breeze
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Dont want to sound stupid about weapons but...?
breeze replied to breeze's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I dont think I was verbalizing this correctly what I am asking is how do I know which of these is best for which situation here is an example Class = M249_TWS_EP1 Name = M249 TWS Side = EAST Info The M249 Squad Automatic Weapon is a fully-automatic, gas-operated, magazine or belt-fed individual weapon. It is the standard US Army light machine gun based on the Belgian FN Minimi, featuring a 200 round plastic magazine box. The bipod can be collapsed and the weapon can be fired from the hands. The M249 SAW provides the squad with the accurate and sustained fire required to suppress and destroy enemy targets. Magazine Class(1) = 100Rnd_556x45_M249 Magazine Class(2) = 200Rnd_556x45_M249 Magazine Class(3) = 30Rnd_556x45_Stanag Magazine Class(4) = 20Rnd_556x45_Stanag Magazine Class(5) = 30Rnd_556x45_StanagSD Magazine Class(6) = 100Rnd_556x45_BetaCMag Magazine Class(7) = 30Rnd_556x45_G36 Magazine Class(8) = 30Rnd_556x45_G36SD Now most dont have this many but I am just asking to try and understand the ammo itself and I was able to realize the sd was for silent weapons from another thread I was just curious if there was a place to read on different ammo types once I found the guns I liked the most.. Last part of My question I want to be able to carry a rifle of some sort with a large zoom in scope if possible a TWS. I am also hping that one of the backpacks could still hold a launcher with one or 2 shots is this possible?? -
Dont want to sound stupid about weapons but...?
breeze replied to breeze's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok I like the one with pics because it tells me the actual mags I can use with each of the guns however like theres one that has like 5 or 6 choices of ammo do you know where I can maybe read the differences so I know what I am giving people? -
UPSMON - Urban Patrol Script Mon
breeze replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Flagg got it that's exactly what it was thank you -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
breeze replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Mine runs at 25 and you see its specs -
UPSMON - Urban Patrol Script Mon
breeze replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok Well I really liked the website above it makes it lok quite good but im getting a error cant find scripts\upsmon.sqf or whatever i double checked 3 times changed the letters to upper and lower case and still i get the error. -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
breeze replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Ok I have a Intel Core 2 Quad CPU Q9550 @2.83 Ghz * Gigs of Ram Running on a Windows 64 Bit OS With a GeForce 8800 GTX with 768mb I get these lil glitches with the Video and am unsure of wether I think a new card will do it alone or do I need a new box I love windows 7 but I do know the game would run better on XP, Bottom line If I buy a new card for around 200 bucks you think I can get to high settings? -
general mission template
breeze replied to d3nn16's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey fer you know I have seen that F2 and forgotten to go back to it and read it now that I have it looks quite good I have player flashpoint and Arma since the begining and run my own servers for awhile however I have been a return to school adult and my time is not what it was so the mission maker which I love I have never gotten solid time around. This F2 looks like a good way to go and I wanted to get back into things with understanding each component one at a time not popping on and whipping out missions that are just not thought out or dont work right because I don't understand the basics. So I do have a question or two in regards to the different versions ACE I have never run and it seems wonderful in terms of the things it does it also looks like it has quite a good following however I am not sure about that I really want to keep myself where most of the community is in terms of what versions of the game they are running. I also like the Shaqtactical things I have read seems like a very solid group as well and when I make missions to use their markers is that consdered an addon or something that can be downloaded to a player through the mission? Im just curious as to where you think the basic mission maker should start the folk layout or is shaq ok? or go with ACE they have the largest part of the community by far? I really have no idea as I am again back and kind of new yet again Thanks in advance -
add Magazines/Weapons in Backpacks?
breeze replied to bboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well it looks like those screen shots are paying off already kylania -
UPSMON - Urban Patrol Script Mon
breeze replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
nul=[this,"airport","move","delete:",150,"reinforcement:",1,"template:",1,"respawn"] execvm "scripts\UPSMON.sqf"; Ok Im bit new to this so I looked at the example mission and I remember when this came out we just made markers and assigned them the way we do now however all of the additional parameters what do I need and what don't I need so question 11 Whats the delete function in this line that we are adding to AI?? you know where are the parameters and what do they do?" Even the ones that say reinforce and ambush theres one squad on the marker so how are we doing either? Do you guys have a pdf for this now I mean its huge to take in at first glance now, -
Parachute with Hole in it (HALO CHUTES)
breeze posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Has anyone seen the parachute with the hole in it at the top so we can do proper halo jumps the other ones keep the player up there to long, Also if the parachute I want is an Arma 2, rahter than OA, does that negate me from being able to use back packs and flashlights in a mission for coop play. Anyways I did look at the Armaholic site for this but you cant see by the way its done and the ones I have tried no luck yet. -
Im noob so heres what I understand if you can help great...!!
breeze replied to breeze's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I sent you a message Im trying to use a solution I saw in one of your other posts for the Halo Altimeter but I am trying to use it as a trigger to get the group to halo at the same time -
BIS_grpMain = group this; group this setGroupId [localize "STR_EP1_callsign_jackal"]; [this, 2000] exec "ca\air2\halo\data\Scripts\HALO_init.sqs"; clearMagazineCargo (unitBackpack this); (unitBackpack this) addMagazineCargo ["Pipebomb", 4]; {this removeMagazine _x} forEach ["20Rnd_762x51_SB_SCAR", "20Rnd_762x51_SB_SCAR", "IR_Strobe_Target", "SmokeShellRed"]; this addMagazine "Pipebomb"; this addMagazine "Pipebomb" I pulled this out of the Jackal Mission and I group myself to two others and they wait for me on the ground they do not jump, Firstly If anyone can tell help me understand this all better this is what I understand here. BIS_grpMain = group this; Just defines a group called Bis_grpmain (As far as I know if that's the case AI grouped to him should be able to be done so by attaching them manually and setting a higher ranking. group this setGroupId localizeSTR_EP1_callsign_jackal"]; Have no real Idea except that Maybe he's establishing the Name Jackal for radio. [this, 2000] exec "ca\air2\halo\data\Scripts\HALO_init.sqs"; ok this puts the C130 at 2000 feet and sets up the Jump why we need ca\air2\halo\data\scripts I don't know where this CA is but id like to find it to see the scripts and make that a whole lot easier. but it just makes you jump. clearMagazineCargo (unitBackpack this); (unitBackpack this) addMagazineCargo ["Pipebomb", 4]; {this removeMagazine _x} forEach ["20Rnd_762x51_SB_SCAR", "20Rnd_762x51_SB_SCAR", "IR_Strobe_Target", "SmokeShellRed"]; this addMagazine "Pipebomb"; this addMagazine "Pipebomb" The Rest of it just clears the bag and then fills it So a couple of questions if you know them A) How do I make my group jump with me and if they are set to playable for a coop mission make them pull their chute at a set height if they arent being played by a human. b) Second when I do Jump can I set a default View of third person so I see myself jumping because as it is I have to switch to it c) Can I get a counter for the human player to see his height as he falls? d) Can I also default the pull chute sign to show? E) Last I'd love to know about sound but I really think that most people arent getting it because they are copying this jump and they played music which I would be ok with too If I could choose my tune after I switch it to an ogg file. Thanks People !!
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I see you live up to your name you figured it out faster then light
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Im noob so heres what I understand if you can help great...!!
breeze replied to breeze's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok so the Question on the AI I need to find a script you think to get them to do it? I mean id want to pull their chutes at like 300 feet. so they were effective. you know of a command I might try after,, [this, 2000] exec "ca\air2\halo\data\Scripts\HALO_init.sqs"; Deploy chute 300 feet; :=) ?? And there's no way to make that a group command like the one earlier [x_Bis_grpMain this, 2000] exec "ca\air2\halo\data\Scripts\HALO_init.sqs"; Deploy chute 300 feet; ?? ---------- Post added at 04:03 AM ---------- Previous post was at 03:54 AM ---------- While we are learning, ? this setCaptive TRUE; this flyInHeight 2000; _nic = [this] spawn {waitUntil {position player select 2 > 10}; (_this select 0) setPos [position player select 0, position player select 1, (position player select 2) + 20]} This is from the plane, This setcaptive true; I thought this is what we used for prisoners and not having our men attack the opposite side. Flyinheight I understand _nic = [this] spawn {waitUntil {position player select 2 > 10}; i have no idea (_this select 0) setPos [position player select 0, position player select 1, (position player select 2) + 20]} I have no idea This second half of stuff is from the C130 -
Updating tasks in multiplayer
breeze replied to rautapalli's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The Task Hint right? taskhint ["Task done!\nGood job!", [0, 1, 0, 1], "taskDone"]; player setCurrentTask tskObjX; X being the next objective you want set as a way pint depending on your breifing. Not to be critical neo but why do you put in the long path if you don't need to? execVM "CA\Modules\MP\data\scriptCommands\taskHint.sq f"; player setCurrentTask objective_4; I'm really new to this and was just shown the other way the other day is there a reason you chose this or is it just the way you were taught also? -
Well I found out that my problem was 64 bit windows I have the ultimate edition and finally just said screw it and tried it on the xp mode portion of the computer and they worked perfectly so id suggest all of you using 64 bit to right click and even just try to run in compatibility mode windows xp or ask a friend to unzip them for you. Good Luck all
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Where are the default missions located with a steam install I want to unpbo some of them to see how they did stuff.
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Parachute with Hole in it (HALO CHUTES)
breeze replied to breeze's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What should be barometric using ASL an altimeter that isnt around yet? Or theres a Chute that should be ASL ? not sure what you mean by that? -
Parachute with Hole in it (HALO CHUTES)
breeze replied to breeze's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I understand the meaning of Halo I'm not being smart when I say it cause there's sooo much here i don't understand however my understanding of the chutes that have the holes in the top its like an opening the size of maybe 4 dinner plates in the center of the chute so that you descend faster they have had them since world war 2 I thought and I remember it from a guy the guy who made the lost key from sealz, I'm almost certain that his mission which I copied a long time ago :=) had them I really thought that for HALO they were a standard. If your all saying that you don't have them or haven't seen them I guess I'm mistaken but I thought we had them somewhere along the way. I grabbed that jump from the Jackal mission and I dont get the Halo counter either showing the altitude that and the sound aren't there I guess I'm going to have to join that other Halo thread I saw LOL -
Can we use the G Cam addon and then record using fraps and somehow make that into an intro instead of learning cam scripts?
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Cam Intros using G Cam
breeze replied to breeze's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
its some addon I found that allows you to zoom to any unit on the board and follow it in chase mode rotate around it view it from any angle then as your doing it you can record it all in Fraps. -
yeah im a jerk i was using a chopper with no passenger room LOL sorry
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Well its still not working? I don't get it this is one of the easier commands that I remember when I used to play this should work with no problem and without getting fancy I cant get it to work with just one unit never mind the damm group
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where the x is I put the group leaders name?
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Ultra Simple Patrol Script
breeze replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
how does this work with civilians??