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csj

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Everything posted by csj

  1. @RKSL-Rock - just using what BIS have given us, no claims to fame from me. Scripting is not my pleasure. Why recreate the wheel when this works fine. You can still controll all gunners on board if you are TL. I'll will need a script to jump from gun to gun whislt in game, well it would help.
  2. Bugger, the PR guy has gone AWOL again. Actually we are fairly busy converting etcetera, etcetera but as soon as we have something to report we'll keep you informed "I sh!t you not!" :D
  3. csj

    The Unsung Release 1 (Alpha)

    lol - My old OFP models had all the extras but the ArmA vers. will stay as is, maybe in A2.
  4. csj

    RopeWalk

    @Manzilla - Yes that sounds like a good plan. I use to play an old DOS game (long before graphics) which was simular to what you just described. This is one of the avenues, there are several, I would like to head down with this mod if possible maybe more single player ?. Starting with a small ship buying the guns and hiring the crew. Trading in goods from port to port whilst fighting off pirates and unfriendly ships from other countries. Doing some side missions for your King/Queen or other to increase your wealth... it goes on. The nearest graphic game I know of along simular lines would be High Seas Trader.
  5. csj

    RopeWalk

    No worries, the names do change from site to site but as long as the set order is correct, thanks.
  6. csj

    RopeWalk

    Hey makes sense to me, thanks andersson. My tinker only had 1 sail that I remember. So for example order of sail from woe to go on say the fourthRate - Main Sail and Fore Sail maybe with Spanker and Sprit next Mizzen, Main Top Sail and Gallant last Fore Royal and Main Royal hoes that sound.
  7. Gar! small merchant ships leaving on big adventure - one hopes Arg!
  8. csj

    RopeWalk

    Thanks all for kind comments. @ andersson and anyone else that has factual and helpful info on this topic, say 18th century era, then please state it along with links. I know sfa re this and all good info is welcome. My actual sailing experience - Late 70's I did some sailing amongst the Riau's in a 11ft dingy, I was the pax, and I can assure you that my enthusiasm for sailing had sunk to the bottom of the sea after 6 hours in that boat. Having said that - I do love the majestic Tall Ships, gotta love 'em. Atm I have gathered around 10 good web sites that I scrounge for details and ideas. Ships, cannons, Naval and pirates etc. Pirate's Cove has lots of good info and interesting data. Models atm as featured in video Yawl (ships boat) can mount a swivel gun Small Merchant ship (modelled on the Bounty) 6x4 pounders and swivel guns all main deck , I added extra 2 fwd. Fourth Rate (modelled on several but mainly the Priediestinacja) 26 x 32 pounders lower deck 24 x 24 pounders main deck swivel guns and 24 pound carronades on upper deck but have to add some more. There is another 5 ships inbetween these that I have plans for and a few more on either end of the scale, all with matching armament, speed and maneuverability. gun models - 32, 24, 12 and 4 pound cannans 24 pounder carronade swivel gun Atm, gun doors open when an enemy ship is spotted within 1 km and cannons are moved fwd to firing positions. When threat has gone, cannons are moved back and doors shut. Once a ship reaches critical damage it will either -nail it's colours (flag) to the pole and fight on untill sunk. When any surviving crew will abandon ship, as seen in video. -lower it's colours and surrender. Sails work on speed of the ship - I do not like this setup but it will do for now. I have a sail damage system setup but due to problems with setTexture it was not incuded in vid. --- thanks to Marko112 for posting at Armed Assault
  9. csj

    The Unsung Release 1 (Alpha)

    OH6 - OH6a and AH1g addon released pic by Warrior Xâ„¢ pics by Warrior Xâ„¢ temp download site oh6.rar 22mb (AH1g included) note: AH1g model inner cockpit detail is not 100% finished.
  10. I had very simular to this - Every worked fine then 2 days later buldozer would have trouble opening and then finally O2pe would fup. My fix was total remove O2 and P3D viewer (buldozer) new and old. Reinstall the new. I have not had a problem since.
  11. I expirenced simular but mainly on the smaller slower aircraft but no problems with take off. As for a fix, I have none yet. Maybe one day when we get some vehicle sample mlods we may find the answer.
  12. use a trigger or addaction whatever suits to activate sqs when need [C130]exec "GoFaster.sqs"
  13. csj

    How to change glossy

    I believe the gloss or shine you talk of is controlled through the 'specular' and 'specular power' setting in the .rvmat of the texture used.
  14. csj

    The Unsung Release 1 (Alpha)

    Cessna L19 - Observation Aircraft. Crew - Pilot and 1 Pax DOWNLOAD O1-Birddog UNSUNG Mod thanks to armedassault.info Armaholic mirror: Cessna L19 - Observation Aircraft Required addons Unsung Vietnam War Mod
  15. csj

    chopper config

    grab a depbo or extract pbo tool in your Bohemia Interactive\ArmA 2\AddOns folder you will find air air2 and air3. Extract Air2, it should contain most info you need on heli's to get you started and learning.
  16. csj

    The Unsung Release 1 (Alpha)

    It is in the works Old Bear, consider the picture an A2 WIP photo. Also thankyou for mirror. A lot of people are still using Arma so we would like to tie up as many loose ends there as possible but at the same time we are moving the mod across to A2
  17. csj

    The Unsung Release 1 (Alpha)

    UNSUNG MOD new release for ArmA - C123 Provider addon. C123 Fairchild Provider B & K models to keep the troops supplied. K model has the J85 Jet Thrust Engines - these can be fired up during takeoff, via the Action Menu. DOWNLOAD - C123 Provider (v 1.0) - [12 MB] Needed addons : Unsung Vietnam War Mod (v RC1 Alpha)
  18. csj

    List of open buildings?

    Thanks for headsup on the library. Can zoom in pics - cool. If you look in the cfg or the p3d names a lot of buildings names will end with _in or _open. I guess that would mean you can get in them, not tested this.
  19. thanks Ace, sorry already sorted. I always go by Bis standards, their work makes for a good reference point. ;) safest ususally. The outerterrain is made that's great. It's a little flat and boring but it's a start. Better than nothing. I was hoping it would kind of follow the original map terrain roughly. Now this one I can not figure Bis Map - everything flows along as you would expect.............My map there is a dead zone, you can see the stretch in the pic. Any ideas on what is not right here ?? [edit] Maybe easier to see here..
  20. Yeah, Waterman thanks, I saw that as well in the chen' cfg. enableTerrainSynth = 0; disabled enableTerrainSynth = 1; enabled My next question is making the 'nopx.paa. I had a go and got a really weird visual effect like the ground was crawling.
  21. csj

    manhattens base

    It was probably built using a sqs or sqf at the start of mission. Extract the mission pbo and have a look around in there.
  22. mmm - ok. Guess it must be a cfg error then.
  23. csj

    Building GEO issues.....

    Sounds like it. If you can not walk through the building then your geo lod sounds ok. I believe it is best to create sep fire, view and geo lods. Sometimes these are not necessarily the same.
  24. csj

    Changing environment due to pollution

    Food for thought Piri Reis Map - think about it
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