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Cloughy

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Everything posted by Cloughy

  1. you may have to format the string you want to say, ie if your using unit1 sideChat "something"; but really you want it to show "Alpha 5: Bob CommieKilla: something", then use the following, speechtext = format["%1: something", name unit1]; unit1 sideChat speechtext; The game will stick in the alpha 5 part. Hope this is what you wanted. Cheers GC
  2. I am doing something similar in my coop mission, when the opfor officer joins my group, USSF, i have to have hime get in vehicle last, or i cant get in, same when we get to the boat. Also something i have noticed, is my group count trigs dont seem to work at the end of the mission when i have him on my group, its as if it counts the no of ppl in group (4 us, 1 opfor) and then compares it with just the no of us in grp. It works fine if i try trig when sla off not there. I think i may just make him independant, and set independant friends to both sides? Cheers GC
  3. Cloughy

    Decrease accuracy

    You could possibly try the setSkill [Array] command, check the wiki. Cheers GC
  4. Is there anyway i can get ARMA Dedicated server to run on all 4 cores, rather than just 1? Basically i want to run 1 instance of the server exe on 4 cores, ie use all the power of the server. Any help. Cheers GC
  5. @Col. Faulkner Shouldnt that lee enfield sight be nearer the bolt, on my 1947 Fazackely enfield, that sight is right infront of the bolt? Cheers GC
  6. Cloughy

    Operation Sunrise Coop

    @ TankbusterSPAFF I have found a vote system that you can turn off the intro, if i get time i will implement it into this mision. Busy with new missions at the mo. Cheers GC
  7. Cloughy

    Placing the king

    Add a unit to the map, say from the independant side, name him king, then save mission and close it, open the mission.sqm in notepad, and search for king, and change his vehicle name to 'King' without the ', then save and load. Search on the wiki, there is a full list of units available in arma. Cheers GC
  8. Cloughy

    Operation Sunrise Coop

    Sounds like a prob, with your PC/ARMA installation. I always play tested it with 3 pcs, 2 player pc and a dedi server and never had problems mentioned. Cheers GC
  9. Cloughy

    Operation Sunrise Coop

    @ Manzilla, Its a coop mission, should work in SP, but the only time i played in SP was on my own on a dedi server. the Missions play so differently when run in SP. @TankbusterSPAFF If you get your team mates to leave your slot open, and join once they have started (they are watching the intro) you will skip the intro. JIP to stop you seeing the intro half way through the mission if you join late. Suppose thats only if you are running on a dedi server, or someone else is hosting. Glad to hear the feedback, Cheers GC
  10. Cloughy

    Operation Sunrise Coop

    Helos bumping is mentioned in the readme, its just the game, they are ment to fly apart, but close. Also limitation of the game is the commie gunner shooting the UH-60. Sometimes he does, sometime he dont, thats why you hear the him shooting somert. Also he shoots the last one cause its on its own, and the others have passed, so he aint got 5 miniguns firing on him. There is a JIP script, so if you dont want the intro, join 10 sec into the game, you will miss intro, and still be in flight. Also if you aint got your music on, thats your prob mate, i made it for all those who have music turned on, it helps with the set up to the mission. All my missions will have music in. Thanks for the input though. Cheers GC
  11. Which is the best way to end my coop mission. I use #End1 and #End2. Seem to take ages after triggered and then goes to the lobby, just flashed up the lobby screen. Whats the best way? Should i only fire the trigger on the server? Cheers GC
  12. Cloughy

    Ending MP coop game

    Cheers I will have a look. Cheers GC
  13. Cloughy

    playSound

    Have you added it to the sounds in Description.ext (prob have). Can you also play the sound from the effect tab on a trigger. If you can hear it from the trigger then it should be available through the playSound command. ie PlaySound "Hint"; I think the name you call is either the class name or the name that appears in the Trigger effects. For converting, i use DB Power Amp to convert from wav to ogg, generaly use default settings with 112kbps. I use same rules as i do with the music i insert into the missions. Hope it helps, Cheers GC
  14. Cloughy

    Ending MP coop game

    Take it this is to keep the Debrief open at the end? Cheers GC
  15. Isnt the bullet drop calculated anyway? The cannons on an AC-130 would fire the same way as a Blackhawk at high altitude. so everything is in the ARMA engine, I presume that the thermal camera thing would be the biggest prob. Cheers GC
  16. Think you need to look at the setVectorUp command, thats how you would straighten a leaning wall. It takes a 3d array, so you should be able to tip over a wall/fence. Cheers GC
  17. The US flag from the editorupdate (small flat against the wall type) has all of a sudden started to appear as a racs, drooping on a flag pole type WTF??? Only thing new from last week, Update of MAP misc and the new AH-64 Airpack they did, anyone else with the same prob? Cheers GC
  18. Cloughy

    enemy counter

    Doesnt this just count total in trigger, regardless of side? Cheers GC
  19. Cloughy

    OpenAL 2.0.3

    Anyone got a link thats not on the creative site? Cheers GC
  20. Cloughy

    IED SQS MP Problem Help

    Just wrap the script round a if(isServer) command, it will only run on the server, but the explosion will be heard and seen on all clients. Also good to use this command if you expect players to JIP if you activate with a trigger. If you do the latter you could just add '&& isServer' to the end of the trigger condition field, it will have the same effect. Cheers GC
  21. Cloughy

    #particlesource?

    Have you had a look at Col Sanders particle examples on the wiki? Think to create a particlesource and attach it to an object. Cheers GC
  22. When you get the pos (_pos), in your script, set the var to = that. then set the Var PublicVariable "Var" and every one in the MP game will be able to find the position. ie, MapClickPos = _pos; PublicVariable "MapClickPos"; Hope that helps Cheers GC
  23. Wouldnt you have to count the alive units in the group, i thought it still classed kia units as part of the group when it counted??? Cheers GC
  24. Sorted it. I used the sqm way to get the m4 in the hotel room. All i need now is a woman in there to have a real partteeyh with no threat from the commies.lol. Cheers GC
  25. Is there an easy way with createVehicle to add a M4 to the ground. I need to place it on the ground so it can be picked up by another Unit. I want to do this in the editor and not have a unit drop his gun so another can collect it. Cheers GC
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