Basstoass
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Hello, thanks for the hint Binpbo did the job for me.
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Hi, im want to confert a .cpp to a.bin. I installed the BIS-tools and if i try to start the Cfgconvert.exe in my "C:\Programme\Bohemia Interactive\Tools\BinMake\cfgconvert" Folder nothing happens. Am i using it wrong? Or is there a simpler programm available to do the job?
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Blake's AI Forward Observer
Basstoass replied to blakeace's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Maybe you could insert a Demo Mission in your next release? Its much easier for me to have an working example than a written instruction to see how it works. Thanks -
tunnels and trenches
Basstoass replied to smokedog3para's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi Smokedog nice to hear that someone is going to create such thing. As i can remeber for OFP I44 they invented a kind of foxehole that was very good. I tried to extract it from the Mod and port it to ARMA1, but i only could figure out that it was some kind of "turret". Maybe someone from theI44 team nows about it and can help you with your project (just a suggestion) -
Hi just wanted to ask wich setting for the behaviour did you use for the waypoints in the vid? I made a mission where some soldiers had to attack a town and as i set the behaviour to stealth the soldiers hardly started to move into the town, just hold there position and fired. As i changed the waypoint setting to the standart setting they started to move.
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31st NORMANDY MOD - WW2 Â -BETA RELEASE
Basstoass replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
As to speak for myself, i am glad to get the possibility as a mission maker to get some new targets like: bomb a train station or secure it. I also like missions where i have to cross a wide river or where you have to secure a bridge that is flanked with some bunkers (that i love to place myself in the editor) -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
Basstoass replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, just a short question to JDB who seems to visit this from time to time. Are you planning to include the famous Foxholes from i44 in your work or think of sharing this to the31st mod. i would love to see them in Arma again. I tried to port them for personal use to ARMA, but man this is a hell of a scripting running in the backround. -
Army of the Czecho-Slovak republic
Basstoass replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
Very nice, i love your work. It looks almost finished. Can we expect a release in the near future or do you have bigger plans? -
Army of the Czecho-Slovak republic
Basstoass replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
Very nice screens. The tanks are looking realy good, i like the idea to give them some foilage. -
Fww2 - finland at war 1939-1945
Basstoass replied to Von Rundstedt's topic in ARMA - ADDONS & MODS: DISCUSSION
Fingelicking nice Models. Looking forward for this promesing mod. Is this soldier who is fixing the tank holding some kind of tool? -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
Basstoass replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, just a question: can we expect so see the the enemy running around and burning. Im thinking of the effect from OFP ECP when you shoot a vehicle and the crew sometimes were burning. Nice feature to have this roll animation in ARMA now, so you can make them first run around a bit and then let them roll on the ground to turn the flames out (what would not happen;) ) -
Hi John, first of all congrats to your fantastic work on the Kingtiger. Very nice to share it with community. I was visiting your homepage and wanted to ask what about the other fine pieces you show there (got an eye on the sweet looking Sdkfz 251 )
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Hi, i made a WW2 Mission that i like to share with you. Its a very simple mission. You play on the german side and have to overrun a soviet hold town. My focus on this mission was 1. action 2. make some atmosphere with fortifications. Feel free to unpbo an edit it for improvements or whatever, you dont need to credit me. I recommend to play this with FFN mod beta 0.81 as it was done with it. SLX and ARMA Vanilla will not show 50% of the fun, cause the defenders leave their position and just run around. Needed addons are mainly Vilas WW2 units, ACE islands (Kolgujev, as land texture i prefer ARMA_Mesto) etc find it in readme. Have fun  Link: http://www.zshare.net/download/50384596b4cefe14/