Jump to content

Col. Septober

Member
  • Content Count

    7
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Col. Septober

  • Rank
    Rookie
  1. Col. Septober

    Unified zombie pack release imminent

    It depends on what u want the newly spawned zombies to do.....If u just wanna blow them up use a trigger that says in the "On activation" Line, *Createunit "ZombieEx11"*. (That will spawn 1 zombie, u can add more and set it to repeat....) But what i might do is use a .sqs that will make them start running from somewhere else, so they don't just APPEAR in front of you....ill get back to u guys on that....
  2. Col. Septober

    Unified zombie pack release imminent

    Actually, im still kinda looking for the classnames of the zombies,...But i've been away from OFP. The way u could do it is a creatunit script, and actually, since they dissapear, you could have them keep coming. I did this once so that a bunch of men with kolzice never stopped attacking ur Spetz Natz...with zombies...it would just take a few seconds to register the player right?
  3. Col. Septober

    Unified zombie pack release imminent

    Yo, I can't promise anything ZM, but i have a buddy, who is UBER-good at making missions, *He finds RTS scripting a piece of cake and his version kicks ARSE!* anywho...I might be able to whip up a mission with his help, mind, I can make basic scriptings, missions, not cutscenes or advanced .sqs...but these zombies really don't need too much ....I'll contact ya later bout it....Just keep me in mind...BTW have u guys seen RE:4? No zombies....just homocidal maniacs with chainsaws (No kidding, they have bunches of new weapons!!!) I currently have a mission that uses civi units with Crime City weapons...(The M590 only needs 1 shot to knock over a zombie *Very nice effect*) And it DOES put the civs on the offensive as the story goes, Jonas (Player 1) Has a sister in the City Ackropolis (Kick arse mission) and when the zombies come through the fog, he and his friends pick up the weapons (They work at a dock) They go and save her. It takes them up into the snowy hills, to urban terrain, and Finally an airport where (If i can get the zombie class names) A Large army of zombies will be waiting there The problem i have now, is that, its pretty much KILL KILL KILL, his sister joins u with a Beretta, and more KILLING! THen...the army i need the class names, I might also script the BAS dudes fllying over with a machine gun blasting the zombies away! All-in-All it should be a pretty straightforward yet impressive mission....if i can only jazz the scripting a lil! Septober,,out (Where did i put my chainsaw?)
  4. Col. Septober

    Unified zombie pack release imminent

    Hiyaz, Im making a Mission using the unified Zombie pack (2nd BETA i think) and the earlier zombie soundFX pack. I have 5 people, each seperate, and a pack of zombies. Im new to scripting/.sqs's. When i set the game logic gblAllTargets = [Player] + Units Group1 (I have every person as a group..) The zombies don't move...when i take out the + units group 1, they work...if somebody could help me on that, id be much obliged! Septober--
  5. Col. Septober

    Rts 1.0 build and conquer is out

    Karrilion i would like to first of all thank you for all the work you have done for the OFP community. Second i would like to ask what the WW2 upgrade pack on ur site is all about. I installed it and SHAZZAM! My WW2 RTS 3 works. Thank you once again. I also express supreme gratitude on behalf of my RTS loving clan {DEVGRU} we play RTS 3 all the time if we're on GameSpy. So go ahead and challange us if u DARE Septober,,out
  6. Col. Septober

    Rts 1.0 build and conquer is out

    Sorry, i don't know is the jawa for me? I added -nomap, BAM, it works....but i still have the problem with in-game CTD's...just gets sluggish and crashes....i know i sound really noob...but i wanna play a whole game so bad... Septober,,out
  7. Col. Septober

    Rts 1.0 build and conquer is out

    Hiya all. I'm new to the forums but not to OFP...anywho...I took the forums advice for the 1.94, yet i get into game. Try to build something and BAM...its CTD's....no errors or anything. I use a MOD folder....i know it works...any ideas? Do i still need those crew addons? Thanks a bunch, Septober,,OUT
×