csj
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Everything posted by csj
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@schaefsky thanks, I appreciate the input. I am very busy in RL atm but I will have a look at what you have soon.
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I suggest you discuss this in private with those whom asked for it.
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sorry, must have missed this question. Yes to both and likely the Do17.
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that pretty well sums it up - thanks Lee_H._Oswald In game it is really only a token action atm, not working the way I want, only gives boost on the horizontal. I would appreciate somebody improving the WEP script for the planes.
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This update is only for people who live where displaying the swastika is illegal. All aircraft have been included in the download. Complete mod to date. 109's and Ju87 have had their swastika removed, other aircraft have not changed for now. Download 'theFew_ver_100207G' Any problems let me know
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No Soviet planes on my todo list, sorry.
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thanks UNN Here is a challange for someone :D the old barrage balloon - model is done but some small scripting needed. 2 parts :) for when plane flies under balloon it snags on the cable. 1) As the cable tares away from the balloon the balloon deflates and falls back to ground. 2) The cable snagged on the plane has a small chute attached to each end. These chutes open and drag the plane down to earth. Would be really really great if someone could nut this one out for us.
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Maybe try searching then asking in the 'ArmA 2 - MISSION EDITING & SCRIPTING' section. There seems to be a lot of input there re vehicle respawn problems. I thought a reader here could help but app. not. If the plane is not repawned in the air? Cant you just have empty plane waiting on the ground to ready to board for respawned player.
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Post the line/s used to repawn the planes, Saphyr.
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@LupoUK "you might want to consider removing the swatstika" - this is easy enough done and I am happy to do it but it would just be a seperate edition for our German friends ? The rest of us could keep the original pack? re ready made models: Funny thing is I enjoy making the models. I seriously do not enjoy working on other peoples work though I am happy to help them complete their work.
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Debut: Ju87 with working rear gunner. Note: Even though it performs well, the rear gun turret is an addition to the aircraft, it is not a turret defined within the aircraft cfg. Do not expect it to fully function as if it was - Yet. I was hoping to have a heavy bomber ready for this release as well but workload/time did not permit this. Made several chnages to all models of which the main changes have been listed in the Change Log. Download the FEW ver .100207 Update' I will try and do some demo missions for the Ju87 - time permitting. To start in the as gunner I use InGun.sqs
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Using the Bis cloud system.sqs from the module. Is it possible to get the position of the cloud base as they are formed? Atm the clouds which look great but do not have any form viewgeo lod which makes them totally useless. If I can get a position I can give them a viewgeo lod.
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@[APS]Gnat - "hmmmm ... well that is "radar" after all" Yes mate it is. It is also a visual assistance for some people, like myself, are lucky to have their view distance set to 3 to 5 km max. So 'radar' helps, otheriwse you are lucky to see a plane at 300 yards. Some ppl play with red and green markers on their screen - wgaf. The clouds I made (not so pretty atm) block the 'radar' for player and for AI which balanced the game. No bullets appearing through the bank. I am happy to switch it off but since no one (to my surprise) made comment about it in the main thread then I thought I would pursue this avenue. @DMarkwick This is true but the 'red dot' does disolve if a plane moves behind an object. @phaeden Thanks - I will switch of the 'radar' for the next release and see what the spray is. I will copy and try this, I can use this hopefuly on other projects.
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Well what ever they are they do not have sufficient view blocking imo. 3.1 kms 2.2 kms 750 m
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Not my field but this is what I used in Arma to through a picture up at the start of a mission. description.ext intro.sqs pic was 1024x1024 paa hope this helps
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Just had a quick look at bis cfg 'Wheeled' seems to not use wrecks but just the destruct.rvmat. 'Tracked' also.
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this thread should help link
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@Saphyr Don't know why there would be this proplem. I do not get much of a chance to play MP. Maybe you may have to run the 'Eventhandlers init =' from the aircraft's cfg in the respawn script. ? If it worked the first time I would assume it would work again but as I said I know nothing of MP scripting. @Imperator_Pete Fuel last for a long time, well long enough for game usage. Using WEP will burn duel much faster or if you get hit in the fuel tank then you have about 7 seconds to bail out. @SuperRat Yeah, I will have a look at it.
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@Wardog Yes, was a PPE, updated. Ju87 Update: Stuka is operational - plane and rear gunner. Only thing atm is getting the bombs working properly :( Don't know if it's me or just Bis bombs. Player is fine but AI are woeful. Also AI do not get into the groove doing the Stuka Jive with 'Trumpets of Jericho', so more scripting needed there. All time consuming.
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Enlisting people with practical understanding of sound/sound cfg - ballistics cfg - sqf general Much appreciated (would free up my time so much more for modelling) contact private message thankyou
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Still using attachto work around. Someone mentioned a turret on the UAV a couple of days ago so I tried to get that wokring on my planes but kept getting error after error so I reverted back to the attachto. I have set it up to act like a normal turret as much as possible. If you create an empty plane the turret is empty or create a manned plane and the turret is manned. AI is not too bad at shooting around his own plane - even some humans :j: occasionally put one or two bullet holes in the tail. Has a couple of drawbacks like cmd disembark and gunner will disembark no matter where you are ...but I am sure this type of thing can be overcome.
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Unfortunately I don't get to sample many other games or other mods for that matter. Maybe if I did then I would not have to amuse myself by making this stuff
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"Wow great, so you decided to make Storm of War Battle of Britain instead of 1C company? " urmm :confused: - no