Binary
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Everything posted by Binary
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Hi folks, So far, I've encountered different answer to this pretty old question.. Is it actually possible to increase the view distance, by throwing a parameter on the dedicated server? Increasing it in the .ArmA2OAProfile doesn't seem to work.. I know that mission makers can script this, but this never really get's done in our unit, people are lazy :j:
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Would it be possible to add a delay when re-distributing rounds? Like a 1 second delay per round etc.
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XMedSys - Improved Medical System for A3
Binary replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So.. If you take a .50 cal shot to the head.. Do you go "unconscious" and can be magically revived - or die? The thing I loved about the ACE system, was that you would still die, from excessive "damage", but you could survive a increased amount of small-arms fire. -
Thanks Larrow ! That explanation was excatly what I needed - it actually makes sense now :)
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Hello folks, I'm trying to spawn a vehicle at a random position, from an array of markers. spawn.sqf: _spawnpoints = [spawn1, spawn2, spawn3]; //Name of the markers _veh = createVehicle something-something-something; Looking at the wiki for createVehicle array, I can't wrap my head around the syntax http://community.bistudio.com/wiki/createVehicle_array Looking at the command description, it does seem like what i need: "If the markers array contains several marker names, the position of a random one is used." I guess I'm looking for something like this: _veh = createVehicle ["classname", getMarkerPos "_spawnpoints", [], 0, "NONE"]
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I just thought that the whole point of defining the array, was that so I didn't had to type spawn1, spawn2, spawn3, spawn4 so on.. (In the real script, I got 36 spawn points)
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Same here :(
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As someone in the industry - this made my day! A very very shitty day actually.. I can't stop laughing! Cheers dude.
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Performance with various command line switches
Binary replied to Binary's topic in ARMA 3 - SERVERS & ADMINISTRATION
Well - I'm pretty sure that 90% of those who browse this section of the forum, are aware of the different switches :) But in my experience there's always been inconsistencies, as to exactly how the switches affect actual performance - both positive and negative. I will certainly be doing my own benchmarking once i get around to it - but if someone has already been busy at work, performance testing (which I'm positive several admins have), this thread would be a great place to examine and compare results, based on different configurations - across platforms, configurations, hardware and small things like command switches :) -
Performance with various command line switches
Binary posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello fellow admins, What are everyones experiences so far, monitoring performance changes using various switches? -cpucount -exThreads -malloc and so on. So far, I haven't had the oportunity to tweak and tune much. Am also excited as to when we'll get our dedi .exe :bounce3: -
Hi folks, I've created a really neat mission, that unfortunately crashes every 30-45 minutes on dedi server. The mission doesn't really use any scripts, but it's using a lot of addons and a whole lot of units. But all the other missions on our servers also use a lot of addons, but they never crash. Since i know that this wouldn't be a "official" issue i don't want to use the bug tracer for this one.. But how can i go about troubleshooting my mission? I got the .rpt, .mdmp and .bidmp files. I really don't mind digging around the files myself, I just don't know where to look. If relevant, here's the files: .rpt - just from the crash exception .rpt - from missions start till crash .bidmp .mdmp
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RKSL - RAF Eurofighter Typhoon FGR4 Released!
Binary replied to rksl-rock's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you :) -
RKSL - RAF Eurofighter Typhoon FGR4 Released!
Binary replied to rksl-rock's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The RSKL site with the serverkey has been down for a few days now.. Could anyone please upload the key somewhere? -
View Distance / Dedicated Server
Binary replied to Binary's topic in ARMA 2 & OA - Servers & Administration
Went with this solution, awesome tool ! :) -
With both ArmA 2 and OA out, patches pretty much done - what is the Studio doing now?? I mean.. Everyone isn't working on the British DLC are they?
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No - I'm not trying to be a "Insider-smartass" ;) I was merely wondering if anyone actually knew..
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Have anyone succesfully made a service for ArmA 2 using NSSM ? Installed it today to make service for TS3 and ArmA 2, TS3 went fine, but the ArmA service doesnt work as intended, the process and service is running, but the server simply doesnt show up.
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There we go - bought a copy of FireDaemon and the service runs perfect. Thanks for the advice guys ! If only it was FOSS..
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And expensive ;)
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Simple question - as topic says.. How do i include a mod in the arma2server file on a Linux server ??
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Hey fellas, I had a test-linux server running a few months ago and now have a "real" one going. On the old server, I seem to remember that when you started the server, it would print out the .rpt errors in real-time.. But now - I don't see it.. Is my memory completely fubar or is there a way to enable this ??
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Just what i was looking for - thanks !
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Thank you for that awesome post Bob Dob - It's working now :)
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Hmm.. Still can't get it to work.. The -mod=@blabla should that be in the arma2server file or launched as a parameter ??
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Looking nice mate.. Will the keys still get released ?