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Chris Death

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Everything posted by Chris Death

  1. Chris Death

    Detect if unit is in vehicle

    hmm - basically: vehicle _unit != _unit or an eventhandler "GETIN". Maybe you could be more specific about your eventhandler and scripts what is running when. ~S~ CD
  2. Chris Death

    how do you tell them to get in

    Just for info: clicking with left mb (+holding) and then dragging the waypoint on top of the vehicle is not same like placing the waypoint exactly on top of the vehicle You have to dbl-click on top of the vehicle when you want to do that. To check wether a waypoint has been placed correct on top of the vehicle you just need to try to drag the wp to somewhere else -> you will see then that the waypoint is fix placed on the vehicle. ~S~ CD
  3. Chris Death

    MP Radio qustion

    Just for verification i can confirm what UNN said: Radio Calls get executed on all clients ~S~ CD
  4. Sorry guys but it's not the move command being executed locally but the setmarkerpos command Try this one instead: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">onMapSingleClick{_support move _pos; onMapSingleClick {}} P.S: i'm not quite sure right now if you gonna get probs because of probably onmapsingleclick being executed locally only also and so the onMapSingleClick {}, but if so this will not be too hard to be solved either ~S~ CD
  5. Chris Death

    An Najaf map beta release

    You're right Mr.Tea, but there could be chance of a work-around or even to avoid that problem. When i've been working on my walls for the arabic objects pack i encountered same problem - loons walking thru as they weren't there, but then i discovered that once a wall piece with en entrance is inculuded in the same wall line, they decide not to walk through anymore - weird isn't it? I'm still trying to fiddle out what aspects must be taken into account to make buildings work as supposed to, but for sure this can take lot of testing attempts, until ofp enlightens it's secret on that one. ~S~ CD
  6. Chris Death

    creating object at crosshair

    Your counter variable _bang is local and will be terminated when the script exits. Thus it'll be always ZERO when running the script again - further more you don't initialize the variable _bang before you check wether it's greater or not than 3 - this check will be ignored anywayz cus the variable yet don't exists. However - make bang from _bang and initialize the variable e.g. in player's init field: bang = 0 :note - if you're heading multiplayer use of your gangbang oops flashbang then you will need further complex stuff like publicvariable. ~S~ CD
  7. Chris Death

    Path LOD and CTD avoidance

    I once posted this in beginners FAQ thread ~S~ CD
  8. hmm - you already pointed it out - foreach soldier it works {_x playmove "effectstandsalute"} foreach [salutesol, salutesol1, salutesol2, salutesol3] ~S~ CD
  9. Chris Death

    Artillery in the works

    Or it could be that there's a reason that noone's posted for so long in here anymore Welcome to the Mods / Forums / Rules .... you'll see that'll be closed soon. ~S~ CD
  10. Chris Death

    SAS: Scud Hunters

    hmm - nice entertainment mod you goin to initialize here but a little bit late IMHO now. I started with reading your first post: aplication to work for a mod and what you're skills here or there are. I even wasn't thinking any suspicious thoughts when others came up with. But more and more i start thinking now that something terrible smells in the bush Are you just trying to win some time by talking about what will come for ArmA by posting stuff made from others and saying that you're working on something similar to it Don't take this personal but i've seen too much now in OFP and about mods or not mods (ya know they're popping up like bubbles and once you make a 360 turn they disappear aswell). For now i've seen lot of talk (write) about what will/can/might be but nothing concrete than a layout for a website. The OFP comunity is now old enough to not become easy impressed by screens of how a website will be looking. If this is really become some serious mod then plz forgive me but for now you've lost my trust somehow. ~S~ CD
  11. Chris Death

    SAS: Scud Hunters

    Wow - then i can't wait for what 'spot the sniper' brings ~S~ CD
  12. hmm - i ain't got any chances for testing for myself so i can only guess. On a dedicated server there's no player If you join a unit on server to player (who's not there) this could probably be the cause of a ctd - and maybe in your case it's got also something to do with that issue, when trying to leave the group of who doesn't exist serverside. ~S~ CD
  13. hmm - i didn't see him presenting himself like a king and to give links wouldn't make it more or less believable IMHO, as there's still the anonymity of the i-net (just imagine i'd say i'm George Lucas and i provide you links to any Star Wars related stuff) ~S~ CD
  14. Chris Death

    arabic objects

    Sorry for the late reply but i've been on vacation lately and so had no chance to do @Bloodnick Well, shadows are there, just you can't see them on my screenshots because i've disabled object shadows in my OFP @456820 hmm - you've definitely seen them on first page before about half a year ago and a second time one ore two months later If you look back the other pages in this thread you'll see that some of the textures on the houses already look worn and bullet-prooved like - there will be a mix of new and old looking buildings. @Commando84 Good idea but as i already said: actually i'm very short on time to work on this project, so once i can get back into continuing the primary goal will be to finish the pack and then maybe adding some more details like hidden selections afterwards. But something like this i was already thinking about too ~S~ CD
  15. Chris Death

    arabic objects

    I just want let you know that i again started working on some objects, to enhance the desert environment for OFP a little bit (unfortunately my first attempt wrent into toilett, as my harddisk including all files - textures/models/etc. went FUBAR). Here are some first pics of an arabic styled fortress: Primary i will concentrate my work on arabic buildings, and secondary on several objects which are seen every now and then (not only in middle east). I'll post some more pics, once available to keep you up to date about how it's going on. Also i plan to make almost more 70% of the buildings being enterable, so that they are not only for eye-candy. Those which are not to be entered, will at least feature useable roofs or plateaus accessed by stairs or ladders. These buildings/objects will be made for the use of island makers and/or mission makers, to enlarger your possibilities of using them. First time that we can talk about a release will be when it's about to create some minor town with around 30 to 40 different buildings btw - the mosque in the center is not mine - it's been taken from nomad mod, which came with afghanistan island. ~S~ CD
  16. hehe - Thobson - you should have re-re-read as madmedic wants to: However i'm not sure if killing the pilot will prevent them others from leaving the plane by chute, but it could be maybe happen upon ofp bug in case crew select 0 (the pilot) is dead and then there might be a chance that the eject process gets terminated upon that. Only a quick try will give an exact result (except you or somebody else already know that it's like that). ~S~ CD
  17. Just one thing here pazuzu: If you would do it in that order - first the vehicle itself, followed by it's D/G/C would not work me thinks. Why? Because: deletevehicle tank_1 will delete tank_1 and then tank_1D/G/C would have not tank_1 referback as it got deleted before. Solution: delete tank_1 at last and the crew first ~S~ CD
  18. Chris Death

    BIS? Editing Manual?

    Sorry HotShot but this manual for make your first basic mission without any scripting or any enhanced editor features is for sure not anything close to what Nightjay meant by his request, while i still agree to what i said in my first reply 2 posts above ~S~ CD
  19. Chris Death

    BIS? Editing Manual?

    Sorry HotShot but this manual for make your first basic mission without any scripting or any enhanced editor features is for sure not anything close to what Nightjay meant by his request, while i still agree to what i said in my first reply 2 posts above ~S~ CD
  20. Chris Death

    BIS? Editing Manual?

    hmm - You know what? This will not happen. BIS stopped supporting OFP CWC and RES with any kind of releases some time ago. Since everything AND more has already been figured out by 'the user(s)' it also doesn't make an comercial sense for BIS trying to sell something, where the majority would say: why bothering to pay for something, what i can get free from the web - like you already mentioned yourself on various fan sites like OFPEC or the official forums (just to name the two most popular ones - there are off course more). Also: if BIS would do such kind of thing, keep in mind that this is almost like teaching a whole programing language, as lots of ppl aren't used with various programing techniques which make the big difference when it comes to efficiency of scripting or even the in-game editor. Since you are already working on a tutorial (like seen in Mission editing and scripting board here) i'd suggest you to do that on your own or with your team and try to sell it on Ebay or summit like that. You will then see how many ppl will buy this and then you would be able to say wether it was worth all that effort or not If you ask me i'd say in advance: no it's not worth at given date. ~S~ CD
  21. Chris Death

    BIS? Editing Manual?

    hmm - You know what? This will not happen. BIS stopped supporting OFP CWC and RES with any kind of releases some time ago. Since everything AND more has already been figured out by 'the user(s)' it also doesn't make an comercial sense for BIS trying to sell something, where the majority would say: why bothering to pay for something, what i can get free from the web - like you already mentioned yourself on various fan sites like OFPEC or the official forums (just to name the two most popular ones - there are off course more). Also: if BIS would do such kind of thing, keep in mind that this is almost like teaching a whole programing language, as lots of ppl aren't used with various programing techniques which make the big difference when it comes to efficiency of scripting or even the in-game editor. Since you are already working on a tutorial (like seen in Mission editing and scripting board here) i'd suggest you to do that on your own or with your team and try to sell it on Ebay or summit like that. You will then see how many ppl will buy this and then you would be able to say wether it was worth all that effort or not If you ask me i'd say in advance: no it's not worth at given date. ~S~ CD
  22. Chris Death

    Helghast Units

    Well, and what's the problem then? What a challenge it would be for somebody if modelling could be learned from A to Z in one whole day? My advice is: don't give up on learning and when you think you've reached a point where you can't get further - lean back a little bit - do something else - and one day when you go to sleep you will be still up in bed and theories start running around in your head and you'll say: why i didn't think that in first moment - then you'll jump into O2 within your next chance and voilla: you got it btw - to me it didn't happen before i go to sleep but while i was driving to work - you cannot imagine how the feeling is when you then finally get it to work Also it's a step by step job to learn modelling - so starting with a simple cube before trying to create units ain't the worst idea. ~S~ CD
  23. Chris Death

    arabic objects

    Read my reply, 3 posts above yours and combine it with the fact that this thread is still in A&M: discussion and not in A&M: Completed ~S~ CD
  24. Chris Death

    Dead bodies disappearing! Why?

    It's the same question why in some missions you play as resistance in some as west in others as east soldier. The guy who has made the mission did want it like that ~S~ CD
  25. Chris Death

    Yugo total mod ready

    But you know you can put it into multiplayer too and start your own server to play alone in multiplayer. If you don't want others to join just use a password. Then you will have respawn working ~S~ CD
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