C4P741N
Member-
Content Count
469 -
Joined
-
Last visited
-
Medals
Everything posted by C4P741N
-
Downloading now... Kickarse! Thanks Rudedog/Combat! Captain
-
I'd like to see the Pillar of Autumn wreck as a static object. Not that I want to delay the release of this mod further. Cap.
-
do you have -nomap in your shortcut? Cap.
-
Nice! . I'd like to see a mod that replaces all of OFP's default silhouette style optics, for ones like these. edit: I agree on not showing any camo, it'd suck playing with desert units only to have woodland camo in optics view. Cap.
-
If your using v2.17 of Keg's Launcher, then goto Options>Options(again) and tick the check box that says 'Force no memory-mapping' this will add the -nomap command on startup. Cap.
-
I find the zombie scripts to be a bit bugged, so with permission, when PUKF releases an update of the  DPM pack I'd like to see thier bayonet script modified for an attack dog. PUKF have already stated they will not release the scipts until the update. I've mentioned this a couple of times and I'll stop now, I just want an attack dog. Captain
-
Thanks for the clarification placebo. Captain
-
I didn't ask what it's dependencies were, I just said that I didn't know. I saw a question and answered it.
-
Add a cycle waypoint after the anim one. Cap.
-
The shading on the tarps is part of the texture and not part of OFP's lighting, they'll have the same shading regardless of time of day. I prefer vehicles to have working shadows but IMO it's not a must!, except in combat photography. Cap.
-
The shading on the tarps is part of the texture and not part of OFP's lighting, they'll have the same shading regardless of time of day. I prefer vehicles to have working shadows but IMO it's not a must!, except in combat photography. Cap.
-
It's not a BAS addon, it was originally made by 'Joe Lemonade' and was donated to BAS for use with the TSF. I'm not sure what it's dependencies are but it's a required addon. Cap.
-
If your missing the "BTR_A", you can get it HERE Cap.
-
I have (almost) unlimited, ad-free hosting space/bandwidth. I'd be glad to host the images for the comp. As long as that didn't prevent me from entering. PM me if needed. Captain.
-
OMFG! I just woke up to a 12 page thread on reflective water! There is no way my hardware will accept this, but still... OMFG! Thankyou Keg and Feer!. I'm giving up eating and paying bills til I have a new PC! Captain
-
I hope they (mods) ban your noob arse Maniac Great work BAS. See you, (I hope) in OFP2! Captain.
-
Already done, they're in the editor under Empty--Zig Objects--Something. Add this to the Init of each (to those who don't know ). <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this inflame true or classnames- ZIG_GlowStickObjectG (green - static) ZIG_GlowStickObjectB (blue - static) ZIG_GlowStickObjectR (red - static) Cap.
-
Hawk's nimitz class aircraft carrier
C4P741N replied to miles teg's topic in ADDONS & MODS: COMPLETE
On the next release could you possibly hide the individual sections of the Nimitz in the editor? I'm glad this is still being worked on. Cap. -
Kickarse!
-
They do have a lifespan, 5 minutes . And the pin pull sound thats there will have to suffice for the minute, unless MrZig wants this changed, I'm fine with it. Cap.
-
Strange... I get no option to put them out. Cap.
-
I'm onine now just not in MSN . I noticed this too (ground light). It's sort of hit & miss for if the ground lights up or not, sometimes does, sometimes doesn't. THIS pic is of 2 green ones at 550m-ish away. Cap.
-
I could probably make it as a standalone addon, but to my (limited) knowledge, there is no way of making it visible to those only wearing NVGs. That being the case what would be the point of having a standalone version?. Cap.
-
MARFY : I need to ask you a question
C4P741N replied to ManiacMike's topic in ADDONS & MODS: DISCUSSION
Desert Hummers Woodland Hummers I agree BUZZARD. This is the majority of HMMWV's I currently have on my PC, all driver/gunner/cargo anims work, there is no muzzleflash bug, etc. Why the hell are people bitching about a lack of hummers?. Sure these could be remade to a BAS/Marfy standard but for all playing purposes they are bug free. Even with no shadows I could use these until OFP2 arrives and wouldn't think "man I could sure use another 10 hummers." Get over it. Cap. -
I don't know why this hasn't been thought of before. But as for your request for a 'snap' animation, I can't see a need for it, it just doesn't add anything to the usefulness of the item... that and I can't do anims, about the best you'll get is a new snapping sound (I do not volunteer to make this) to replace the pin pull sound it has now. Cap.