a zombies has a player he dont use a facedir script its you you place face to face with you target. if you want now its possible a create a trap with a building ,you place one baricade for protect a building door and add a baricades on gbltarget a zombies attack a baricades and when baricades has not alive a zombies enter in building and attack a target in building i have create this for my romero mp mission pack for the night of the living dead chapter;)
  10. cervantes

    Operation Farmland Mod

    yessss its this i have tested you code sample its a good code sample. you have understand my probléme thank you very mutch to you man and scuse me for my bad english im french its now ok the rc5 has finiched.
  11. cervantes

    Operation Farmland Mod

    ok thanks man i understand i need a script editor for replace  a sqs function by a sqf thanks for you help for create its good idea. i have understand for use this but a commande line has to hard
  12. cervantes

    Operation Farmland Mod

    hi all i have a good news. for a fml beta i have rework a rc4 zombies script .its now a very nice zombies systéme i have just a little probléme for a target and i need to help scott lol. a zombies attack human count type in first gbl targets, and after only human countype has dead a zombies attack an other count type tank,air,buliding and other count type target for a realistic zombies i want a zombies attack a target if a target has proximity to zombies. after a long works on script i have see a probléme its a fintarget.sqf and targetscore.sqf i need a modifiate for this but i dont understand this sqf script thanks for read and i wait you lights
  13. cervantes

    FOR WH40K fan

    hi all whats you problem exatly for a weapon tau? its a muzzle flash?
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