chneemann
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Everything posted by chneemann
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New SP Mission "NMD" by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
Oh... :confused: I havn't tested any mods. The only addon I used is the needed MAP_EU.pbo. Looks like other mods make problems - so please test it without the other ones. -
New SP Mission "NMD" by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
Yes, looks like you got the NAPA Teams too early :confused: But I don't know why... I tested the mission so many times and had 4 betatesters too. But nobody had this problem... But if you let them stay where they are until you found the NAPA - it's not realy a problem. -
New SP Mission "NMD" by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
I think there is no much room for performance optimation. :( It's just the point, that the mission gives you nearly the chance to do what you want. And this needs some power. I'm sorry for all of you who have a four years old computer and can't enjoy the mission. But at one point I had to decide wether I build the mission I liked to build, or optimise the performance. Post like them from Baraka shows to my, that I took the right decision -
New SP Mission "NMD" by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
No idea... :eek: Somebody else who had that "feature" ? -
New SP Mission "NMD" by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
Check PM ;-) -
New SP Mission "NMD" by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
The chopper will fly to the heliport at Zelenogorsk. After that you could command them over high command (EG6 and EG7) If there are problems with start/landing, use direct orders via radio menu. But there's another thing you should know. It's the ArmA2 engine that make it a wounded soldier at the field possible calling your evac chopper. The same thing is for the medic-car at EG2 - if it's near a wounded soldier it will support him without your orders. I dislike that feature but that's ArmA ;-) -
New SP Mission "NMD" by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
Hey there, ok, looks like I have to give some more information. I tried to make a complex mission with an inconclusive situation. So it's a target to disturb the enemy's radio signals. But it's your turn to find out how. But of course I don't hide a single radio somewhere in the woods ;-) At the beginning the morning rises and it's to dark to look around. But after some minutes – normally you just have taken Zelenogorsk – it becomes day and you should have a look to the north-east and you will see something concerning radio signals. The NAPA are communistic friends of the Russians. But of course they are very well hidden of the US troops. And that's why your information is very unclear too. There are some locations marked on the map where they probably could have their base-camp. So it's your turn to find them and they will support you with some soldiers. Now the last and maybe hardest thing to understand - what is your part of the mission. I liked to build a mission which isn't focused on the player. You are just a part of this large operation. And you are nearly free to decide what you like to do. You like taking a village? Then support Charlie with doing that. Or you like to hide your team in the woods and sneak around you can do that to looking for the US radio signals or the NAPA. Or you like a mixture – then destroy the AA-bases. You can accomplish each task either with you 4 Men squad or with the full power of all you units. The main target is to take the airport at the end. But every sub-target ease the final fight. I hope that will help a bit ;-) -
New SP Mission "NMD" by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
I'm sure there is one place left you haven't been ;-) -
New SP Mission "NMD" by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
Looks like you rush to fast forward :p When I play the mission I go first and then call the tanks to secure the position while I have a look to the next point. :) But of course it's normal, that you loose some of your support troops. And it's even possible to be succesful without one of them. -
New SP Mission "NMD" by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
Thanks to Miller an Old Bear for the mirrors :-) -
New SP Mission "NMD" by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
Version 1.01 is up now. I misplaced a " in the stringtable :-/ This affect a small part of the briefing concerning the point "Attack the airport" -
New SP Mission "NMD" by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
Yes, one Addon: MAP_EU.pbo (389 kb) It's included in the downloadfile -
Mapfact releases the MP-Mission "Rescue Operation" by Chneemann Half a year after the first mission, Operation Snakebite is going on again. Chneemann finished another mission called "Rescue Operation" to our MP campaign. A reconnaissance aircraft has been shot down and the 8 men Special Forces group "Taipan" has to evacuate the pilot. But where is the aircraft and what about the pilot? If he’ll be found by RACS troops it looks pretty bad for him. Chneemann tried to create the mission as dynamic as possible. Additionally to the DAC, script pools for camps, villages and sequences add to the dynamic feeling. That actually should avoid the mission getting boring after a short time. Unlike the first Snakebite Mission, this mission is also playable with less human players, so that Chneemann is currently working on a SP version. Read News at Mapfact.net Download Mission at Mapfact.net .
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Mapfact "Operation Snakebite - Rescue Operation"
chneemann replied to chneemann's topic in ARMA - USER MISSIONS
Don't know about that problem  Maybe I'll make an optional version without QG too. Should not be that difficult.  -
Mapfact "Operation Snakebite - Rescue Operation"
chneemann replied to chneemann's topic in ARMA - USER MISSIONS
I'm sorry you had to wait 4 month for the SP version. But unfortunately I broke my wrist and spend some time at the hospital. @Burns: I think QG is a standard addon and worth the money. -
Mapfact "Operation Snakebite - Rescue Operation"
chneemann replied to chneemann's topic in ARMA - USER MISSIONS
The Mission is now also available as singleplayer-version Read News Download SP version www.Mapfact.net -
Mapfact "Operation Snakebite - Rescue Operation"
chneemann replied to chneemann's topic in ARMA - USER MISSIONS
Instant respawn after 60 seconds (just to stop playing like Rambo) Yes, you'll need some Addons. They are all together in one modfolder "@snakebite" All of our Snakebite-missions need this modfolder - the other way round: With this modfolder you can play every Snakebite mission. And of course you'll need "Queens Gambit" -
Mapfact "Operation Snakebite - Rescue Operation"
chneemann replied to chneemann's topic in ARMA - USER MISSIONS
Yes, but that will take some time. I have to overwork every script and the SP version needs an intro and outro. So you have to wait a little bit -
In the „Royal Flush Campaign“ the 5th mission is to free a large base. Some peoples sould be executed there. This mission seems to have no ending. I enter the base and left no enemy alive. After that I fired a green flare for the trucks of TeamC. Little time later the trucks arrived and the prisoners went out of the base. There’s a permanent message called “The convoy has arrived. Make your way to the transport vehiclesâ€. But from this point on – nothing else happens. 4 trucks are in front of the base. Some prisoners are at the trucks and some are still in the base. I waited for 20 minutes but nothing happens. What should I do? –Any ideas? I like the campaign very much and like to continue playing
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QG: Royal Flush Mission „Base“
chneemann replied to chneemann's topic in ARMA - OFFICIAL MISSIONS
Yes, the partisan group entered the camp. I think I've also safed about 13 prisoners. I'll restart the mission and try again -
Yes, thats Nogova. But we're not working on a ww2 Nogova. The bridge is included in the pack. It's only this bridge you can place over the original bridge which will completely hide the old one.
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After the US Forces fought successfully against the SLA Troops in the south, they are heading on into the Northern Part of Sahrani to dispossess the communist leader. As the advance to the capital comes to a halt, the American Forces decide to attack the beachhead between Masbete and Pita. The light infantry-squad Alpha got the order to get to and secure the village Masbete as fast as possible. Another infantry-squad called Hotel will attack Pita at same time. The mission is currently only available in singleplayer. But Chneeman works on a little changed multiplayer version. But he has to move the release date, because the dedicated server ran quite instable in the past. But with the new ArmA version 1.05 the multiplayer version should be available soon. More informations and download Feedback Thread at the Mapfact forum
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Yesterday we had two releases at www.mapfact.net 1) Patch 1.05 for MAP_Misc addon Details and download Thread here in BIS forum 2) First mission by Chneemann Details and download
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Mapfact releases: AH-64A and CH-47D
chneemann replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
Hi That message isn't an error message. It says that your player hasn't pilot-skills and cannot fly this helo. But of course it's a bug, that this message is german -
UPDATE As 23-Down told me there's a bug in mission 10. This bug is fixed now and the 3rd mission has a little bug fix too. The Version 1.1 is now available at the download page.