C4P741N
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Everything posted by C4P741N
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Yes... and I've looked today, still nothing.
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I've recently had the extreme pleasure of beta testing the new ECP and I must say the changes made between v1.071 and v1.075 is massive. @Blackdog: I argree (sort of), unit replacements are great for playing missions but as an editor it simply makes multiple units of the same type in my editor menu. I don't need the default units being HYK or others, if I want them in a mission I use them instead. However I am putting together a weapon replacement config for the new version ECP, similar to the INQ config and even using a couple of them. No offence BIS, your blocky weapons suck. Â @Extraction: Unfortunately the carrying of wounded soldiers didn't make it into this release. But is still coming... @DayGlow: I haven't tested ut I believe the savegame bug has been solved. Captain.
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I've recently had the extreme pleasure of beta testing the new ECP and I must say the changes made between v1.071 and v1.075 is massive. @Blackdog: I argree (sort of), unit replacements are great for playing missions but as an editor it simply makes multiple units of the same type in my editor menu. I don't need the default units being HYK or others, if I want them in a mission I use them instead. However I am putting together a weapon replacement config for the new version ECP, similar to the INQ config and even using a couple of them. No offence BIS, your blocky weapons suck. Â @Extraction: Unfortunately the carrying of wounded soldiers didn't make it into this release. But is still coming... @DayGlow: I haven't tested ut I believe the savegame bug has been solved. Captain.
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I've had it that long too and known about the trees for the the same amount of time and still haven't seen them. Â Cap.
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ADF Troops & SASR v1.1 (Bush/Des) - Released
C4P741N replied to skeg_man's topic in ADDONS & MODS: COMPLETE
I not sure if you (SASR) or Skeg are the texturer out of your mini-mod team but is it possible for us (me) to get a plain olive skin version of your F88? Cap. -
You have a missing or corrupt TACTEvents.pbo found in Suchey & Earls Marine Assault Pack. Get it HERE Cap.
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I think The Everon cartel is working on these types of things but haven't heard much from them recently. I'd offer linkage but thier site is down. Cap.
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I found a copy of your previous work on the Fraghaus FTP (less complete than your pics) and I think this is a really good idea but I dislike the extreme variations in camo. The 5t is alot lighter than the M1A1 and as others have said the M113/HMMWV/Vulcan camo is too... green. It just looks like the US military couldn't decide on a colour scheme. The M1A1 camo is great, if you could base the rest on that it would be excellent. I will download any future versions you care to release as the BIS units look bland by today's standards. Cap.
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The Halo Mod, this is the one I await most. Â Unfortunately Master_Chief has halted work on this for the moment. Â
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With Suchey's permission I am releasing the Winter USMC troops I have made. These are new units listed in the editor under WEST->USMCMARPAT->(W) USMC xxxxxxxx. Pics... Winterusmc winterusmc1 Download... here 5.5mb file is on an australian server, unsure if this is good or bad
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I don't know if this is the right place to post this but anyway... I've modified 'BAS_60sling.sqs' so the black/pavehawks now carry these awsome HMMWVs but the positioning or the ropes is wrong. I'm somewhat scripting retarded. Is the rope placement set in this script and if so what do I have to modify to make it line up with the hummers? No pics sorry. Cap.
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This has already been done in the effects pack in this thread. Cap.
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ADF in Afghanistan Addons: ADF SASR & Cat Shit' Afghanistan
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That was part of the "etc".
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I can't apologise enough for the first release of the "Winter USMC", at the time I'd been editing addons for about a week. They are currently in this state... ...and have been since about 3 days after the originals. The problem is, knowing how to edit addons does not a good texturer make. They are missing blood textures, stiching on the helmet covers, goggle straps, etc. Cap.
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I've found this happens when you tell some/all (don't know exactly) of your squad to halt, if you tell you units to move to that spot rather than halt them at it, the problem doesn't occur. Cap.
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Umm... WTF is this and why don't I have it? Â Did I miss a COMBAT! release or something?. Downed Mi28 (220k) Cap.
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Not possible, believe me. Are you sure? Â I found THESE on EDonkey which claim to be VBS1 USMC, I haven't seen them before, the legs seem thinner. The only official pic I can compare it to is THIS one. Cap.
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TEASER Australian SASR, By SASR and Skeg Man
C4P741N replied to skeg_man's topic in ADDONS & MODS: COMPLETE
Can someone post a link for the ADF Mod Infantry v1.3? Cap. -
I couldn't agree more. I vote for one complete anim replacement. Cap.
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The first release of these had 3 different versions to d/load, 256/512/1024. Have the 2 higher versions been scrapped? edit: Nevermind, found them Cap.
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There will be no update. The Marine Assault Pack is Final. Digital Grenade has already stated this. Cap.
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*A Liquid_Snake Face I think. Cap.
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What about a parachute re-skin/design?
C4P741N replied to cobra@pulse's topic in ADDONS & MODS: DISCUSSION
FDF mod has the best chutes I've seen. There are round and square ones, they're steerable, repackable and it (FDF) also has a new free fall animation. FDF members have already said they won't/can't release a standalone version of these chutes because it needs things added to OFPs' config.bin. I have removed (what I believe to be) all the bits (.p3d/textures/.rtm/scripts/config) to implement it into an ECP config but to no success yet. Cap. -
I am away from my PC for a few days so I can't d/load this or any other new releases, but do these have better weapon sights or still the default silhouette style optics?. Can't wait to try them out. Cap.