Jump to content

chneemann

Member
  • Content Count

    104
  • Joined

  • Last visited

  • Medals

Everything posted by chneemann

  1. chneemann

    BW Campaign "Unternehmung Apollon"

    You'll need @Apollon and @bwmod
  2. chneemann

    BW Campaign "Unternehmung Apollon"

    As raedor already said, this addon may have a bug. The "B45flak2cm.pbo" isn't needed for this campaign.
  3. chneemann

    Airline Pack by CSJ

    Realy nice. This plane is already in my mission :-) But I have one problem: I use the Malden-Air with the blue tailplane fin. And when I'm more than 100 meters away the tailplane fin change it's color between blue and white. This blinking insn't nice. Was there a lack of color that the coating is only 1 milimeter?
  4. Mapfact releases the MP-Mission "Escape from Nogova" by Chneemann The players slip into the roles of nogovian policemen and volatile assassins, which broke out of Lipany prison. An exciting "cat-and-mouse" game begins in which everyone must to foresee the next step of the opponents in best "Scotland Yard" manners. Will the assasins succeed to leave the island at one of the three escape possibilities? DOWNLOAD .
  5. chneemann

    Mapfact releases MP-Mission "Escape from Nogova"

    I think there are still some MP-Servers out in the OFP-wold Maybe Mapfact make a public session on friday. But the spoken language, however, is German.
  6. chneemann

    Mapfact releases MP-Mission "Escape from Nogova"

    I think I've played this mission about 2-3 years ago, but I can't remember on details. But I also can't remember why I started this mission.
  7. chneemann

    Mapfact discussion thread

    Mapfact releases the MP-Mission "Escape from Nogova" by Chneemann The players slip into the roles of nogovian policemen and volatile assassins, which broke out of Lipany prison. An exciting "cat-and-mouse" game begins in which everyone must to foresee the next step of the opponents in best "Scotland Yard" manners. Will the assasins succeed to leave the island at one of the three escape possibilities? Read News at Mapfact.net Download Mission at Mapfact.net .
  8. chneemann

    Mapfact discussion thread

    Today Mapfact starts a logo competition for their Tools Since we presented you lots of missions, addons and tools over the past years we now have a wish ourselves. As you now the „Mapfact Dynamic AI Creator (DAC)“, the „Mapfact Respawn“ and the „Mapfact Action Hud“ are three really usefull tools to enhance especially multiplayer missions but singleplayer missions as well. To let you know what features to expect in a mission we plan to sign our missions with the logo of the respective tool That's the reason why we came up with the idea to make a competition out of it. Concerning the lots of brilliant screenshots there're many talented graphic designers out there. Please do us some logos and send them until December, 23th to Chneemann@t-online.de. ! The logos have to have the size of 128 x 128 ! The team will choose one logo for each tool. The author of course will get his credits. By the way: there is a reason for setting that date ... Read the news at www.mapfact.net Mapfact Forums
  9. chneemann

    Mapfact.net releases Undercover by Chneemann

    Hi I'll help you with your little problems.
  10. chneemann

    Sniping-Jack's WRPTool Preview-Set

    Hi Thanks for that offer. It would be very nice, if you upload this files to ftp. You could post die dl-link here or send it to chneemann@t-online.de As BadAss said -Thanks for the improvement suggestions. We will consider these
  11. chneemann

    Mapfact.net releases Undercover by Chneemann

    Every day there are releases of so much addons I thing this addons a produced for missions, aren't they? So why we shouldn't use them? With a DSL1000-connection it only takes less then 15 minutes to get all the needed addons
  12. chneemann

    Mapfact discussion thread

    put only the original addons to the Res-folder
  13. chneemann

    Mapfact discussion thread

    You name it "@undercover" In this folder you create a subfolder with all the addons. You start it with a shortcut like this: D:\games\OperationFlashpoint\FLASHPOINTRESISTANCE.EXE -mod=@undercover
  14. chneemann

    Mapfact discussion thread

    Modordner is German and means mod folder here a pic of my mod folder:
  15. chneemann

    Mapfact discussion thread

    Sounds like too much addons loaded... Maybe it works if you just load the needed addons for the mission. Best way is a modordner I thing
  16. chneemann

    Mapfact.net releases Undercover by Chneemann

    Sounds like too much addons loaded... Maybe it works if you just load the needed addons for the mission. Best way is a modfolder I thing
  17. Mission finally done Thanks again Guys !!! Now you can hear your voice ingame More in this Thread oder at the english part of the Mapfact Homepage
  18. Hi I'm Chneemann from www.Mapfact.net I'm looking for some speakers for my new mission "Undercover" In this mission you play a Kazakhstani Soldier who fights again Russia and America. Here the compact story of the Mission: In the year 2005 there are tensions between Russia and Kazakstan in whose course the Russians march into Kazakstan. Since they are in an inferior position technically, the Kazakhs see their only chance in American technology. Because the Americans are still busy in Iraq, they don't care about the destiny of others. The Kazakhs decide for this reason to obtain the American technology for themself - just on another way this time. So Major Tonkov takes the destiny in his hands. Drikar-Island in the Black Sea is the Bulls' Eye of that SF-Mission. The Americans maintain a base over there, where they start their attacks to Iraq from. Because of that I need speakers from Eastern Europe or Russia for my Soundfiles. I need 3 speakers for Kazakhstani / Russian and 6 who speak English Here are the 9 roles to speak: All Voices assigned! -Thanks guys !!! If you a so kind to take a speaking role please contact me at Chneemann@mapfact.net and say witch role do you want to play.
  19. chneemann

    Mapfact discussion thread

    Finally, we have a new Mapfact Singleplayer Mission for you again. The Mission is a mix of civil espionage action and a part of Adventure within the infiltration of a huge base. Be sure that there will be a lot of bullets in the air by the end. More in this Thread or at the english part of the Mapfact Homepage
  20. Here a text written by silola in the Mapfact forum -------------------------------------------------------- I would like to give today times a small idea of the development of DAC to you, After I had already written some smaller contributions in the official BIS Forum. Present development: Those DAC scripts are to 95% finished (only a few little things) the DAC readme is finished approx. to 60% finished (the first half is already to translate passed on) the 10 editor examples are to 80% my conception was and is it, to generate high complexity and dynamics, whereby the flexibility for mapper must remain. In order to reach, I had to automate many expirations in DAC, what the mapper was responsable for until now. here a small example: If you want to spawn units during a mission ,you need to ensure that the respective unit is placed either in the editor for each 1 times, or you produce each type of unit in the beginnig of the mission. So that creating units/vehicles won´t causes disturbing lag ,which everyone knows - that´s for sure. That is always connected for mapper with work completely to be silent from the expenditure of time, if he would like to change units in his mission. This expiration e.g., is automated in DAC and mapper needs not to care around these hires. DAC determines the possible unit types in the zones independently. E.g. only if infantry is generated, DAC also only catches these unit types. Also ai-respawn...you doesn´t have to take special precautions, in order to activate respwan. You just need to generate one zone in what at least one spawn camp is created ,the ai-respawn will be activated automatically. In addition infantrie-groups will be deleted if time or distance to the player is exceeded. The AI reacts on all units that are noticed. all characteristics are editing and adaptable. That is enough for the technical and theoretical part. How is DAC noticeable ingame? Presently i am creating a small demo mission with nearly every characteristics of DAc that dynamics still surprises me. DAC creates formally a small engagements scenario that generates itself again each mission start and runs off again and again differently. The following scenario has been created by setting zones: A large east zone with 12 infantrie groups,2 armed vehicles,1 unarmed vehicle.In "chotain",laruns,and levie a small east zone with 3,2 and 2 infantrie groups each location. In the north and west the zones 5 + 6 with 1 infantrie group each.Therer you find the east camps for spawning new units. up to the 3 small zones in the localities, it is absolutely uncertain, where, which east units will go/drive and which routes they take. On the other for west there's only one zone (10) in the south where 5 infantry groups and one vehicle are created. There are two inactive west-spawn-zones with 5 infantry groups and one armed vehicle each. These units aren't spawned in the beginning thus inactive. All westzones (1 active, 2 inactive) have one waypoint zone in the villages they are linked to. So the west units will try to reach the respective villages. Hopefully this is clear :-) East clearly overpowers west, you see it immediately after DAC has generated the situation. The dynamic mission starts... The west units are moving towards Levie fastly. They can't stay together for long time because they encounter the first hostiles. Two groups are staying behind to deal this situation desidedly The rest is moving further to reach Levie asap. There the resistance is rather weak at the beginning until something unforseen happens. One east group puts up strenuous opposition and eliminates not less than three groups of west. Maybe snipers? I don't know since I only study the events on the map. But I didn't miss the spawn of three additional west group. Let's see how they do it. The last east group in Levie some how has managed to call support as one can see the respective troop's movement in the hinterland. DAC tells me about all actions and reactions of the ai so I can imagine the show in Levie without being there. And there was quite a show, indeed! 10 mins later... The support is proven to be true. The east units are establishing themselves in Levie and hardly give west any ground. From time to time a group breaks through but is eliminated rather fastly by east. While some more west units are spawned some east units are pulling back to continue their previous routes. That might give me with my group (still outside the zone) the opportunity to intervene. Only when I make it alive to Levie the inactive zone in the east will be activated and west gets some more supporting units and one additional spawn camp. That might even out the balance of powers a bit and ease the situation in Levie. But before I'll get there more bullets will fly through the red morning sky and I remember the bad weather reports... I can't tell how this will be going on. What I know is I have to get to Laruns afterwards to activate the second inactive zone in the west. At the same time I rid the enemy off his spawn camp in the west so there's only one left in the north. Once reached this point I will be fairly easy to take the little village Chotain to end this mission "powered by DAC" suuccesfully :-) Okay, that for now will give you the feel of this dynamically generated mission. DAC had something to calculate while I had some fun! There had been units to be deleted, new units had to be respawned, groups were reduced and rebuild, zones activeted and deactivated again. So, I had to constrain myself to end this test otherwise DAC hardly would be finished ;-) bye, silola ------------------------------------------------------- .
  21. chneemann

    Mapfact discussion thread

    I M P O R T A N T From today the Mapfact-website is again attainable under www.mapfact.net English Link: http://www.mapfact.net/include.php?path=content/newseng.php German Link: www.mapfact.net @Administrators: Please update your Linkbanners
  22. chneemann

    OilAddon1 by Flashpoint_K & raedor

    I don't think today... But it looks good for tomorrow
  23. chneemann

    Mission Editing Competition

    Hi I got mine too! A very nice package you sent to me Even the shirt fits very well The brochure is realy interesting and the posters came to my wall. Thanks again!
  24. chneemann

    Mapfact discussion thread

    For more Informations visit www.Mapfact.net
  25. chneemann

    Mapfact discussion thread

    please, come over here and take a role. We got it! No role left! -Thanks
×