Blackknight.au
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Everything posted by Blackknight.au
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WIP: stuff you are working on!
Blackknight.au replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Wow cool, that's an excellent idea. Run out of ammo, stay in hostile area where you can't defend your aircraft and "blind" people with an targeting laser. Sounds like someone's been reading some airport fiction novels... -
Missing Sounds: Seems my Warfare doesn't have the various sounds for "voting new commander" etc, the synthesised voice that tells you events. Error message is something like: "Vote new commander sounds not found" in a white pop-up box. I have reinstalled 1.14 twice, not sure what the deal is. Edit: un-pbo'ed the Warfare pbo and seems the sounds are there under the Sounds\Sushi folder (weird name) but it doesn't play them in game.
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Just wondering if it would be possible (and if so how) to have a seperate sound for say starting the engine of a vehicle and then another sound for shutdown? The biki has engine and environ entries but no startup and shutdown. If anyone could shed some light on this it would be greatly appreciated. edit: had a look at the SH2 SeaSprite and it has these lines in the config: class CfgSounds { class engineon { sound = {"\SH2\EngineStart.wav", 0.050000, 1}; name = "engineon"; titles = {}; }; class engineoff { sound = {"\SH2\EngineShut.wav", 0.050000, 1}; name = "engineon"; titles = {}; }; }; Now rather than editing the configs for every vehicle to use a startup and shutdown sound, can this be done in a particular sound mod config?
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How do you make addons for Arma?
Blackknight.au replied to Burt's topic in ARMA - ADDONS & MODS: DISCUSSION
Hi Burt: first of all you have to learn to model. Blender is a free 3d modelling prgram you can use or use Oxygen2 from BIS. Second you have to learn how to write configs. Third you have to have spare time. Have you got any experience with making addons for any other game at all? -
Most sounds come from sources like YT or Liveleak, etc, which are always of a lower quality. You can go out to a rifle range and record some shots but again the outcome depends on the recording device: a mobile phone will sound crap, but a $500 digital recorder with a mic will get excellent results.
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SightAdjustment (windage+elevation)
Blackknight.au replied to gmJamez's topic in ARMA - ADDONS & MODS: COMPLETE
@CSL: thanks mate, seems the sight adjustment autoinit from the extended eventhandlers package works perfectly but the seperate download doesn't, or something I had in the mod folder was conflicting - all fixed now. @www2: if you are using NWD_Ballistics I can give you a link to my range cards if you want. -
6thSense.eu Presents: WeaponPack
Blackknight.au replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
@Sickboy: hey mate, just tried the beta2 pack and apart from the SCAR L CQB Suppressed giving an error msg (no model in your hands! the M32 grenade launcher is fubared; at the 100m range setting the round falls almost at your feet. From the 3rd person POV you can see the round firing from around the magazine not the barrel, almost 20 degrees lower than the barrel. Anyway, hope this is an easy fix. -
SightAdjustment (windage+elevation)
Blackknight.au replied to gmJamez's topic in ARMA - ADDONS & MODS: COMPLETE
Sorry to dig this up, but I have found that when using this addon 6thSense tracers stop working for small arms Tracers still work with things like miniguns, vehicle MGs, etc but M4s, M240, M249, etc stop working. Has anyone noticed this and does some skilled person have any idea how to fix it? Cheers. -
Hifi Sound FX V1.00 Released
Blackknight.au replied to Mark XIII (DayZ)'s topic in ARMA - ADDONS & MODS: COMPLETE
Mark I've been using your mod for a few days now and it really is excellent. I love the similarity of like-calibre weapons, especially the M4/M16 class. They should sound like loud pops not anything hollywood-ish like in some mods. The M249 is freakin excellent! I love it! In all, this is an excellent first work and I hope you continue with it. My only issues so far have been with the size of the small arms sound files: most of your sounds are around 300kb or so. Now if you have a decent PC you probably won't notice it, but on an average PC there is a distinct performance hit. When making the AACF Sound Mod we originally started with high quality stereo sounds and mixed them down to 44khz mono but noticed the perfermance issues straight away. In game this is evidenced by a "muting" effect in prolonged battle; everythings going great, then you lose some ambient sounds, distant firing sounds and finally you just have the sound of your weapon with everything else noticably quieter. It all comes back in time but it's something to consider. Chammys mod has excellent sounds but they are relatively small, around 40-60kb each; same with Mod War. -
Hifi Sound FX V1.00 Released
Blackknight.au replied to Mark XIII (DayZ)'s topic in ARMA - ADDONS & MODS: COMPLETE
Just to be anal about it *giggles* weapons like the MP5SD6 are virtually silent but most others like the M4 are suppressed: the suppressor acts as a flash eliminator also and suppresses the sound but troops like our SASR for instance in East Timor used suppressors with supersonic ammo for the needed power. The sound is like dropping a volume of Yellow Pages on a desk, apparently. -
CSM Beta v2 quick teaser preview
Blackknight.au replied to chammy's topic in ARMA - ADDONS & MODS: DISCUSSION
Touche  So nice of you drop by and provide us with your critique. Will have to repay the favour some time. Mate, you already did when we tried to release AACF, if you remember and you weren't real nice. At least I am trying to be critical from a somewhat educated stance, having actually had some experience with sound mods... *cough* Anyway, I used to use Chammys v2 and loved it and just hope this version is a step-up. -
AACF SoundMod Version 2.0 released
Blackknight.au replied to ONI.au's topic in ARMA - ADDONS & MODS: COMPLETE
That would be pretty cool. I will try to get in contact with someone from ACE and sus out what sounds they are going with or if they are making their own. We might even put together a new and improved AACF sound mod for ACE. I've been putting together some new sounds and Savage has been working on some tweaks so we might bring out a new version... soon... ish. -
CSM Beta v2 quick teaser preview
Blackknight.au replied to chammy's topic in ARMA - ADDONS & MODS: DISCUSSION
Not that I'm biased or anything but wasn't that impressed with the sounds in that vid. Hope it was just the recording... The RPK, M240G, M4, and AK-74 all basically sounded the same. Anyway, in game is where the real test is, can't wait to try it out. -
Is this just WIP of the Coat Hanger or meant to represent the final layout too?
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1st Infantry Division
Blackknight.au replied to CameronMcDonald's topic in ARMA - ADDONS & MODS: COMPLETE
The replacement pack by Colonel Sanders doesn't work for me. Seems the new version of the ACU soldiers has a different filename that doesn't match witht he replacement addon. Can someone confirm this please? -
Enhanced Configuration System
Blackknight.au replied to mazza's topic in ARMA - ADDONS & MODS: COMPLETE
Agreed, I noticed a performance hit but it's worth it. Nice job ECS team. -
Hey Norrin, Thankfully the "rejoin-punish" is optional, because a lot of the time one has to quit and rejoin because your team mates can't get to you to revive you or well, the script bugs out and it just wont work
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CSM Beta v2 quick teaser preview
Blackknight.au replied to chammy's topic in ARMA - ADDONS & MODS: DISCUSSION
lol andy I was just being sarcastic -
AACF SoundMod Version 2.0 released
Blackknight.au replied to ONI.au's topic in ARMA - ADDONS & MODS: COMPLETE
Thanks gl33k, good to hear some feedback from people who have experience with military vehicles! Unfortunetly we here in aus don't have BRDM's or HMMWVs so we have to go by what we hear on YT or LL and, if we are lucky from members' experience from their time in various services. Which armed force did you server in to hear BRDMs and HMMWVs, btw? Oh and could you sample some sounds for us out in the field? That would be great! -
Ah, finally an alternative. Looks good from the ss, hope it flies as well.
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Claymores finally released
Blackknight.au replied to _Pingu_'s topic in ARMA - ADDONS & MODS: COMPLETE
@Barns: thats probsbly because you blew up the claymore ammo box. Test again and make sure the box isn't destroyed. -
CSM Beta v2 quick teaser preview
Blackknight.au replied to chammy's topic in ARMA - ADDONS & MODS: DISCUSSION
aacf sounds? LOL dude those sounds arent realistic at all. seriously man they sound like someone kicking a metal can. eagerly awaiting your sounds cham Wow, you are so right there. I mean, I've watched all the best Hollywood action movies and the AACF sounds are NOTHING like that! Funny thing though, I was at the range the other day and it seemed someone had sycronised the rifles firing with somone else kicking a metal can! I know, it's hard to believe... @Chammy: can't wait to hear your sounds, you always put in so much work. -
*cough* addon request thread? There are many things we all would like to see, maybe download Blender and have a go yourself? I recently made a rifle magazine, w00t!
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Claymores finally released
Blackknight.au replied to _Pingu_'s topic in ARMA - ADDONS & MODS: COMPLETE
Just a side note: the claymore box is destroyable so make sure it's placed somewhere where it won't be. If it is, then you get script errors. Otherwise than that it's perfect. The trips work perfectly, too. -
Claymores finally released
Blackknight.au replied to _Pingu_'s topic in ARMA - ADDONS & MODS: COMPLETE
Go Pingu! Wondering where you were today, good to see you still working on those mods. Nice work and hope to see more.