csj
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Everything posted by csj
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The Unsung MOD (Vietnam War) Arma 2 Release
csj replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You are right, I told the guys not to use the fiat engine sound for the huey :j: -
The Unsung MOD (Vietnam War) Arma 2 Release
csj replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great "Leave your money on the fridge" :D -
Thankyou to W0lle for unlocking the thread. In a nutshell, any group or persons that wish to continue developing the mod for ArmA 2 & OA, I over the use of the models as seen in the RopeWalk video. QW77V72Lbvs Not a lot in number but a few hours work in development. Ships - FourthRate, Small Merchant and yawl. Guns - swivelGun, 32 pounder and 24 pounder. Scripts for rigging and guns etc. Basic crew. Still a lot to be done of course and please note: For the same reason that I can not continue working on the mod myself. I will not be able to assist anyone else in its development, either now or the foreseeable future. PM if Interested If no takers then I may finish it one day.
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Firstly this is simply not for the mass ArmA community. I have several projects I am currently working on in A2 which range from one end of the spectrum to the other. This is a small peek into one of them which I think could develop into an interesting mod - with a little assistance I have not dedicated a lot of time towards sounds, particle effects, units etc as yet so what appears in the video is in a raw state. Comments...
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What is the significance of defining StrongpointAreas in the class names? How does this effect AI, if at all?
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The Unsung MOD (Vietnam War) Arma 2 Release
csj replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That is the error that always pops up when you just before mission loading. -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
csj replied to Placebo's topic in ARMA 2 & OA - GENERAL
UNSUNG -
The Unsung MOD (Vietnam War) Arma 2 Release
csj replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
CSJ_Key linky Wouldn't a C-47 spooky or C130 spectre be better then a makeup C123 ? Both C-47 and C-130 models are floating around somewhere. -
The Unsung MOD (Vietnam War) Arma 2 Release
csj replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Probably the beach animated texture. I always get a massive drop when it first comes into view. @PROTOTYPE 001 the C123 is already in Arma 2, works fine afaik -
The Unsung MOD (Vietnam War) Arma 2 Release
csj replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Are you guys running just the UNSUNG mod or do you use other addons with it? -
The Unsung MOD (Vietnam War) Arma 2 Release
csj replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice videos guys. @nettrucker just put the txt after the = inbetween the plugs eg in you case 7G8WBg52KWI [YOUTUBE]7G8WBg52KWI -
The Unsung MOD (Vietnam War) Arma 2 Release
csj replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Baron von Beer Ok thanks, I will change that setting. I never used the formation in game myself, my chalks are individually scripted. -
The Unsung MOD (Vietnam War) Arma 2 Release
csj replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@andersson Animals are placed in editor as Civ\Chen\.. Do not place empty unless you want them to be dead. -
Thanks cctoide, :cheers: Have it working. As you thought "I don't know about tildes on all vowels", some are missing but what I have is better than before.
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Anyway of using diacritics in the class names of the map config.cpp ? eg: 'thung lũng chết' instead of 'thung lung chet'
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The Unsung MOD (Vietnam War) Arma 2 Release
csj replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Note: The CSJ_animals.pbo included in this mod supersedes the old Shark and Snake pbos. The old pbo most likely will conflict with the new. -
The Unsung MOD (Vietnam War) Arma 2 Release
csj replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Para, long time, how the f' are you ? Any maps we release after this point will be true to sight. What you see is very much what the AI sees. No invisible view blockers used. -
The Unsung MOD (Vietnam War)
csj replied to Warrior Xâ„¢'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thread is continued here ArmA 2 & OA - ADDONS & MODS: COMPLETE guess it's time to lock the Discussion thread -
The Unsung MOD (Vietnam War) Arma 2 Release
csj replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:confused: This sounds like the old Hunter-killer file has been left in the release. Sorry, the proper pbo will be in the first update/patch. -
The Unsung MOD (Vietnam War)
csj replied to Warrior Xâ„¢'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Best laugh I have had in a while (no offence but thankyou)... but seriously did they write music after the 70's? :D -
The Unsung MOD (Vietnam War)
csj replied to Warrior Xâ„¢'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nhanh lên, nhanh lên Punji Ä‘ang chá» bạn xung quanh má»i góc. :) Tôi hy vá»ng rằng dịch chÃnh xác và không để là m vá»›i dê :confused: -
Is there a way to turn the unwanted beach wash animated texture off ?
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The Unsung MOD (Vietnam War)
csj replied to Warrior Xâ„¢'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The only time I experience any major drop in fps is either - a large number of explosion effects running simultaneously or the animated coastal txtr comes into view. -
thanks for reply cctoide, I will try this when I get home next week.
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The Unsung MOD (Vietnam War)
csj replied to Warrior Xâ„¢'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Should be a taste of Nam released very soon from Unsung, an appetizer.