C4P741N
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Everything posted by C4P741N
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yeah, what neph said.
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Don't bother double posting it as a moderator will move it for you as soon as they notice it. Waiting on feedback before I download as I tried this addon when it was released but didn't keep it on my HDD.
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Do the dropship and apc have animations, rocket pods on the dropship and gun turret on the apc?
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Ported or not, atleast we'll finally have some units from the AVP universe. If I knew how to port from other games then I'd have done AVP and Jedi Academy a long time ago. I know there is a sense of self stisfaction from making something from the ground up but porting does offer comercial quality units. I'm all for it, can't wait.
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Not being an ECP member I hope I'm not giving you false information, but the scripts you should probably be looking at are in the 'dsai' folder found in ECP_Effects.pbo. Also, each of those 600 sound files needs to be run through WAV2LIP (found HERE) to create an appropriate .lip file so that units mouths move to the speach, otherwise you'd have an army of ventriloquists.
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Can you post a brief description here of how an addon is made compatible? Is it a model/proxy issue or can it be done with config work?
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Actually, having thought about it, somebody could make a Tonal sized version of either/both of these maps using the textures? If they were so inclined. *wishful thinking* 230kb 415kb I suck at wrp editing.
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'West Leach Spring' by OFP Internals is nice open desert terrain and would look kickass with these new textures. Don't know of an active d/load link for it.
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you could release the dropship and APC as beta. That way this mod doesn't go the way of the HALO mod. All I wanted to see from the beginning of that was the pelican and warthog, same deal here.
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I have multiple packs installed in my Islands mod folder containing hundreds if not thousands of objects. Mapfact Airport/Barracks/Military objects/Oil Addon, AGS Buildings/Harbour/Industrial, 3WX objects, Afghan objects, etc. I have gone through and looked at most of these in the editor but struggle to piece together my own cities or industrial areas. I lack islands that make heavy/successful use of these things. Can someone or many someones please suggest thier favourite islands containing these that they recommend that I should take a look at?
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Looking at the Tiscali CZ website and not knowing how to speak czech is my googling correct in that this, Očekávané datum vydánà - červen 2006, means due in June 2006? edit: apparently this forum doesn't display czech characters
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Use ECP and you can choose one of the seven different NVG optics that come with it. That and the thousand other reasons to run ECP
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Well shit... BIS can just go ahead and release it now. They were just waiting on you.
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I agree, regardless of compression you should compile them into one pbo. Also you should register a tag for your addons @ OFPEC and use it on all your future pbos.
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Words fail me... I can't wait
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No, the current release of EECP is only compatible with v1.071. The 1.085 version of EECP is yet to be released.
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To the best of my knowledge, formations are hard coded into OFP and cannot be changed. From memory I believe someone (General Barron?) made a scipt for custom formations but atm I can't get to OFPEC to check. Someone feel free to correct me if I'm wrong.
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Amazing new fire and smoke effects by john
C4P741N replied to D.murphy man's topic in ADDONS & MODS: COMPLETE
I'm trying to update this myself with more transitional 'slides' if you will. I have the fire frames all made but don't know what textures the patch adds/updates in data.pbo. Any help would be appreciated. -
Could we see a small video of this new animation? Or is release too close to bother with a vid? I haven't been following this thread but I've wanted a well implemented/animated horse since the beginning.
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Addons = BAS Pavehawk; Tonal; @Jompers: One of the mods (probably Placebo) are going to tear you a new one.
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Whether you like JAM or not, some don't like it's HD method of dispersion, I challenge anyone to find/create a better cross mod unification of magazines. I only hope that JAM or another method of standardizing mags is implemented into ArmA from the beginning. Nothing is quite as annoying as having one teams M16/AK mags not working with another or one handling like an uber iron sighted sniper rifle and the other not. Good stuff cornhelium and anyone else who had input into this final update.
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I agree with Shinbusan. I'm using a slightly (self)modified version of this config and am really pleased with it. Nothing too fancy but sweet looking resistance units and my favourite things is NO BIS silhouette style optics.
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There are 3 .pdf files that came with the download. First read DAC_Preview.pdf, that should give you a good idea of what this script set is capable of. Then read DAC_Readme_v1.pdf to learn how to use all of it's seperate parts/zones. DAC_Summary.pdf is a quick reference guide on the script call you need to make for each zone. Finally, This goes way beyond any spawning script that has ever been made... Cap.
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LOBO IRAQ/IRAN MAPS & IRAR IRANIAN ADDON PACK
C4P741N replied to miles teg's topic in ADDONS & MODS: COMPLETE
I wouldnt. Despite the fact I find it hilarious that it made it into the release, I wouldn't take it as a compliment either. how could he(Placebo)? -
Thanks LennyD, can't believe I didn't look at the first post.