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Basstoass

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About Basstoass

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  1. Basstoass

    How does Binmake work?

    Hello, thanks for the hint Binpbo did the job for me.
  2. Hi, im want to confert a .cpp to a.bin. I installed the BIS-tools and if i try to start the Cfgconvert.exe in my "C:\Programme\Bohemia Interactive\Tools\BinMake\cfgconvert" Folder nothing happens. Am i using it wrong? Or is there a simpler programm available to do the job?
  3. Maybe you could insert a Demo Mission in your next release? Its much easier for me to have an working example than a written instruction to see how it works. Thanks
  4. Basstoass

    tunnels and trenches

    Hi Smokedog nice to hear that someone is going to create such thing. As i can remeber for OFP I44 they invented a kind of foxehole that was very good. I tried to extract it from the Mod and port it to ARMA1, but i only could figure out that it was some kind of "turret". Maybe someone from theI44 team nows about it and can help you with your project (just a suggestion)
  5. Basstoass

    FFN MOD

    Hi just wanted to ask wich setting for the behaviour did you use for the waypoints in the vid? I made a mission where some soldiers had to attack a town and as i set the behaviour to stealth the soldiers hardly started to move into the town, just hold there position and fired. As i changed the waypoint setting to the standart setting they started to move.
  6. As to speak for myself, i am glad to get the possibility as a mission maker to get some new targets like: bomb a train station or secure it. I also like missions where i have to cross a wide river or where you have to secure a bridge that is flanked with some bunkers (that i love to place myself in the editor)
  7. Hi, just a short question to JDB who seems to visit this from time to time. Are you planning to include the famous Foxholes from i44 in your work or think of sharing this to the31st mod. i would love to see them in Arma again. I tried to port them for personal use to ARMA, but man this is a hell of a scripting running in the backround.
  8. Very nice, i love your work. It looks almost finished. Can we expect a release in the near future or do you have bigger plans?
  9. Very nice screens. The tanks are looking realy good, i like the idea to give them some foilage.
  10. Basstoass

    Fww2 - finland at war 1939-1945

    Fingelicking nice Models. Looking forward for this promesing mod. Is this soldier who is fixing the tank holding some kind of tool?
  11. Hi, just a question: can we expect so see the the enemy running around and burning. Im thinking of the effect from OFP ECP when you shoot a vehicle and the crew sometimes were burning. Nice feature to have this roll animation in ARMA now, so you can make them first run around a bit and then let them roll on the ground to turn the flames out (what would not happen;) )
  12. Basstoass

    JOHNS KINGTIGER (ALPHA)

    Hi John, first of all congrats to your fantastic work on the Kingtiger. Very nice to share it with community. I was visiting your homepage and wanted to ask what about the other fine pieces you show there (got an eye on the sweet looking Sdkfz 251 )
  13. Hi, i made a WW2 Mission that i like to share with you. Its a very simple mission. You play on the german side and have to overrun a soviet hold town. My focus on this mission was 1. action 2. make some atmosphere with fortifications. Feel free to unpbo an edit it for improvements or whatever, you dont need to credit me. I recommend to play this with FFN mod beta 0.81 as it was done with it. SLX and ARMA Vanilla will not show 50% of the fun, cause the defenders leave their position and just run around. Needed addons are mainly Vilas WW2 units, ACE islands (Kolgujev, as land texture i prefer ARMA_Mesto) etc find it in readme. Have fun  Link: http://www.zshare.net/download/50384596b4cefe14/
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