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csj

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Everything posted by csj

  1. csj

    La Samula & Syr Darain

    with QG I am getting ctd La_Samula and Syr_Darain but Gardinasisland works ok. missing vysilac_chodba and kamenolom_hronmada err's even intro ctd's -------- Sorry my bad My copy of QG did not load correctly but now I have all the files sorted the island work well. Good addon
  2. Ok I just purchased QG. Ques re 1st mission. At the very very start when team is inserted. The boat comes to within 23 meters of the shore then turns around and drifts back out to see another 20 or so meters. All this time I am trying frantically to get my team to eject - disembark kill the driver or anything but I have no control of anyone including my own character at this point. The boat slows and we are all automatically ejected so we make our way toward the beach but guess F&^$*&*#% what - all our gear is dumped because we are sooooo far out swimming. WTF is going on. Why cant we land the craft on the beach and just step out? How can we blow up tanks with a pistol ? this is all that anyone has by the time they reach the beach. I have restarted the 1st mission a dozen times and the same thing happens -------- finally made it to the beach with the boat after rebooting and restarting. One of those little hickups I guess
  3. csj

    HWM Addon Pack v2.0

    Before you change anything please check and you should find that a) your main blades are correct but do turn the wrong way b) you tail rotor blades do face the wrong way and do turn the wrong way. The black and white sketch is of a 205A model which is correct. Regardless of which side of the tail your tail rotor is it should turn counterclockwise as the main rotor does.
  4. csj

    Civil md-500e helicopter!

    @ TB, I fully agree with you and to the others. Would you like some candy?
  5. csj

    Sections in o2

    cool - thanks bud
  6. csj

    Sections in o2

    Sections: (as noted on the status bar in O2) what does this actually refer to ?
  7. Changes I make in O2 lately are not showing in game. Example I change the angle of a gun mount from straight up and down to slanted. Save P3d file, Bin it and then view in game - nothing  O2 Buldozer pic In game pic after being binned. the model shown in this pic was the state of the p3d 2 days ago, lots of changes since then but it keep appearing in game. I have even tried deleting all related folders and old pbo off pc, deleted the files from the Bin Temp folder and Arma addons folder so there is no conflicts. Re binned p3d and get same result. Would like some light shed on this problem plz
  8. thanks for reply Scars09 I learnt that early on in ArmA modelling as well, drives you nuts until you work out whats wrong. I have fixed the problem and narrowed the source down to I think shadow lods in a different model but one that was defined in the same cfg. After remaking shadow lods and 2 res lods and geo lods everything seems to be back to normal. That is that binpbo still hangs itself every now and then put atleast its doing its job.
  9. csj

    Helicoper config

    Grab the one from my gyro pac - Just use class CSJ_GyroC and class CSJ_GyroCBones this the heli section it will get you in the air atleast.
  10. the guns work fine thanks ShakI, it is the physical changes I make in O2 that are not transferring over to the game.
  11. AutoGyros and Mini Choppers for a bit of fun ArmA island hopping. AutoGyro, AutoGyro with floats, enclosed AutoGyro with basic instruments, mini-chopper and mini-chopper float model. AutoGyros are based on the Bensen design mid 1950's and chopper is based on Mosquito Design. Down Load from Armed Assault Info Armed Assault Info Discussion thread ... CSJ_Gyro.txt (readme) included in folder. Enjoy - this is not a B.B.Q
  12. Good to see there is still some imagination within this group. Little Nellie will be in next update but I have some other work to do before that comes out.
  13. class oyman_sr47Acog: m16a4_acg { model = "\oyman_sr47\oyman_sr47Acog.p3d"; displayName = "SR-47 (ACOG)"; modelOptics = "\ca\weapons\optika_acog"; opticsZoomMin = 0.062500; opticsZoomMax = 0.062500; distanceZoomMin = 100; distanceZoomMax = 100; opticsFlare = "true"; opticsDisablePeripherialVision = "true"; modes[]= {"SR47Single", "SR47Auto"}; magazines[]= {"oyman_762_30"}; }; Â <==== Â You forgot to shut the gate class SR47Single: Mode_SemiAuto { sound[]= {"\ca\Weapons\Data\Sound\AK47_1_SS", 10.000000
  14. csj

    Ammo count

    Thanks UNN, I may have to go that way. I have noticed that all BIS choppers have rocket launchers with enclosed tubes and no animation. Maybe my problem goes deeper.
  15. I am trying to count the amount of 70mm rockets I have remaining on vehicle which is using Bi standard "FFARLauncher" and "14Rnd_FFAR" I have tried <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _vehicle = _this select 0 _ffarCount = (_vehicle ammo "14Rnd_FFAR") player globalchat format["%1", _ffarCount] and<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _vehicle = _this select 0 _ffarCount = (_vehicle ammo "FFARLauncher") player globalchat format["%1", _ffarCount] both of which return a "0" value Any ideas what is wrong ?
  16. csj

    Ammo count

    If I copy and paste all selections to a plane model then it works fine but I can not get it to work with the helicopters. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _vehicle = _this select 0 _ffarCount = (_vehicle ammo "FFARLauncher") player globalchat format["%1", _ffarCount]
  17. @Col. Faulkner - oh really, that's nice. @[10thMT]Tack-Up - If GranQ was aware of this problem then I believe he would have addressed it when updating the vehicles to ArmA.
  18. Great news, the more tuts the better. Everybody looks at things with a different perspective. One thing to remember when writing for beginners is asume they have no understanding of the topic whatsoever. Once you asume that somebody already understands something and you omit it from the tutorial, then they are lost and you have wasted your time.
  19. csj

    Tutorial for Visitor3 ?

    Running System: 3.40 GHz, 1.00GB RAM ArmA installed @ C:\Program Files\Bohemia Interactive\ArmA (as per recommended installation) Visitor3 installed @ C:\Program Files\Bohemia Interactive\Tools\Visitor 3 (as per recommended installation) CD Drive D:\ (ArmA disk instered) mapDisk.bat subst p: "C:\Documents and Settings\admin\My Documents\ArmAWork" Visitor3 System Preferences... Real time viewer settings Path to realtime viewer working dir: p:\ Command to launch realtime viewer (Buldozer) C:\Program Files\Bohemia Interactive\ArmA\arma.exe -buldozer -window Bis Sample Map installed @ C:\Documents and Settings\admin\My Documents\ArmAWork\Ca Project Preferences... Folder - textures p:\ca\samplemap\data PNGs in Layers folder converted to PAAs before I started Buldozer.
  20. csj

    Tutorial for Visitor3 ?

    This has been the case from the start and this whole thread is totally confusing and I am actually worse off now then 30 min's after I loaded V3. Atleast then I could get a map in game. Now I can't even view it in buldozer without a CTD
  21. csj

    Tutorial for Visitor3 ?

    Yeah, what he said plus everytime I try to load buldozer for the sampleMap I get this and then it shuts down
  22. csj

    Tutorial for Visitor3 ?

    Just think laymans Looking fwd to it
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