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Everything posted by chops
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I know I may get my head shot off for asking... But is there any chance of this update coming out? With the IM:UC stuff having come out, especially their nice little island, and the HYKs fantastic ACU units, it would be great to have the finishing touches on these great HMMVs. Oh and I spoke to Chopper Read the other day, turns out he plays OFP, wants "to f%^kin play war with some proper f#$kin HMMWVs, for f$%k sake". Thank you kindly. Chops
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Duke, can you think of any possible scenario, ever, when the USA attacking another country would be a bad idea? Have you heard of Bill Hicks? I think he'll be just to your liking; "Hey buddy, my daddy died for that flag." "Really? I bought mine. Yeah, they sell them at K-Mart and shit." "He died in the Korean War." "Wow, what a coincidence. Mine was made in Korea." No one – and I repeat, no one – has ever died for a flag. See, a flag … is just a piece of cloth. They may have died for freedom, which is also the freedom to burn the fucking flag, see. That's freedom." I highly recommend this webpage as a stepping stone on your path to enlightenment. http://en.wikiquote.org/wiki/Bill_Hicks Best wishes Chops
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Hyk modern u.s. infantry pack released
chops replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
Some absolutely top-class work here Hyakushi! Domo arigato gozaimasu -
King Homer and Inq put a password on the rar file for their Abrams addon. The password was at the end of the readme file. A good idea. The previously mentioned bugs aside, this is a great release that I'm having a lot of fun with. Thanks for your hard work!
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I think this is what you're after. But there's no download link there. PM me your email address if you would like me to email it to you (its about 8MB).
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The script works by constantly calculating the spot where a bomb launched would land, placing a game logic in that spot. That part works fine, as it did with this bombsight/MFD script. The problem is I have added a condition to detect when the aforementioned logic starts to get further away from a target logic. I just cant seem to get the script to loop properly. Any help would be greatly appreciated I have a similar script that works fine with ?(ccip distance astarget) >= 10 : goto "loop", but in the mountains the ccip doesnt always get that close and if I make >=20 or 30, it loses accuracy. Please help
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CCIP a game logic that's constantly moving towards another gamelogic called astarget. Plane flies towards asmarker, CCIP gamelogic moves in relation to plane (where a bomb would land), as soon as CCIP logic starts to get further away from astarget logic, a bomb is fired. Well...I thought that seeing as the CCIP gamelogic is constantly moving towards the asmarker gamelogic, the distance between the two would be different and therefore _ying and _yang would be different as they are measured at slightly different times. What's a case structure? I appreciate your help and I know there are several good airstrike scripts available, I was just hoping to get my own little project to work
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DSF's Advanced Cloaking Field Completed
chops replied to Dingmatt's topic in ADDONS & MODS: COMPLETE
Perhaps this could be of use to the destructable buildings folks? -
A nice big military-style map of Sahrani would be nice. I have plenty of pens, mousepads and coffee mugs already.
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DSF's Advanced Cloaking Field Completed
chops replied to Dingmatt's topic in ADDONS & MODS: COMPLETE
Cool bananas! Could this be used to mutilate bodies ? Arms and legs disappear when hit by grenades and other explosive ordanance? -
Battle Over Hokkaido MOD Ver 1.4 Demo Released!
chops replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
Great work! Really good models, textures and sounds! Im really enjoying the missions and campaigns too, it's obvious a lot of hard work and has been put into them, judging by the amount of detail. Could you explain how the mortars work? Is there any special scripting needed? I played with them in the editor, but couldnt even see the rounds land Thanks! -
Hasn't BIS said that OFP addons will be portable to ArmA? Once we've finished the campaign and the single missions, there will be a brand-new Tonal to play with
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Nice one! Love mortars I download them all! I'm curious to see what you've done with this one, that Brazilian pack was nice, great sights. Looking forward to lobbing death on some fascists/communists!
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Great work RHS! Im enjoying both of these immensely. ONe small question though, the T55's are at version 1.3, right? But the changelog only goes up to 1.2.... any chance of an update? Just to know how great you truley are?
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Yes take your time mate, no rush. Better to get it right the first time. Looks like a lot of hardwork has gone into this!!
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The only thing more pointless than this topic, is my replying to it.
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I thought the WGL configed boys might have had WGL goodies? No? Claymores, bandages and the like would be nice, but I guess as mentioned above, there's always addweapon/magazine. Other than that non-issues, these are some very sweet units! Im enjoying them greatly. Thanks for your efforts
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Nice work with this campaign. Im enjoying it so far. I haven't finished it yet, but the DAC settings where the dead disappear after 30 seconds is far too quick. Call me a ghoul, but I like to admire my handiwork after letting theair out of a few baddies! Will let you know how I fare with the rest of the campaign. Thanks for your hardwork! Chops
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Looking very very nice! Just one little thing I noticed. How about some pavement/concrete under that petrol station? Cant wait to try this out!
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Looking very good indeed! Hoping to see some missions with these and Afghan Everon (Taleban smily).
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Apparently that's exactly how Da Vinci worked, so you're in good company. Anybody still in OFP forums 5 years on probably knows exactly how you feel. Looking forward to the results of that upswing! Watching war movies always helps
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Or type this into the units init field, works for vehicles too. hint format ["%1\n%2", weapons this, magazines this]; Coincidently I just downloaded this weapon pack, it's ace!
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Ahhh great news! Best of luck with it! It'll be fantastic to have a nice scrap against Hiroshi!
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Does it have to be a battleship? Surely modern cannon-equipped frigates and destroyers currently provide fire support. In fact I think that's what one of the Australian frigates did in Operation Iraqi "Freedom".
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Well suck me dry and call me Dusty! If those little vids aren't one of the whiz bangest things I've seen in OFP for a very long time! Siiiiiiiick!!