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Everything posted by colonel_klink
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Looking at the flower bed idea. Only problem is that it is winter here and not much in the way of  flower beds, but i'll see what I can do.
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Well I always thought a bit of color would brighten up OFP
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Thanks, aLoneWolf. This has helped me immensely.
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Save Hard disk space!!!! As an addendum to the getting multiple pbo objects into Visitor. For those people with a CD writer you could save hard disk space by placing all your depboed folders (o.pbo, data3d.pbo, eden.pbo, cain.pbo, etc) on a rewritable CDRW (or CDR if you dont want to add 3rd party addons). Then simply set your visitor paths to the drive letter of your CD Writer. In my case it is F:\. If you use a CDRW disk you can add and remove addon folders as you need them.
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Basic island creation using paint shop pro
colonel_klink replied to colonel_klink's topic in OFP : MAP EDITING (VISITOR)
Very good, hekezu. This tutorial is very helpful. saves a lot of time. cheers Klink -
There is no reason why this won't work as a tank or apc class (which it is), as the LVTP-7 I experimented with worked quite well.
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hmm only five listed in the demo I have.
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Sounds like a good idea. I'm for it. I have a pine forest just up the road from my home and a camera to take pics.
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Problems with recognicing paa-textures
colonel_klink replied to itim_tuko's topic in OFP : MAP EDITING (VISITOR)
Yes, it's the right solution, we were doing the same. We had to live with it all the time when working on Flashpoint and Resistance so I guess you have too  Heheh. Nice one. Its not a big thing, I can count numerous applications that have a similar system. But its not a big issue and once you know it works like that you do get used to it. -
Werner Klemperer, he was a Jew playing a Luftwaffe officer. Yeah time I resurrected the old bloke
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Yep Blackdog just confrmed it to me.. The translation of Visitor will be a real bonus for the community. Well done.
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<span style='font-family:trebechut ms'><span style='color:#851C07'>You mean a fully translated version of visitor? Hmmmmm... cough cough... just sit tight.</span></span> I think he means that perhaps Wrptool will be updated to work with Visitor. Going by BIS' initial comments on Visitor release, what we got is all we gonna get.
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Custom objects made by other addon makers will have to be unpbo'd using unpbo.exe and the subsequent addon folder (created by unpbo.exe) will have to be placed on the same drive as your unpboed O, Data3d, Eden, Cain, etc folders.. See my short explanation on this page.http://www.flashpoint1985.com/cgi-bin....9;st=30 The radar blockhouse on that page was from my CWKStathawk folder, and it shows ingame. Oh and as a reminder, any object used from an unpboed addon will only show in OFP if the addon is present in your addons folder. Makes sense doesn't it?
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The island refered to in the pics was from an ase (32bit picture) conversion of the same map I created in wrpedit, but since then I have managed to get the wrpedit one into Visitor (Just after I posted the above). It imports the land geometry, but didn't bring any textures or objects. Sorry, Shadow, didn't mean to confuse you.
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Have tried but no success so far. Hope to as the sister (identical) to the island above has had more work done in Wrpedit.
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Using Multiple PBOs such as O.pbo, data3d.pbo, and custom PBOs. 1.After unpacking the PBOs with UnPBO.exe and placing the new folders on the root drive (in my case D). 2. Open Visitor and  set the  System Preferences similar to the pic below NOTE: The Object paths are set to the drive.. not the specific folder. 3. Click OK and restart Visitor 4. When Visitor has loaded  either start a new island or load an existing one. 5. Click Tools then choose from either of the Textures, Nature Objects, Artificial Objects etc. options 6. Click Add on the dialog that appears. (you may have to wait as Visitor searches your  drive for folders with p3d objects 7. Find the objects you want and Click OK NOTE: You can multi select objects from the list. Result in Buldozer using trees from O.Pbo and the radar from one of my addons. And in game
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Paint Shop Pro will save 32 bit TGAs if you first create an Alpha channel. From Paint Shop Pro Help file This works as I have been experimenting with Visitor. Other graphics programs may do the same.
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In your cfgworlds section there is a section called Class Names. 1. On your map in Visitor determine the positions of the towns by double clicking on the town position, or Right Click once. 2. The positions are in the middle of the Visitor status bar at the bottom of your screen. 3. Write them in the Class Names section e.g. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Names { class LosLobos { name="Los Lobos Mountains"; position[]={4078,6253}; }; class Ludwig { name="Ludwig's Mistake"; position[]={3650,3292}; }; class Werner { name="Camp Werner"; position[]={6788,5744}; }; class Klink { name="Klink's Harbour"; position[]={6917,6396}; }; };
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Yer problem is in here matey. Delete the bits in bold above. i.e. {}; I had the same problem.
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I'm usually pretty adept to tracking down problems with application errors, but the following has me stumped: Both on Visitor shutdown: and And before anybody tells me to go to Babelfish to translate, the question is why is this happening. The program is installed as per Kegety's instructions.
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It might seem a little quirky at first, but hey a challenge never hurt anyone
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Thanks Avon. Next time I'll try that. I presumed the messages told me I was some kind of dumbkopf anyway
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Hey, Avon where'd you get that picture of me?
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Did you guys not realised I solved the issue? And: edc Hit_Sqd_Maximus Poseidon and Visitor are the one and the same: Program name = PoseidonVisitor.exe. Shoot me if I'm wrong.
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Sounds a little hooie, dooie, and phooie to me.