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Everything posted by colonel_klink
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	This is being built concurrently alongside the PT Boat. I know the PT Boat will have limited appeal, and seeing my interest in Vietnam goes back to 1970, and there are a number of Nam maps out there with waterways, I thought this might be interesting for a few people. Nasty page at Utopia Site edit: Meant to add. This addon will have a lot more firepower than depicted in the pics. Klink's Official forum
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	  Huckins 78' WWII Patrol Boatcolonel_klink replied to Pappy Boyington's topic in ADDONS & MODS: COMPLETE Thanks Buddy. I'll d/load mcar and take a look.
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	  Swift Boat and no Presidential hopeful in sight!colonel_klink replied to colonel_klink's topic in ADDONS & MODS: DISCUSSION Dunno what your beef is but this addon is still in production and hasnt been textured yet!
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	  One of the most needed addonscolonel_klink replied to Delta Hawk's topic in ADDONS & MODS: DISCUSSION I'd have to agree with you there Bud. A Red Cross aid station, refugee camps, all help make the scenarios realistic.
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	hey Monodo. This looks great. If a dog can be animated in OFP and a kangaroo for VBS then it is possible for an elephant as well. The biggest problem is getting it to work, however Teacup would be the man to ask, as he worked on the dog, as well as made a Maya rtm animator plugin. Good on you for thinking outside the square.. OFP needs more lateral thinkers and creative people like you
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	  Swift Boat and no Presidential hopeful in sight!colonel_klink replied to colonel_klink's topic in ADDONS & MODS: DISCUSSION Will be able to walk on the updated fishing boats.
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	  Huckins 78' WWII Patrol Boatcolonel_klink replied to Pappy Boyington's topic in ADDONS & MODS: COMPLETE Destruction of gamelogics is a no-no However if anybody comes up with a solution to this problem it would be much appreciated.
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	  Swift Boat and no Presidential hopeful in sight!colonel_klink replied to colonel_klink's topic in ADDONS & MODS: DISCUSSION Yep some of the photos i have have allsorts of junk: tyres drums, ammo boxes, canvas covers, ropes etc. Be kinda cool to have things like that appear randomly.
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	  Swift Boat and no Presidential hopeful in sight!colonel_klink replied to colonel_klink's topic in ADDONS & MODS: DISCUSSION I have started the Asheville Patrol Gunboat. Its a little larger than what I am used to at the moment, so I thought I'd do the Swift and others first.
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	  Swift Boat and no Presidential hopeful in sight!colonel_klink replied to colonel_klink's topic in ADDONS & MODS: DISCUSSION Hopefully. I will depend on how I can ge the implementation between the pitch script useage of proxies and the general use for cargo. In the PT and PTF any AI contolled craft with cargo positions would cause the otcommander to order the other gunners to disembark then get int as cargo in the main boat. This caused too many problems so that was the reason why the cargo slots were deleted off those boats. However I have been looking at alternatives for a LSSC Light Seal Support Craft which would definitly need the cargo slots. Bot the the LSSC and the Swift only have two gun positions, so the implementation of cargo lots should be a definite possiblility. Bottom line.. I will do my utmost to get it to work.
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	  Huckins 78' WWII Patrol Boatcolonel_klink replied to Pappy Boyington's topic in ADDONS & MODS: COMPLETE I think Footmunch is referring to the 64 meter roadway lod limit. the reason why the nimitz and others are made in sections for walking on.
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	  Swift Boat and no Presidential hopeful in sight!colonel_klink replied to colonel_klink's topic in ADDONS & MODS: DISCUSSION Yes. I have some very good 3 view plans of the Monitor. The next boat will be another PT boat.. the Elco.. In the meantime the update to the fishing boats is being beta tested and refined.
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	  Huckins 78' WWII Patrol Boatcolonel_klink replied to Pappy Boyington's topic in ADDONS & MODS: COMPLETE The bofors is standalone wih the Falklands mod. The M60 on the Nasty was useable but had some lod problems, so was made static until the problems are solved.
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	  Huckins 78' WWII Patrol Boatcolonel_klink replied to Pappy Boyington's topic in ADDONS & MODS: COMPLETE thanks for the comments. Not sure why one should lag more than the other. I've had no problems on the develeopment comp. However we are looking at ways of optimizing the addons even further.
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	  Huckins 78' WWII Patrol Boatcolonel_klink replied to Pappy Boyington's topic in ADDONS & MODS: COMPLETE Sorry for the inconvenience of the two downloads. The problem arose when I was making some adjustments on the pTF and copied and pasted the whole file to the PT boat. Ah the joys of twins
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	Don't worry Avon, the chances of me leaving this forum in anything but a box is pretty remote
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	Hmm. This is food for thought. Currently I work 10 -12 hours per day 6/7 days a week on OFP model making, so would this mean I'd be working less hours and I'd get paid as well? Sadly I'm as remote from Orlando as one could just about get so I guess applying would be out of the question. Still this 52 year old is available for hire if anybody is interested.
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	  Y2K3 - Updated Ofp Config.colonel_klink replied to Pappy Boyington's topic in ADDONS & MODS: COMPLETE Finally!. Being a 56ker I don't download much these days as I also have limited net access, but thanks to K..... in the UK I have been able to enjoy the Y2K3 Upgrade, and WOW!. This is great. Pappy, you have done a wonderful job here. Sounds, sights.. and more. this has truely taken OFP further than what I could ever have imagined. To all the addon makers and scripters whose work has culminated in this upgrade.. Thanks. Nogovan evenings wont ever be the same. Well done.
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	As the PT and PTF boats are about to be released I would just like to say thanks to those who have encouraged and given ideas for these addons. While there really is nothing new to the addons (apart from being new models) I would like to say that under the present engine limitations, the addons are the best that I can produce. I'd also like to thank Pappy Boyington for the extensive beta testing and giving me the support over the past couple of weeks getting the bugs ironed out of the addons. This closes the Nasty era for the time being, although I am working on another weapons system that was used during the Vietnam conflict on these boats. Going by the research material my good friend Romulus111Vadt has sent me on small naval vessels both ww2 and Vietnam, I expect to be using the multi gun scripts often.
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	  dammageHalf & dammageFull on Planescolonel_klink replied to Trenchfeet's topic in OFP : CONFIGS & SCRIPTING That works. The Frank is having some sections added that are hidden and exposed according to damage. This is related to a damage script I have running which measures the amount of damage the plane receives.With several hit points in the model itself damage debris flies away from the plane as well. The downside of this is the ofp planes receive damage when taking off and landing which is rather silly in most normal takeoff/landing situations. Even so by checking the damage at say >=0.002 I have been able to limit the debris effects on normal take off and landing. To measure how much damage the plane took I set up a script that measured the before and after damage when the plane (empty) was hit by a M16 round. I felt that would be the lightest round to cause damage. Of course if the hit eventhandler worked we might be able to measure damage a lot more realistically.
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	Final phase entered: Release model is being uploaded to the beta testers...
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	  dammageHalf & dammageFull on Planescolonel_klink replied to Trenchfeet's topic in OFP : CONFIGS & SCRIPTING Its you bud Nah seriously I tried it with a full damage skin for the harrier and A4 ags ago, but it never worked. Helos and cars are aout all I could get it to work on. Kinda sucks cos otherwise you're left with the ugly crumpled mess the engine creates. Only other alternative is to swap planes.. which also sucks cos the screen jerks then you've got to remove the crew and passengers from one plane to the next. Entirely mesy.. Ive abandoned any further research into it
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	PTF and PT boats getting new crews and nearing beta completion. Problems with AI 99% eradicated, and hopefully a release after the weekend.
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	Aw shucks ya got me blushing like a school girl Thanks for the thumbs up Up until now the cargo proxies had been a pain in the A$$, but that has now been solved. Don't expect the pt or ptf boats to be able to carry cargo at this point, however i can see a workaround (STOTAT) for this in the near future. e.g a seal team assault boat (stab) with 2 gunner positions and room for up to six cargo slots, or (and this is interesting) the same STAB with up to six manned gun positions with the cargo using their own weapons. Once again this would use STOTAT and require a bit of forethought and planning to pull it off. But its food for thought just the same. It could be possible.
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	Nasty and PT boat are undergoing beta test at the moment.
