csj
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Everything posted by csj
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@John_McClane thanks this may help some what. The "_" variants or flat/clear decks are a sep model then so is the A2 Bushranger to the rest and nothing was done with that bar the miniguns which the H model does not have. No proxies were altered with any of the models. this does sound like a proxy problem. possible fire geo? I still don't understand why it does this with some pc's and not others. Ok looked like a boring night on TV anyway  ------- come to think of it the A2Bushranger only had the rotor blur texture moved to top coz the mini was already fitted. the plot thinkens
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if the vehicle is disabled so much then the troops would have nothing to be assigned to, I guess.
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unloadInCombat = false;
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@John_McClane: ConfuciusOFP said he problem was just with H/ m260 and m261 is that same with you? or is it every model C and H? Give me PM or MSN if you like, could make it easier to find solution.
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Island Pack sounds excellent [HC]Para. I was surprised that the old pbo could effect the new pbo from a different folder, I am sure this is the trouble that most are experiencing.
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@John_McClane - that was nothing personal. It was not even meant to be offensive. @Cpt. FrostBite - I generally do this until the 11th hour then I package and retest. I will Pm you later, something I want to try. -------- Ok, I found the answer to my problem re: s11.sqs. I removed the csjHueyD.pbo from @unsung folder and now everything is back to normal. Apparently it still conflicts with CSJUH1.pbo from out of the addon folder.
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@Katzelowski Minh Dam Secret Zone By [HC]Para http://www.hawknam.net/islands.php @Cpt. FrostBite My pic shows same model, same lod, same selection. so from this is it possible that Bin or Pbo are screwing things up because somewhere along the line you end up with a different version.
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I have seen what ConfuciusOFP has mentioned and it is weird. App only happens with the M260 and M261. I can not reproduce it even with 12 of them flying. The only changes made with this release and the last release where as stated above, nothing else has been changed. Fixed texture erosion caused by rotor blur - I can not see this effecting anything it shouldn't. Missing guns mounts on M260, M261 and missing textures on stokes - the gun mounts were there but not selected to be shown in the hidden selections - so I changed i do be shown. and some texture problems I picked up on the D and H models. all this was the antenna off the H model would be partly showing on the D model. Matter of selecting the full section where as only part was selected before. Now for the funny thing, I did 3 days of testing to make absolutely sure there were no other bugs, tested all models (literally) flew them empty/full, single and in groups, fired all their guns etc. I did this testing with no other addons in OFP. I read your post today so I go back in to check again and now I get this problem with can't find 'csjS11.sqs' (only on some H and D models as was mentioned before in the last release). Still with no other addons in OFP. OK, I check cpp and folders, the sqs is there and the path is correct. My conclusion is - I don't have a F%$@%*! clue. Â Except maybe the size and/or structure of the Pack. It seems the larger the Pack got the more little problems would surface, different problems on different PC's and with items that have not been altered since day 1. Possible fix - break Pack down to smaller individual modules is all I can think of but I am open to suggestions. Maybe there comes a point where ppl should be happy with what they have and not keep wanting more and more Â
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@ Cpt. Frostbite Credit where credit is due, I had no solution to this problem and nobody I asked had a solution either. It takes many individual dots to make up the big picture.
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Albatross No.9 Squadron"Bushranger" Beta release. This is the Aussie ver of the Huey H gunship used in Vietnam. Very special thanks to Mick Castles, Dustoff pilot for Alb No.9 1970-1971. Vung Tau Thank also to Mirage75,Trenchfeet,Hitman for testing and Hotshot Hotshot for testing and taking some pics. Hotshot has also made a couple of missions and I will post some others including a medevac script I have patched together. Also included in pack are Aus and US slicks, Dustoffs and Charlie Model Gunships. Download from OFPBase.com http://www.ofpbase.com/pafiledb/pafiledb.php?action=category&id=1 Mission DL http://www.ofpbase.com/pafiledb/pafiledb.php?action=category&id=19
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I believe this is already in the works through someone else. Sorry, I concentrate on moving forward not backwards. Problem should be easy fix, will limit reverse to around 10 to 15. Made a note of it, thanks 4 IN 1. Thanks Warrior Xâ„¢ and Hawkins for their time in testing the PACV. Much appreciated
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thanks for post and link HawkinsDaFin as already stated SEB NP2 pack is needed for this release but when I get seperate crew for Brown Water Navy then I will adjust all BWN models. This model uses the land section of TJ's rotorwash script. I made a new engine script to counter the Bis Boat engines not turning off, also improved my prop spin for the boats. Skirts inflate and deflate, front and side hatches open/shut. seats 12 units including Pilot and gunner. Still waiting on interoir details so for now its basic.
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Thought I would make some improvements to this one so I took it down off the HD shelf and dusted it off. Origional ATC-H (armored troop carrier with helipad) plans for refueler and close medical support in this model which will hold 5 injured units. These were used for doing quick patch ups on the most severe cases before injured were heli lifted out to a field hospital. also doing a standard ATC and supply model with and with out canopy (canopy is not added yet - I will post pic when ready) the troopy atm holds 36 cargo units which I believe is only half of the Tango's cap? so I may shuff a few more on deck. Standard Loadout: 2 x 30- and 2 x 50 .cal machine guns 40mm rapid fire grenade launcher, and 2 x 20 mm cannons. Would appreciated if someone could supply me with 20mm and 40mm wav's. Â or even 30 and 50 cals For indivduality with Tangos besides random numbering I will have random placement of water and jcans, drums, lifebouys and ropes etc depending on overall size of model. Hopefully get away from that clone look. ...and for those with smellavision monitors there will be a heavy stench of deisel fumes.
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Next after PACV and Monitor/Zippo's is the ASPB Mk1 and Mk2 PBR maybe later on
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Making both - these are early day pics of the 105 on the firing range, it was housed in the 40mm/.50cal turret at that time of testing.
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Thanks for commments ConfuciusOFP Yes a Zippo is in the works I will post pics when ready. Working on non script and AI friendly flammers for the Zippo which I am 90% there. I assume there are a few good models already out there in OFP land, maybe one day but not on todo list atm.
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Twice the distance from the middle to one end! Nice boats [APS]Gnat, looking good. Â
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Yeah, that looks something like it. Just gotta tidy up the inside a bit and add some cargo positions, other then that everything is 99% done. As speedo reads - she does in the 60s on the dry and 70 plus in the wet. AI not too keen on cutting the grass - they will look for a water route first, with these craft I would say that would be logical.
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MedEvac Update is available at HawkNam thanks to Hawkins for mirror. pic by Hawkins  featuring his edited 'Nam units and A Shau valley. Some of the Dustoffs units in Vietnam donned a med symbol  on the belly of their birds, so I have added this which can be implemented simular way as the UH1 insignia. I have enclosed sqs files in the old demo mission. These activated by placing the usual exec line in the chopper's init. this exec "MedSig.sqs" for D & H or "MedSigC.sqs" for B & C models ------ @John_McClane The fix Cpt. FrostBite suggested worked to a point and I am grateful for his input. Unfortunately on some of the models and with nose art it has not solved the flicker when viewing from above. I don't know why - if I did it would have been fixed.
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Personally I would not move any points past the span of the rotors and also consider keeping a balance left and right. The door osa points on the uh1's are only 3 meters away from fuselage, opposite side to that which the door is on.
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This will be next in line for BWN group, Navy PACV. Also have Army ACV started but will complete later on. [HC] Para's MDSZ island All that is left to do on this model is the interior. I have pic of cockpit but nil elsewhere, would much appreciate it if someone could help with some pics or facts specially around cargo bay.
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they will do now coz they are a different package altogether but use the UH1 pack for their textures. So until I update them... (which will be soon). Yes they do. re noseart and patches these links may help find what you want http://www.vhfcn.org/unitlinks.html http://www.blu.org/vhcma/unit2.html http://members.aol.com/minutman27/rscheck_noseart.htm http://www.geocities.com/pentagon/quarters/1517/links1.html http://www.armyaircrews.com/huey.html
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As far as I know you it is a limitation You will have to take the count back down to 8000 give or take 1000.
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You are trying to use the "Uh1-C M22", its all there. If you have the old csjHueyD.pbo in your addons this will throw up a number of errs.
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Nice work guys I could only play the first mission after that it locks on a white sceen but what I have seen so far is pretty cool for a beta.