Challenger3
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Modelling armoured fighting vehicles
Challenger3 replied to Challenger3's topic in ADDONS & MODS: COMPLETE
I am just about half way through learning Max, and I was going to model the Saxon APC as my first model, I am keen to model British units, and whilst the Saxon isnt the most glamourous vehicle to model I think I should start on the more basic side of things before heading on to IFVs and MBTs. -
The ULOTC campaign, the first campaign ever for OFP and I'm still updating it! At Avon's sight search under campaigns.
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The ULOTC campaign, the first campaign ever for OFP and I'm still updating it! At Avon's sight search under campaigns.
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This is most relevantly directed at the DKM mod and the BWmod, but anybody else feel free to help! What is the LOD for armoured vehicles in OFP? When modeling the vehicle is it necessary to model the 'internals' at the same time as the externals? Are there any options which cannot be used ie tappering, when modelling? Any other advice would also be useful!
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If someone does skin it, then they would also need to add fatboyslim's bird of prey to it so you can fly around with it blaring in the background!
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Any chance of an accurate SUSAT sight picture, ie a giant black, thick, pin like object protruding from the base of the sight picture, possibly with a reddened tip to simulate the Tritium?
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Creating ninja like style of play
Challenger3 replied to VerySolidSnake's topic in ADDONS & MODS: COMPLETE
I really love reading some of these misconceptions about ninja, they really are very funny. -
I got a good shot of an sa-80 under development.
Challenger3 replied to Captain's topic in ADDONS & MODS: COMPLETE
Looks good and I like the accurate UK camo, but Russian helmet would be better or a new model full stop with the 95/2000 webbing. Just a thought. But with regards to the SA80, the sight NEEDS changing, if you are going to use the SUSAT please use the correct sight, a simulation of the red trilux pin would also be good. -
Why is this I problem I have around 550mb of addons but why would this cause a crash when Ofp normally ran fine?
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Ok installed nice and juicy after sorting cd-key problem, try to load and then after all the splash its crashes to desktop not giving me a hint what went wrong, but after multple attempts says "failed memory map 0.pbo". Now I've got a vast collection of addons but with regards to earlier posts this apparently should'nt be a problem, I've 384mb ram so I can't see how thats a problem either, anyone got any ideas (apart from a full reinstall!?
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Ok installed nice and juicy after sorting cd-key problem, try to load and then after all the splash its crashes to desktop not giving me a hint what went wrong, but after multple attempts says "failed memory map 0.pbo". Now I've got a vast collection of addons but with regards to earlier posts this apparently should'nt be a problem, I've 384mb ram so I can't see how thats a problem either, anyone got any ideas (apart from a full reinstall!?
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I've only just opened the box put the cd in and upon being prompted for an access code I look in the manual and what do I find? 4 or 5 key codes printed on top of each other! Any ideas of how to solve this tiddbit?
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Free modeling tools! and a question
Challenger3 replied to red oct's topic in ADDONS & MODS: COMPLETE
Where the gmax .mdl download spot, I can't find it on the discreet website -
i'd definately agree with that, Marines would be excellent!
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To refine my origonal point; The ofp engine, providing you bear its limits constantly in mind when desiging new addons, could provide a weatlh of new units. The aliens idea sounds good although implement the xenomorphs themselves would be 'interesting' at best! However it is quite easy to get a myriad of new units based on the old 'templates' as I see them. To use a Warhammer 40,000 template: Thunderhawk: Helicopter based, gunner and pilot, large troop payload and lots of different weapons, some aimable some not: abrams main gun, hydra rockets, and machine guns. Medium manoeverability. Land speeder: helicopter base, high manouverability, gunner and pilot, rockets and machine gun. Rhino: M113 type apc Space marine: basic infanteer reskinned and rebuilt with increase armour and stats, bolter added with new ammunition. etc.etc. With this sort of basis nothing is really departing from the ofp engine and should fit in quite nicely, its a lot of work but it would be cool to see them in! C3