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csj

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Everything posted by csj

  1. Myke, all aircraft are set default true and choppers are set false in Bin\cfgvehicles. So choppers with retractable gear would have to redifine gearretracting as true.
  2. Yup, seems I will set it up the old OFP way or not worry about it at all. Thanks for replies
  3. I have set up hitpoints on a plane and when the aircraft is hit I can get the then amount of damage applied to a particular hitpoint at that moment but How can I get the collective damaged value of that particular hitpoint? I have played around with getDammage but I either get the total damage of the aircraft or an error saying object required.
  4. thanks, I shall do that. I just thought since the game was doing that process anyway that there was a command to retrieve it from there.
  5. 1. In the buildings geo lod open the Named Property window and create a new property (right click) - placement and set its value to verticle. 2. If you are referring to v3 the height of an object can be adjusted by dbl click object and use the elevation setting in the object properties.
  6. Double click on the border/frame of the box so it is highlighted resize to suit and then single click back into place.
  7. Even before the new patch I always had a massive fps loss when crossing the coast. I believe it's the animated texture of the beach foam and not so much the water. Once you get away from the coast the fps picks up alittle. Chernarus runs atleast 10 to 15 fps quicker than Utes until I cross the coast.
  8. csj

    uh1y has vanished in 1.05

    Yup, same here no missing heli's. The UH1y was always configged in air2.pbo.
  9. Thankyou very much - that worked. Which tool did you use to view in olod ?
  10. I have the wreck working to a point but when the wreck model appears it duckdives and just leaves the tail pointing up fom the ground. I have land contact lod, geo lod the usual. Any ideas how to rectify?
  11. thanks, So what am I not doing ? Shadow lods are constructed the same. Face counts etc. Models in game throw a clean crisp shadow but not on themselves. ----- I have found the problem. Shadow worked fine using .pac so I resaved the .paa and now shadow cast on model.
  12. All models I have brought over from Arma to Arma2 can cast shadows on themselves. Yet none of the models I have constructed soley with the A2 O2 tool can. I can not figure out why they don't or how to get them working. Has the shadow method changed?
  13. How do we generate the random land outside of Map area as seen on the Chernarus map?
  14. The extended land works fine but I have no answer for the stretched terra.
  15. Basically the hit sounds are too faint, you have to stand up close to hear them. When aircraft is hit by large or small cal. I just get a quiet tink tink noise. The fuselage uses BISurf hit metalplate, I have tried all metal variants with this, iron etc. No difference in volume just tink tink. :mad: I tired adding to the bulletBase in my cfg, using the bis sound but amplified. No change. :mad: These numbers ,1, 1, 900}; I have changed rearranged etc and nothing made didley squat difference. :mad: Any ideas how to fix ?
  16. Solved thanks to outside help. by changing soundMetalPlate12[] = {"CSJ_P38\hits\hit_metalplate_06", 1, 1, 900}; " " " " hitMetalplate[] = {"soundMetalPlate1", 0.10, ...etc etc to soundVehiclePlate12[] = {"CSJ_P38\hits\hit_metalplate_06", 1, 1, 900}; " " " " hitVehicleplate[] = {"soundVehiclePlate1", 0.10, ...etc etc Why it made a difference I do not know but it worked so thanks to outside helper.
  17. woops - mu Fup. Anything over 3 lines of txt just looks all squiggles and swirls to me. Just the cfg here in a spoiler would do for the moment.
  18. "all though the only way you could get it to work was to spawn it Empty, with out a pilot becuase it would crash to desk top if you spawned it with a pilot," this means you either do not have a view-pilot lod or it has an error in it.
  19. csj

    Aircraft Units of measure?

    ditto - I found the same All my aircraft now have two needles working. Nothing released in ArmA2 yet but my C123 in ArmA shows both needles.
  20. B-29 ? ...and yeah I think we have had enough advertising for mighty eight. thanks
  21. Actually UNN, I was thinking of the ATCs recently, they are on the todo list. Another problem so far is I can not shake the shadow of unit in attached, I have "castGunnerShadow = false;" in both plane and attached cfg. It is not a major issue. Working on the player swapping position with gunner now. @RKSL-Rock and to all I guess. I have a slight visual reading/ writing problem these days. I can read a sentence 3 times and read it 3 different ways, makes learning code a bitch but you do what you can. So if my replies seem odd or rude it is not intended as such - generally.;)
  22. - ArmA, sorry I thought we were talking A2, silly me. Maybe. - Yes, attachTo command, thought I said that but looking back I see I did not - sorry. Works good for me so far and has done for a while. Holds position fairly nicely. I can not think of any problems with it other then the in vehicle viewing problem. ie cargoView, pilotview etc where the attached object will appear outside of the vehicle. Same thing when using proxies.
  23. hmmm, last time I promised something was over 25 years ago and I have stuck to it. (...and yes you get less for murder.) I said I have nearly completed it, which is true. It may be included in Unsung's first ArmA 2 release if I get inspired that way.
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