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breeze

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Everything posted by breeze

  1. Yea was beating my head against the wall on this
  2. Whats wrong with this? I am doing a Tutorial and it tells me to add the following "2" objStatus "DONE"; "obj2_done=true" The way I understand it is that the first command updates the objective and the second command is a variable that sets the condition to true so that we can ask later if its true for whatever else we want to use it for But I keep getting a type string error
  3. Ahh ok so the trigger would assign their next task but it would still tick off in the briefing as done. Ok well that works then.
  4. Thanks again Bro, Now a proper outro and I might have a decent first mission soon. ---------- Post added at 05:59 AM ---------- Previous post was at 05:43 AM ---------- Hey Kylania how can I edit the other triggers so that the guns dont need to be taken out in any order? Can I suggest that they are by automating a waypoint but still counting whatever they do in whatever order?
  5. I wanted to try and see if you guys would see this before making a new post. ok you have helped me make a couple of triggers at this point I have one trigger that executes when all of opfor die in a large area. and I have 4 guns which right now need to be taken down in succession ( Which I want to change) I would like the player to be able to choose which guns they want to take first second or third Id like to assign him his first just to give the Noob a waypoint when starting but aloow the experienced player the room to navigate however he wants to choose and take out the 4 targets, Also when all 4 targets are taken out and all of opfor is cleared I want to execute the outro but I need a trigger or a way to know that either of these two things could happen in other words I want both conditions to be met for the outro to play but I dont care which is done first.
  6. Hey after you start to mess with the camera how do you check your work?
  7. I was really hoping to use it on citizens as well but it doesnt seem to work with them, it would have been nice to get citizens to walk around in groups in specific areas like a market place and such that could be a controlled radius
  8. Ok is there a way to know which back pack is the biggest in terms of slots and when I try to access a back pack other then hitting "g" I really dont see anything even if I pick the ULV bag I mean whats the command am I not understanding something? my guy is wearing it and I see it in his gear but i feel like hes carrying it and thats all
  9. So there is no static command to keep lights on in a night mission?
  10. your using the Armed assault PBO Unpacker Version 10? Because i tried regular mission takistan pbo and the missions e_pbo and not good the PBO's are like 48 mb and the files unpack to 2 files less then 100 kb worthless
  11. they don't unpbo very well do they? !
  12. you know I looked up a couple of posts and added some back packs put some on the ground put them on my soldier and im not understanding how to get into them I hit "G" and bring up gear and I see the bag I see the slot for a hand gun as well as my rifle and the nv goggles and such but Im not seeing any big change here what exactly is the change?
  13. To use the backpack and flashlight type features that are new in the OA expansion we can not use any Arma 2 units how does this work I have to launch the editor in OA instead of Combat ops?
  14. Kylania so let me ask you a little more about these then, If I create a new mission and I want to destroy 4 AA guns but I want that as 1 Task yet I would like the soldiers to get waypoints to each of the guns if possible. Also If they come across one of the guns and destroy it I would like it to update and not make them go in any type of order. Then I use the !(alive gun1) conditions in my triggers And in the breifing I can set the setsimpletask, settaskdescription, settaskdestination, settaskstate tieing them to markers however can I get it to look like in the menu destroy AA Guns as one task and then still get 4 waypoints to show up as it happens??? Also if I want to cleat an area for a task and it has 30 soldiers but its dynamic so no way to know or list them all I set a trigger !(alive opfor) in a specific radius? Anyway I dont want to be a pain in the ass but your teaching me well :=)
  15. Thanks man I really appreciate that ---------- Post added at 06:50 AM ---------- Previous post was at 06:18 AM ---------- What do the numbers at the end mean the 1,0,0,1 at the end of the triggers mean?
  16. LOL man thats nice ok If one of my tasks is to steal a car the condition I thought would be moveindriver blufor that isn't working so any idea here?
  17. Thanks alot now can I have the trigger pick my next task automatically?
  18. well how do I get that to work my first post is where I am trying to get a trigger to react to a condition is that incorrect?
  19. I got it to work with one of the downloads listed before but after my guy lands the open chute never goes away also its seems ridiculously hard to get others on the C130
  20. how do we add in custom loadouts while in the plane? and how do we get the old chutes with the big hole in the top so we fall fast?
  21. I kind of liked the old way using the regular C130 and waypoints is that still useable? This allowed time for custom loadouts on the plane then a trigger to kill unit after the drop Can we do it that way in OA?
  22. None of those chutes are for halo drops either they are all regular jump chutes
  23. whats the command to add it to a player unit in the init field?
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