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Everything posted by colonel_klink
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FYI (for your information) CWK means Colonel Wilhelm Klink which also translates to "Comedian Werner Klemperer" (who played the beforementioned Klink in the TV series Hogan's Heroes") and FTWAI (for those who are interested)D.I.L.L.I.G.A.F. translates to "Do I Look Like I Give A F...." WBTTAWOOFP (Welcome back to the amazing world of OFP)
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Idea for a mid air plane explosion
colonel_klink replied to madmedic's topic in ADDONS & MODS: DISCUSSION
This... ...can lead to this if you are flying too close when the plane breaks up.. debris strike is often not very pretty  The explosions are random: either wing, or complete blow up into 4-5 bits. Pilot sometimes ejects, sometimes he doesn't. Velocity and direction of the pieces is variable, but does look kinda cool to see the plane break up and fall still with forward momentum. -
Thanks buddy this will save me a heap of time.. And of course you'll get an honorable mention in the credits Cheers Klink
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Bullz_eye_on_my_back Hi there buddy. I've been busy with some other stuff (Utopia Island and the Falklands mod) so haven't been back to the clock. I would much apprecate the script if I may borrow it as there ore a couple of buildings in the Utopia 'mini mod' that have clocks in them. Thanks Klink
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A-6 series of 2/4 man aircraft
colonel_klink replied to DragoFire's topic in ADDONS & MODS: DISCUSSION
Eject scripts with canopy SFX, plus loads of other scripting is being included. Expect an early to mid February release for this pack. -
Not often I have a problem, but this one has just occurred and its beginning to drive me nuts! Background: I have created a bulding with animated doors etc, binarized it to appear in Wrptool. When tested in OFP everything was wotking fine, but between New Years Day and now some gremlins have crept in and the animation (door actions) no longer appear in the action list. Although if the building is placed through the ofp editor the actions appear. I have checked and compared with another building that works: config.cpp sections: class cfgvehicles section is ok model geometry sections: class House Map House Dammage building
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 yep even done that myself too Â
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Another time binarize!
colonel_klink replied to dermannmitohnegesicht's topic in OFP : O2 TROUBLESHOOTING
The link below has a graphic interface to make binarizing a little easier. Saves using the command line prompt: BinarizeIT To use: Place BinarizeIT.exe in the same folder as BIS' bin.bat file where you have installed BIS' Binarize utility. -
Ok I have placed some buildings on a map thru Wrptool and I know the buildings IDs are say 220 and 1254. What I would like to know is there a way of getting that buildings' x,y position on a map thru an external addon that is placed on a map and contains the ID as above. hanks
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Getting building positions on a map?
colonel_klink replied to colonel_klink's topic in OFP : CONFIGS & SCRIPTING
heheh I guess I've been doing it the hard way, as yes I can get the position from wrptool as its my own map. Duh  * Klinkster shrinks into corner and cries shamefully Thanks guys, much appreciated -
I for one am very grateful for ECP. I've only had it on for a few days and the ability to incorporate it in the aircraft for the Falklands mod is saving me a lot of time. Thank you Snyper and Co. BTW I've never played MP so ECP is fine by me.
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Problem solved. This problem occured by me changing the config class myhouse:house to class myhouse: strategic, while the model property class name in the geometry lod was house. So pleased to say that the building is now working as it should. So here's the remedy to anyone else who creates buildings with animations for both mission editor or island building. Resolution: Keep the config class name the same as the model Property class name i.e if your building config reads as follows; class myhouse:house then the property in O2 geometry lod will read as: Class house.
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Hmm seems the battery has gone a little flat
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I tried the automatic gear bit and decided against it as OFP planes have a tendency to drop speed pretty dramatically and the gear would come down. Also its cool to make the aircraft damage affect the gear randomly. Trouble is making belly landings and surviving is pretty hard in OFP.
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I have to agree with BraTTy. I think the community is strong enough on its own with addon making, but there are still some areas in the scripting and some model selections etc that I would like see clarified. But 9 times out of 10 there is someone in the community that has worked it out or can put you on to someone who has. BIS gave me the aircraft selection points when I requested them eons ago, and I'm sure if you have a prolem the community cannot help with, BIS will more than likely be obliging.. after all everything the communit has done, is doing, and will continue to do, is enhancing the game 100 fold.
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Hmm. just beginning to wonder what i may have installed since last week. Worth looking into I guess.
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Just found this great wartime speech: "We shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air. We shall defend our island, whatever the cost may be. We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets. We shall fight in the hills. We shall even fight with our AA batteries... We shall never surrender!" Seems even good ole JFK got in on the act: "And so, my fellow Americans. . .ask not what your AA battery can do for you. . .ask what you can do with an AA battery. My fellow citizens of the world. . .ask not what an AA battery will do for you, but what together we can do for the Freedom of AA Batteries. " Patrick Henry was quoted as saying: "It is in vain, sir, to extenuate the matter. Gentlemen may cry, Peace, Peace-- but there is no peace. The war is actually begun! The next gale that sweeps from the north will bring to our ears the clash of resounding arms! Our brethren are already in the field! Why stand we here idle? What is it that gentlemen wish? What would they have? Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me AA batteries! " Last quote of 'General' George Armstrong Custer at the Battle of Little Bighorn: "Ye Gods! Those Sioux have AA batteries!' Last words of Lord Horatio Nelson at the Battle of Trafalger: "Quick, Hardy. Kiss me!" to which Hardy replied: "Sorry Cap'n, can't oblige. No AA batteries!"
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Dang! My cover is blown... but that wasn't all that was bl... Tigershark:
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A battery! Where there is one there's bound to be more... Dont these things breed like.. nah that was bunnies Very imaginative I guess this opens the way for some new toys...
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Martins dc-3 is ready to download!
colonel_klink replied to lee_h._oswald's topic in ADDONS & MODS: COMPLETE
Excellent addon, Martin. Looks like I need to finish the F27 Friendship for your airline . Well done. I like it. -
Right Click in the Property Name window and click New then: In the geometry lod you must set the following properties (Bold bits) Name: Class Value: House if you want to show the building on a map in the OFP mission editor enter these properties: Name: Map Value: House And to set the damage type enter these properties: Name: Dammage Value: Building To make doors work or other custom animations this needs to be entered in the cfgvehicles section of your addon: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">animated=1;
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Australia - world's largest island
colonel_klink replied to Lt_Damage's topic in ADDONS & MODS: DISCUSSION
Aha! sorry didn't think of the whole picture. looks good -
Australia - world's largest island
colonel_klink replied to Lt_Damage's topic in ADDONS & MODS: DISCUSSION
Dang! Ya cut off the part of New Zealand where the Klinkster lives! -
Kilo class type 636 submarine released!
colonel_klink replied to Asmodeus's topic in ADDONS & MODS: COMPLETE
Excellent work Asmodeus. Nice to see a sub in OFP. Nice implementation of the COC torpedoes too. Well done! -
Hi Oyman From what I can see the problem you're having I think is caused by some of the cfg sections not having pairs of  brackets: e.g. for each { you use there must be a crrresponding }; Have a look at this section for example <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class oyman_ah1w { units[]={oyman_ah1w}; weapons[]={oymanAim9l}; requiredVersion=1.30; }; It doesn't close the section with a }; New code for this section now reads <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class oyman_ah1w { units[]={oyman_ah1w}; weapons[]={oymanAim9l}; requiredVersion=1.30; }; }; Check each section such as class cfgAmmo and class cfgWeapons and even class cfgVehicles you'll see what I mean. As a rule every class <OBJECT> starts with a { and finishes with };. I know it can be confusing but more often than not the problems in the config lie with a missing bracket. Cheers