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csj

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Everything posted by csj

  1. That would be great! This is good. Atleast you can rely on your enemies to do what you expect them to do. Shouldn't judge a man by the size of his post Â
  2. The closer we get to realism in games then the further we go from reality in life.  Man thats deep     that's a goodin ! Sorry Sim. Good luck with this venture. Sounds worth the wait.
  3. csj

    Double sliding doors

    I am suprised that any of the doors open  I would have something like this if you want the doors to open together. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class OpenSideDoor      { displayName="Open Door2"; position="pos_side_door"; radius=2.000000; condition="this animationPhase ""side_Door1"" < 0.5"; statement="this animate [""side_Door1"", 1]; this animate [""side_Door2"", 1]"; }; or seperately <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class OpenSideDoor1      { displayName="Open Door1"; position="pos_side_door"; radius=2.000000; condition="this animationPhase ""side_Door1"" < 0.5"; statement="this animate [""side_Door1"", 1]"; }; class OpenSideDoor2      { displayName="Open Door2"; position="pos_side_door"; radius=2.000000; condition="this animationPhase ""side_Door2"" < 0.5"; statement="this animate [""side_Door2"", 1]"; }; Also depending on how you setup your axis. With one of the doors you might need to reverse the angle so they both open in or out together. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">angle1=-0.033; Just removing the minus sign will do this for you.
  4. csj

    military photography

    RAAF 36 Sqd This is my old man's C130 kicking up some dust. Photo is taken at ? a place called Kalumbura Western Australia.
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