-
Content Count
965 -
Joined
-
Last visited
-
Medals
Everything posted by chammy
-
Again, one last time. Can someone help me finish my sound mod?? Need help with cfg.
chammy replied to chammy's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Does anyone, anybody at all know, how I can over ride the sounds use in Operation Arrowhead expansion so that my sounds will over ride and work when I use ArmA2 with OA? -
Can't wait
-
Again, one last time. Can someone help me finish my sound mod?? Need help with cfg.
chammy replied to chammy's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Well, the only reason why it looks to be working THERE in the youtube video is cause I made a stand alone and even then there are sounds not working properly. But I don't think it is linked to the OA version. I used the standard ArmA2 without Operation Arrowhead. It's only when I use Operation Arrowhead that I run into issues that some sounds are not played. Right now what I' am doing is trying to complete the module version. And OA seems to be holding me up. Im having trouble with explosions not cycling like I'd like them to. -
Again, one last time. Can someone help me finish my sound mod?? Need help with cfg.
chammy replied to chammy's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
a promise yet to come hopefully. This is the stand alone version but without Operation Arrowhead What I think it is is the expansion. It seems as if the extra weapons are not being recognized. Btw, what editor for the config file are you using? I used to use one, I think its a version from Chris, but I forgot the name -
Again, one last time. Can someone help me finish my sound mod?? Need help with cfg.
chammy replied to chammy's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Yeh, the slashes I put there to make them exempt from playing. Its kind of a marker for me to either put another sound there or take them out later. NOW, the modules, or sound modded weapons DO work when I launch ArmA2 by itself without Operation Arrowhead. Is there a way to activate the modded weapon sounds with some kind of defining name or something for the configuration files that have to do with the weapons corresponding to Operation Arrowhead expansion? OK, now I went to test and did some changes to the LeeEnfield. // CSM_M24_config based on mST (kju) by MarkXIII and andersson class CfgPatches { class CSM_LeeEnfield { units[] = {}; weapons[] = {}; requiredVersion = 1.01; requiredAddons[] = {"CAWeapons"}; }; }; class Rifle; class CfgWeapons { class LeeEnfield: rifle { drySound[] = {"\CSM_M24\M24_Dry",0.000316228,1,10}; reloadMagazineSound[] = {"csm_LeeEnfield\LeeEnfield\Lee_reload",0.0562341,1,10}; reloadSound[] = {"CSM_LeeEnfield\LeeEnfield\Lee_Bolt",0.0562341,1,10}; begin1[] ={"CSM_LeeEnfield\LeeEnfield\Lee_fire",1.07828,1,1000}; //begin2[] ={"CSM_LeeEnfield\Lee_Fire",1.07828,1,1000}; //begin3[] ={"\CSM_LeeEnfield\Lee.wss",1.07828,1,1000}; //begin4[] ={"\CSM_M24\M24s4",1.07828,1,1000}; soundBegin[] ={"begin1",1}; }; }; It is playing the Lee_Bolt sound which is the chambering of the round. BUT it still will not play even the Lee_reload sound. I even made a folder to put the sounds in. It's playing the recharging or round rechambering but not anything else. -
Again, one last time. Can someone help me finish my sound mod?? Need help with cfg.
chammy replied to chammy's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I think that's where im going wrong right now is the defining of the classes. it looks like I've got it right but then again I could be missing one little symbol. This is all happening because of Operation Arrowhead and BAF, all the new weapons are not changed. Although just a few from the ArmA2 original are not working, like the reload sound for the M2. I had done the stand alone version of this but ran into problems with some weapons still playing the same vanilla sound and some explosions playing vanilla, but now that I am doing the module version I have now run into more issues, not too mention all the folders I have to make. I think I managed to change a few for OA but some seem to be connected to some other file or sound. I was sent a cfg file that has all the explosions in a config but I have no idea how to implement it, and if you have any idea I would love to hear it. I will post part of it. I'm heading out to work now but I will be back in 8 hours. Will you be on then? Or tomorrow morning depending on your location? If not its ok, I will post what I have come up with. Thanks UK SPAWN this is part of the config list for explosions: class CfgPatches { class RWS_Explosions { units[] = { }; weapons[] = { }; requiredVersion = 0.100000; requiredAddons[] = { "CAWeapons" }; version = "2010-09-04"; projectName = "RWS_Explosions"; author = "A&K"; }; }; class CfgAmmo { class Default ; class TimeBombCore ; class MineCore ; class BombCore ; class BulletBase ; class FlareBase ; class B_20mm_AA : BulletBase { soundDefault1[] = { "\RWS_Explosions\impacts\exm1", 3.316228, 1, 1500 }; soundDefault2[] = { "\RWS_Explosions\impacts\exm2", 3.316228, 1, 1500 }; soundDefault3[] = { "\RWS_Explosions\impacts\exm3", 3.316228, 1, 1500 }; soundDefault4[] = { "\RWS_Explosions\impacts\exm4", 3.316228, 1, 1500 }; soundDefault5[] = { "\RWS_Explosions\impacts\exm1", 3.316228, 1, 1500 }; soundDefault6[] = { "\RWS_Explosions\impacts\exm2", 3.316228, 1, 1500 }; soundDefault7[] = { "\RWS_Explosions\impacts\exm3", 3.316228, 1, 1500 }; soundDefault8[] = { "\RWS_Explosions\impacts\exm4", 3.316228, 1, 1500 }; soundGroundSoft1[] = { "\RWS_Explosions\impacts\exm1", 3.316228, 1, 1500 }; soundGroundSoft2[] = { "\RWS_Explosions\impacts\exm2", 3.316228, 1, 1500 }; soundGroundSoft3[] = { "\RWS_Explosions\impacts\exm3", 3.316228, 1, 1500 }; soundGroundSoft4[] = { "\RWS_Explosions\impacts\exm4", 3.316228, 1, 1500 }; soundGroundSoft5[] = { "\RWS_Explosions\impacts\exm5", 3.316228, 1, 1500 }; soundGroundSoft6[] = { "\RWS_Explosions\impacts\exm6", 3.316228, 1, 1500 }; soundGroundSoft7[] = { "\RWS_Explosions\impacts\exm7", 3.316228, 1, 1500 }; soundGroundSoft8[] = { "\RWS_Explosions\impacts\exm8", 3.316228, 1, 1500 }; soundGroundHard1[] = { "\RWS_Explosions\impacts\exm1", 3.316228, 1, 1500 }; soundGroundHard2[] = { "\RWS_Explosions\impacts\exm2", 3.316228, 1, 1500 }; soundGroundHard3[] = { "\RWS_Explosions\impacts\exm3", 3.316228, 1, 1500 }; soundGroundHard4[] = { "\RWS_Explosions\impacts\exm4", 3.316228, 1, 1500 }; soundGroundHard5[] = { "\RWS_Explosions\impacts\exm5", 3.316228, 1, 1500 }; soundGroundHard6[] = { "\RWS_Explosions\impacts\exm6", 3.316228, 1, 1500 }; soundGroundHard7[] = { "\RWS_Explosions\impacts\exm7", 3.316228, 1, 1500 }; soundGroundHard8[] = { "\RWS_Explosions\impacts\exm8", 3.316228, 1, 1500 }; soundMetal1[] = { "\RWS_Explosions\impacts\exm1", 3.316228, 1, 1500 }; soundMetal2[] = { It kinda keeps going for a while -
Again, one last time. Can someone help me finish my sound mod?? Need help with cfg.
chammy replied to chammy's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Well so far that isn't working at all. im checking and re naming a few things to see. But isn't there something that needs to be mentioned in the config file that might declare the change? Like the name or class? ---------- Post added at 20:55 ---------- Previous post was at 20:39 ---------- Ok I'll give that a try then. Gah, I have to be naming or doing something wrong some place. btw what do you have in classname? I put rifle: class Rifle; class CfgWeapons { class LeeEnfield: rifle { drySound[] = {"\CSM_M24\M24_Dry",0.000316228,1,10}; reloadMagazineSound[] = {"\CSM_M24\M24_Reload",0.0562341,1,10}; reloadSound[] = {"CSM_M24\M24_Bolt",0.0562341,1,10}; begin1[] ={"CSM_LeeEnfield\Lee",1.07828,1,1000}; begin2[] ={"CSM_LeeEnfield\Lee",1.07828,1,1000}; //begin3[] ={"\CSM_LeeEnfield\Lee.wss",1.07828,1,1000}; //begin4[] ={"\CSM_M24\M24s4",1.07828,1,1000}; soundBegin[] ={"begin1", 0.5, "begin2", 0.5}; }; }; -
Again, one last time. Can someone help me finish my sound mod?? Need help with cfg.
chammy replied to chammy's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I didn't think of OGG. I will try that. But I wonder why IF, it does work, why WSS didn't. I will report back in a bit HARK!! The reload works now on the LeeEnfield! But I think its the reload sound from the M24_bolt and I don't know why -
Again, one last time. Can someone help me finish my sound mod?? Need help with cfg.
chammy replied to chammy's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I just need help in getting all weapons...well at least all or most, most of the weapons to execute correctly. I've been trying to figure this out but still can't seem to find out why some sounds aren't playing. -
The Configs & Scripting Info Thread (WIP)
chammy replied to humvee28's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I corrected the problem. -
Again, one last time. Can someone help me finish my sound mod?? Need help with cfg.
chammy replied to chammy's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Ok , here's an example, and there are many more that share the same issue. I know its something I am not sticking into the configuration file but I have no idea what it is, and when I try to launch the game will not start and will say some error. But in this case I didn't change that yet except for the sound and where the sound file is but it still plays the stock sound. // CSM_M24_config based on mST (kju) by MarkXIII and andersson class CfgPatches { class CSM_LeeEnfield { units[] = {}; weapons[] = {}; requiredVersion = 1.01; requiredAddons[] = {"CAWeapons"}; }; }; class Rifle; class CfgWeapons { class M24: Rifle { drySound[] = {"\CSM_M24\M24_Dry",0.000316228,1,10}; reloadMagazineSound[] = {"\CSM_M24\M24_Reload",0.0562341,1,10}; reloadSound[] = {"\CSM_M24\M24_Bolt",0.0562341,1,10}; begin1[] ={"\CSM_LeeEnfield\Lee.wss",1.07828,1,1000}; begin2[] ={"\CSM_LeeEnfield\Lee.wss",1.07828,1,1000}; begin3[] ={"\CSM_LeeEnfield\Lee.wss",1.07828,1,1000}; begin4[] ={"\CSM_M24\M24s4",1.07828,1,1000}; soundBegin[] ={"begin1",0.25, "begin2",0.25, "begin3",0.25, "begin4",0.25}; }; }; notice at the bottom I have an M24 sound. But it doesn't play that either. -
Again, one last time. Can someone help me finish my sound mod?? Need help with cfg.
chammy replied to chammy's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Well in a nut shell, there are some reload sounds that are not changed, some gun shot sounds that are still playing the vanilla sounds, and for explosions, same thing, vanilla for some. I'm trying to make modules and just trouble shooting., I will post the config in a bit -
The Configs & Scripting Info Thread (WIP)
chammy replied to humvee28's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Ok, im going to try and solve this or at least figure this out using bigpickles explanation. Will this also fix my reload sounds? -
Again, one last time. Can someone help me finish my sound mod?? Need help with cfg.
chammy replied to chammy's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
??? blood and stone? -
The Configs & Scripting Info Thread (WIP)
chammy replied to humvee28's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I've been trying to find help with my sound mod configuration files ever since ArmA2 came out and I seem to never get any and I was wondering by some chance someone here can help. Or if this is the right place. I had a couple of people help but they turned out to just change a lot of my sounds and implemented their own and kinda ruined the idea I was shooting for. Another person I sent a lot my sounds (luckly I didn't send the competed stuff) and I guess he ran with them and never did anything for me. -
Will this help me with figuring out the module concept for a mod? and the configuration?
-
Community Modding Bible
chammy replied to .kju's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Will this help me with figuring out the module concept for a mod? and the configuration? -
Help with my first Sound Mod :D
chammy replied to natanbrody's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I can send you a config already taken apart and altered a bit. Good luck finding help here. Not many responding to my plight myself :( -
ArmA3 is to damned expensive!
-
ok nvm, I got it solved. thanks everyone
-
Ooooo, will this have narco trafficos to boot? Like Cartels and Border Patrol units? :)
-
Ok, I fixed the issue... by reinstalling windows and the games. Now when i use FFUR I get blocky objects, I think they are trees without texture or something. Anyone have any suggestions? Is there a patch?
-
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
chammy replied to Placebo's topic in ARMA 3 - GENERAL
Now does price play a big part in what I should be looking for in a mobo? What should I be considering in one? I've seen that model for about 50 to 100. Maybe not the extreme though -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
chammy replied to Placebo's topic in ARMA 3 - GENERAL
Thank you guys for helping me on my journey to fps .Yes I have been doing more research right now but this helps as I have narrowed down my search to the i5 4670k and my cursor is hovering over the check out tab on amazon :) , the only thing is the motherboards are freakin expensive, unless I went with a few I found for 47 to 78 bucks, the ones recommended are about 148 and up . any more additional advice is greatly appreciated. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
chammy replied to Placebo's topic in ARMA 3 - GENERAL
So just getting a more powerful GPU isn't going to be sufficient for the time being you say? I am taking a look right now for MOBO.